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- /*
- * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include <LibCore/Socket.h>
- namespace Core {
- class LocalSocket final : public Socket {
- C_OBJECT(LocalSocket)
- public:
- virtual ~LocalSocket() override;
- static RefPtr<LocalSocket> take_over_accepted_socket_from_system_server(String const& socket_path = String());
- private:
- explicit LocalSocket(Object* parent = nullptr);
- LocalSocket(int fd, Object* parent = nullptr);
- // FIXME: better place to put this so both LocalSocket and LocalServer can
- // enjoy it?
- friend class LocalServer;
- static void parse_sockets_from_system_server();
- static HashMap<String, int> s_overtaken_sockets;
- static bool s_overtaken_sockets_parsed;
- };
- }
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