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- /*
- * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include "DepthBuffer.h"
- #include "GL/gl.h"
- #include "GLStruct.h"
- #include "Tex/Texture2D.h"
- #include "Tex/TextureUnit.h"
- #include <AK/Array.h>
- #include <AK/OwnPtr.h>
- #include <LibGfx/Bitmap.h>
- #include <LibGfx/Vector4.h>
- namespace GL {
- struct RasterizerOptions {
- bool shade_smooth { true };
- bool enable_depth_test { false };
- bool enable_depth_write { true };
- bool enable_alpha_test { false };
- GLenum alpha_test_func { GL_ALWAYS };
- float alpha_test_ref_value { 0 };
- bool enable_blending { false };
- GLenum blend_source_factor { GL_ONE };
- GLenum blend_destination_factor { GL_ONE };
- };
- class SoftwareRasterizer final {
- public:
- SoftwareRasterizer(const Gfx::IntSize& min_size);
- void submit_triangle(const GLTriangle& triangle, const Array<TextureUnit, 32>& texture_units);
- void submit_triangle(const GLTriangle& triangle);
- void resize(const Gfx::IntSize& min_size);
- void clear_color(const FloatVector4&);
- void clear_depth(float);
- void blit_to(Gfx::Bitmap&);
- void wait_for_all_threads() const;
- void set_options(const RasterizerOptions&);
- RasterizerOptions options() const { return m_options; }
- Gfx::RGBA32 get_backbuffer_pixel(int x, int y);
- float get_depthbuffer_value(int x, int y);
- private:
- RefPtr<Gfx::Bitmap> m_render_target;
- OwnPtr<DepthBuffer> m_depth_buffer;
- RasterizerOptions m_options;
- };
- }
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