LocalSocket.h 804 B

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  1. /*
  2. * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #pragma once
  7. #include <LibCore/Socket.h>
  8. namespace Core {
  9. class LocalSocket final : public Socket {
  10. C_OBJECT(LocalSocket)
  11. public:
  12. virtual ~LocalSocket() override;
  13. static RefPtr<LocalSocket> take_over_accepted_socket_from_system_server(String const& socket_path = String());
  14. private:
  15. explicit LocalSocket(Object* parent = nullptr);
  16. LocalSocket(int fd, Object* parent = nullptr);
  17. // FIXME: better place to put this so both LocalSocket and LocalServer can
  18. // enjoy it?
  19. friend class LocalServer;
  20. static void parse_sockets_from_system_server();
  21. static HashMap<String, int> s_overtaken_sockets;
  22. static bool s_overtaken_sockets_parsed;
  23. };
  24. }