GenerateWebGLRenderingContext.cpp 67 KB

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  1. /*
  2. * Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
  3. * Copyright (c) 2024, Luke Wilde <luke@ladybird.org>
  4. *
  5. * SPDX-License-Identifier: BSD-2-Clause
  6. */
  7. #include "BindingsGenerator/IDLGenerators.h"
  8. #include <AK/LexicalPath.h>
  9. #include <AK/SourceGenerator.h>
  10. #include <AK/StringBuilder.h>
  11. #include <LibCore/ArgsParser.h>
  12. #include <LibCore/File.h>
  13. #include <LibIDL/IDLParser.h>
  14. #include <LibMain/Main.h>
  15. static bool is_webgl_object_type(StringView type_name)
  16. {
  17. return type_name == "WebGLBuffer"sv
  18. || type_name == "WebGLFramebuffer"sv
  19. || type_name == "WebGLProgram"sv
  20. || type_name == "WebGLRenderbuffer"sv
  21. || type_name == "WebGLSampler"sv
  22. || type_name == "WebGLShader"sv
  23. || type_name == "WebGLTexture"sv
  24. || type_name == "WebGLVertexArrayObject"sv;
  25. }
  26. static bool gl_function_modifies_framebuffer(StringView function_name)
  27. {
  28. return function_name == "clear"sv
  29. || function_name == "clearBufferfv"sv
  30. || function_name == "clearBufferiv"sv
  31. || function_name == "clearBufferuiv"sv
  32. || function_name == "clearBufferfi"sv
  33. || function_name == "drawArrays"sv
  34. || function_name == "drawElements"sv
  35. || function_name == "drawElementsInstanced"sv
  36. || function_name == "blitFramebuffer"sv
  37. || function_name == "invalidateFramebuffer"sv;
  38. }
  39. static ByteString to_cpp_type(const IDL::Type& type, const IDL::Interface& interface)
  40. {
  41. if (type.name() == "undefined"sv)
  42. return "void"sv;
  43. if (type.name() == "object"sv) {
  44. if (type.is_nullable())
  45. return "JS::Object*"sv;
  46. return "JS::Object&"sv;
  47. }
  48. if (type.name() == "DOMString"sv) {
  49. if (type.is_nullable())
  50. return "Optional<String>"sv;
  51. return "String"sv;
  52. }
  53. auto cpp_type = idl_type_name_to_cpp_type(type, interface);
  54. return cpp_type.name;
  55. }
  56. static ByteString idl_to_gl_function_name(StringView function_name)
  57. {
  58. StringBuilder gl_function_name_builder;
  59. gl_function_name_builder.append("gl"sv);
  60. for (size_t i = 0; i < function_name.length(); ++i) {
  61. if (i == 0) {
  62. gl_function_name_builder.append(to_ascii_uppercase(function_name[i]));
  63. } else {
  64. gl_function_name_builder.append(function_name[i]);
  65. }
  66. }
  67. if (function_name == "clearDepth"sv || function_name == "depthRange"sv) {
  68. gl_function_name_builder.append("f"sv);
  69. }
  70. return gl_function_name_builder.to_byte_string();
  71. }
  72. struct NameAndType {
  73. StringView name;
  74. struct {
  75. StringView type;
  76. int element_count { 0 };
  77. } return_type;
  78. Optional<int> webgl_version { OptionalNone {} };
  79. };
  80. static void generate_get_parameter(SourceGenerator& generator, int webgl_version)
  81. {
  82. Vector<NameAndType> const name_to_type = {
  83. { "ACTIVE_TEXTURE"sv, { "GLenum"sv } },
  84. { "ALIASED_LINE_WIDTH_RANGE"sv, { "Float32Array"sv, 2 } },
  85. { "ALIASED_POINT_SIZE_RANGE"sv, { "Float32Array"sv, 2 } },
  86. { "ALPHA_BITS"sv, { "GLint"sv } },
  87. { "ARRAY_BUFFER_BINDING"sv, { "WebGLBuffer"sv } },
  88. { "BLEND"sv, { "GLboolean"sv } },
  89. { "BLEND_COLOR"sv, { "Float32Array"sv, 4 } },
  90. { "BLEND_DST_ALPHA"sv, { "GLenum"sv } },
  91. { "BLEND_DST_RGB"sv, { "GLenum"sv } },
  92. { "BLEND_EQUATION_ALPHA"sv, { "GLenum"sv } },
  93. { "BLEND_EQUATION_RGB"sv, { "GLenum"sv } },
  94. { "BLEND_SRC_ALPHA"sv, { "GLenum"sv } },
  95. { "BLEND_SRC_RGB"sv, { "GLenum"sv } },
  96. { "BLUE_BITS"sv, { "GLint"sv } },
  97. { "COLOR_CLEAR_VALUE"sv, { "Float32Array"sv, 4 } },
  98. // FIXME: { "COLOR_WRITEMASK"sv, { "sequence<GLboolean>"sv, 4 } },
  99. // FIXME: { "COMPRESSED_TEXTURE_FORMATS"sv, { "Uint32Array"sv } },
  100. { "CULL_FACE"sv, { "GLboolean"sv } },
  101. { "CULL_FACE_MODE"sv, { "GLenum"sv } },
  102. { "CURRENT_PROGRAM"sv, { "WebGLProgram"sv } },
  103. { "DEPTH_BITS"sv, { "GLint"sv } },
  104. { "DEPTH_CLEAR_VALUE"sv, { "GLfloat"sv } },
  105. { "DEPTH_FUNC"sv, { "GLenum"sv } },
  106. { "DEPTH_RANGE"sv, { "Float32Array"sv, 2 } },
  107. { "DEPTH_TEST"sv, { "GLboolean"sv } },
  108. { "DEPTH_WRITEMASK"sv, { "GLboolean"sv } },
  109. { "DITHER"sv, { "GLboolean"sv } },
  110. { "ELEMENT_ARRAY_BUFFER_BINDING"sv, { "WebGLBuffer"sv } },
  111. { "FRAMEBUFFER_BINDING"sv, { "WebGLFramebuffer"sv } },
  112. { "FRONT_FACE"sv, { "GLenum"sv } },
  113. { "GENERATE_MIPMAP_HINT"sv, { "GLenum"sv } },
  114. { "GREEN_BITS"sv, { "GLint"sv } },
  115. { "IMPLEMENTATION_COLOR_READ_FORMAT"sv, { "GLenum"sv } },
  116. { "IMPLEMENTATION_COLOR_READ_TYPE"sv, { "GLenum"sv } },
  117. { "LINE_WIDTH"sv, { "GLfloat"sv } },
  118. { "MAX_COMBINED_TEXTURE_IMAGE_UNITS"sv, { "GLint"sv } },
  119. { "MAX_CUBE_MAP_TEXTURE_SIZE"sv, { "GLint"sv } },
  120. { "MAX_FRAGMENT_UNIFORM_VECTORS"sv, { "GLint"sv } },
  121. { "MAX_RENDERBUFFER_SIZE"sv, { "GLint"sv } },
  122. { "MAX_TEXTURE_IMAGE_UNITS"sv, { "GLint"sv } },
  123. { "MAX_TEXTURE_SIZE"sv, { "GLint"sv } },
  124. { "MAX_VARYING_VECTORS"sv, { "GLint"sv } },
  125. { "MAX_VERTEX_ATTRIBS"sv, { "GLint"sv } },
  126. { "MAX_VERTEX_TEXTURE_IMAGE_UNITS"sv, { "GLint"sv } },
  127. { "MAX_VERTEX_UNIFORM_VECTORS"sv, { "GLint"sv } },
  128. { "MAX_VIEWPORT_DIMS"sv, { "Int32Array"sv, 2 } },
  129. { "PACK_ALIGNMENT"sv, { "GLint"sv } },
  130. { "POLYGON_OFFSET_FACTOR"sv, { "GLfloat"sv } },
  131. { "POLYGON_OFFSET_FILL"sv, { "GLboolean"sv } },
  132. { "POLYGON_OFFSET_UNITS"sv, { "GLfloat"sv } },
  133. { "RED_BITS"sv, { "GLint"sv } },
  134. { "RENDERBUFFER_BINDING"sv, { "WebGLRenderbuffer"sv } },
  135. { "RENDERER"sv, { "DOMString"sv } },
  136. { "SAMPLE_ALPHA_TO_COVERAGE"sv, { "GLboolean"sv } },
  137. { "SAMPLE_BUFFERS"sv, { "GLint"sv } },
  138. { "SAMPLE_COVERAGE"sv, { "GLboolean"sv } },
  139. { "SAMPLE_COVERAGE_INVERT"sv, { "GLboolean"sv } },
  140. { "SAMPLE_COVERAGE_VALUE"sv, { "GLfloat"sv } },
  141. { "SAMPLES"sv, { "GLint"sv } },
  142. { "SCISSOR_BOX"sv, { "Int32Array"sv, 4 } },
  143. { "SCISSOR_TEST"sv, { "GLboolean"sv } },
  144. { "SHADING_LANGUAGE_VERSION"sv, { "DOMString"sv } },
  145. { "STENCIL_BACK_FAIL"sv, { "GLenum"sv } },
  146. { "STENCIL_BACK_FUNC"sv, { "GLenum"sv } },
  147. { "STENCIL_BACK_PASS_DEPTH_FAIL"sv, { "GLenum"sv } },
  148. { "STENCIL_BACK_PASS_DEPTH_PASS"sv, { "GLenum"sv } },
  149. { "STENCIL_BACK_REF"sv, { "GLint"sv } },
  150. { "STENCIL_BACK_VALUE_MASK"sv, { "GLuint"sv } },
  151. { "STENCIL_BACK_WRITEMASK"sv, { "GLuint"sv } },
  152. { "STENCIL_BITS"sv, { "GLint"sv } },
  153. { "STENCIL_CLEAR_VALUE"sv, { "GLint"sv } },
  154. { "STENCIL_FAIL"sv, { "GLenum"sv } },
  155. { "STENCIL_FUNC"sv, { "GLenum"sv } },
  156. { "STENCIL_PASS_DEPTH_FAIL"sv, { "GLenum"sv } },
  157. { "STENCIL_PASS_DEPTH_PASS"sv, { "GLenum"sv } },
  158. { "STENCIL_REF"sv, { "GLint"sv } },
  159. { "STENCIL_TEST"sv, { "GLboolean"sv } },
  160. { "STENCIL_VALUE_MASK"sv, { "GLuint"sv } },
  161. { "STENCIL_WRITEMASK"sv, { "GLuint"sv } },
  162. { "SUBPIXEL_BITS"sv, { "GLint"sv } },
  163. { "TEXTURE_BINDING_2D"sv, { "WebGLTexture"sv } },
  164. { "TEXTURE_BINDING_CUBE_MAP"sv, { "WebGLTexture"sv } },
  165. { "UNPACK_ALIGNMENT"sv, { "GLint"sv } },
  166. // FIXME: { "UNPACK_COLORSPACE_CONVERSION_WEBGL"sv, { "GLenum"sv } },
  167. // FIXME: { "UNPACK_FLIP_Y_WEBGL"sv, { "GLboolean"sv } },
  168. // FIXME: { "UNPACK_PREMULTIPLY_ALPHA_WEBGL"sv, { "GLboolean"sv } },
  169. { "VENDOR"sv, { "DOMString"sv } },
  170. { "VERSION"sv, { "DOMString"sv } },
  171. { "VIEWPORT"sv, { "Int32Array"sv, 4 } },
  172. { "MAX_SAMPLES"sv, { "GLint"sv }, 2 },
  173. { "MAX_3D_TEXTURE_SIZE"sv, { "GLint"sv }, 2 },
  174. { "MAX_ARRAY_TEXTURE_LAYERS"sv, { "GLint"sv }, 2 },
  175. { "MAX_COLOR_ATTACHMENTS"sv, { "GLint"sv }, 2 },
  176. { "MAX_VERTEX_UNIFORM_COMPONENTS"sv, { "GLint"sv }, 2 },
  177. { "MAX_UNIFORM_BLOCK_SIZE"sv, { "GLint64"sv }, 2 },
  178. { "MAX_UNIFORM_BUFFER_BINDINGS"sv, { "GLint"sv }, 2 },
  179. { "UNIFORM_BUFFER_OFFSET_ALIGNMENT"sv, { "GLint"sv }, 2 },
  180. { "MAX_DRAW_BUFFERS"sv, { "GLint"sv }, 2 },
  181. { "MAX_VERTEX_UNIFORM_BLOCKS"sv, { "GLint"sv }, 2 },
  182. { "MAX_FRAGMENT_INPUT_COMPONENTS"sv, { "GLint"sv }, 2 },
  183. { "MAX_COMBINED_UNIFORM_BLOCKS"sv, { "GLint"sv }, 2 },
  184. { "UNIFORM_BUFFER_BINDING"sv, { "WebGLBuffer"sv }, 2 },
  185. { "TEXTURE_BINDING_2D_ARRAY"sv, { "WebGLTexture"sv }, 2 },
  186. { "COPY_READ_BUFFER_BINDING"sv, { "WebGLBuffer"sv }, 2 },
  187. { "COPY_WRITE_BUFFER_BINDING"sv, { "WebGLBuffer"sv }, 2 },
  188. { "MAX_ELEMENT_INDEX"sv, { "GLint64"sv }, 2 },
  189. { "MAX_FRAGMENT_UNIFORM_BLOCKS"sv, { "GLint"sv }, 2 },
  190. { "MAX_VARYING_COMPONENTS"sv, { "GLint"sv }, 2 },
  191. };
  192. auto is_primitive_type = [](StringView type) {
  193. return type == "GLboolean"sv || type == "GLint"sv || type == "GLfloat"sv || type == "GLenum"sv || type == "GLuint"sv;
  194. };
  195. generator.append(" switch (pname) {");
  196. for (auto const& name_and_type : name_to_type) {
  197. if (name_and_type.webgl_version.has_value() && name_and_type.webgl_version.value() != webgl_version)
  198. continue;
  199. auto const& parameter_name = name_and_type.name;
  200. auto const& type_name = name_and_type.return_type.type;
  201. StringBuilder string_builder;
  202. SourceGenerator impl_generator { string_builder };
  203. impl_generator.set("parameter_name", parameter_name);
  204. impl_generator.set("type_name", type_name);
  205. impl_generator.append(R"~~~(
  206. case GL_@parameter_name@: {)~~~");
  207. if (is_primitive_type(type_name)) {
  208. impl_generator.append(R"~~~(
  209. GLint result;
  210. glGetIntegerv(GL_@parameter_name@, &result);
  211. return JS::Value(result);
  212. )~~~");
  213. } else if (type_name == "GLint64"sv) {
  214. impl_generator.append(R"~~~(
  215. GLint64 result;
  216. glGetInteger64v(GL_@parameter_name@, &result);
  217. return JS::Value(static_cast<double>(result));
  218. )~~~");
  219. } else if (type_name == "DOMString"sv) {
  220. impl_generator.append(R"~~~(
  221. auto result = reinterpret_cast<const char*>(glGetString(GL_@parameter_name@));
  222. return JS::PrimitiveString::create(m_realm->vm(), ByteString { result });)~~~");
  223. } else if (type_name == "Float32Array"sv || type_name == "Int32Array"sv) {
  224. auto element_count = name_and_type.return_type.element_count;
  225. impl_generator.set("element_count", MUST(String::formatted("{}", element_count)));
  226. if (type_name == "Int32Array"sv) {
  227. impl_generator.set("gl_function_name", "glGetIntegerv"sv);
  228. impl_generator.set("element_type", "GLint"sv);
  229. } else if (type_name == "Float32Array"sv) {
  230. impl_generator.set("gl_function_name", "glGetFloatv"sv);
  231. impl_generator.set("element_type", "GLfloat"sv);
  232. } else {
  233. VERIFY_NOT_REACHED();
  234. }
  235. impl_generator.append(R"~~~(
  236. Array<@element_type@, @element_count@> result;
  237. @gl_function_name@(GL_@parameter_name@, result.data());
  238. auto byte_buffer = MUST(ByteBuffer::copy(result.data(), @element_count@ * sizeof(@element_type@)));
  239. auto array_buffer = JS::ArrayBuffer::create(m_realm, move(byte_buffer));
  240. return JS::@type_name@::create(m_realm, @element_count@, array_buffer);
  241. )~~~");
  242. } else if (type_name == "WebGLProgram"sv || type_name == "WebGLBuffer"sv || type_name == "WebGLTexture"sv || type_name == "WebGLFramebuffer"sv || type_name == "WebGLRenderbuffer"sv) {
  243. impl_generator.set("stored_name", name_and_type.name.to_lowercase_string());
  244. impl_generator.append(R"~~~(
  245. if (!m_@stored_name@)
  246. return JS::js_null();
  247. return JS::Value(m_@stored_name@);
  248. )~~~");
  249. } else {
  250. VERIFY_NOT_REACHED();
  251. }
  252. impl_generator.append(" }");
  253. generator.append(string_builder.string_view());
  254. }
  255. generator.appendln(R"~~~(
  256. default:
  257. dbgln("Unknown WebGL parameter name: {:x}", pname);
  258. set_error(GL_INVALID_ENUM);
  259. return JS::js_null();
  260. })~~~");
  261. }
  262. static void generate_get_buffer_parameter(SourceGenerator& generator)
  263. {
  264. Vector<NameAndType> const name_to_type = {
  265. { "BUFFER_SIZE"sv, { "GLint"sv } },
  266. { "BUFFER_USAGE"sv, { "GLenum"sv } },
  267. };
  268. generator.append(" switch (pname) {");
  269. for (auto const& name_and_type : name_to_type) {
  270. auto const& parameter_name = name_and_type.name;
  271. auto const& type_name = name_and_type.return_type.type;
  272. StringBuilder string_builder;
  273. SourceGenerator impl_generator { string_builder };
  274. impl_generator.set("parameter_name", parameter_name);
  275. impl_generator.set("type_name", type_name);
  276. impl_generator.append(R"~~~(
  277. case GL_@parameter_name@: {
  278. GLint result;
  279. glGetBufferParameteriv(target, GL_@parameter_name@, &result);
  280. return JS::Value(result);
  281. }
  282. )~~~");
  283. generator.append(string_builder.string_view());
  284. }
  285. generator.appendln(R"~~~(
  286. default:
  287. dbgln("Unknown WebGL buffer parameter name: {:x}", pname);
  288. set_error(GL_INVALID_ENUM);
  289. return JS::js_null();
  290. })~~~");
  291. }
  292. static void generate_get_internal_format_parameter(SourceGenerator& generator)
  293. {
  294. generator.append(R"~~~(
  295. switch (pname) {
  296. case GL_SAMPLES: {
  297. GLint num_sample_counts { 0 };
  298. glGetInternalformativ(target, internalformat, GL_NUM_SAMPLE_COUNTS, 1, &num_sample_counts);
  299. auto samples_buffer = MUST(ByteBuffer::create_zeroed(num_sample_counts * sizeof(GLint)));
  300. glGetInternalformativ(target, internalformat, GL_SAMPLES, num_sample_counts, reinterpret_cast<GLint*>(samples_buffer.data()));
  301. auto array_buffer = JS::ArrayBuffer::create(m_realm, move(samples_buffer));
  302. return JS::Int32Array::create(m_realm, num_sample_counts, array_buffer);
  303. }
  304. default:
  305. dbgln("Unknown WebGL internal format parameter name: {:x}", pname);
  306. set_error(GL_INVALID_ENUM);
  307. return JS::js_null();
  308. }
  309. )~~~");
  310. }
  311. static void generate_webgl_object_handle_unwrap(SourceGenerator& generator, StringView object_name, StringView early_return_value)
  312. {
  313. StringBuilder string_builder;
  314. SourceGenerator unwrap_generator { string_builder };
  315. unwrap_generator.set("object_name", object_name);
  316. unwrap_generator.set("early_return_value", early_return_value);
  317. unwrap_generator.append(R"~~~(
  318. GLuint @object_name@_handle = 0;
  319. if (@object_name@) {
  320. auto handle_or_error = @object_name@->handle(this);
  321. if (handle_or_error.is_error()) {
  322. set_error(GL_INVALID_OPERATION);
  323. return @early_return_value@;
  324. }
  325. @object_name@_handle = handle_or_error.release_value();
  326. }
  327. )~~~");
  328. generator.append(unwrap_generator.as_string_view());
  329. }
  330. static void generate_get_active_uniform_block_parameter(SourceGenerator& generator)
  331. {
  332. generate_webgl_object_handle_unwrap(generator, "program"sv, "JS::js_null()"sv);
  333. generator.append(R"~~~(
  334. switch (pname) {
  335. case GL_UNIFORM_BLOCK_BINDING:
  336. case GL_UNIFORM_BLOCK_DATA_SIZE:
  337. case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: {
  338. GLint result = 0;
  339. glGetActiveUniformBlockiv(program_handle, uniform_block_index, pname, &result);
  340. return JS::Value(result);
  341. }
  342. case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: {
  343. GLint num_active_uniforms = 0;
  344. glGetActiveUniformBlockiv(program_handle, uniform_block_index, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, &num_active_uniforms);
  345. auto active_uniform_indices_buffer = MUST(ByteBuffer::create_zeroed(num_active_uniforms * sizeof(GLint)));
  346. glGetActiveUniformBlockiv(program_handle, uniform_block_index, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, reinterpret_cast<GLint*>(active_uniform_indices_buffer.data()));
  347. auto array_buffer = JS::ArrayBuffer::create(m_realm, move(active_uniform_indices_buffer));
  348. return JS::Uint32Array::create(m_realm, num_active_uniforms, array_buffer);
  349. }
  350. case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
  351. case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: {
  352. GLint result = 0;
  353. glGetActiveUniformBlockiv(program_handle, uniform_block_index, pname, &result);
  354. return JS::Value(result == GL_TRUE);
  355. }
  356. default:
  357. dbgln("Unknown WebGL active uniform block parameter name: {:x}", pname);
  358. set_error(GL_INVALID_ENUM);
  359. return JS::js_null();
  360. }
  361. )~~~");
  362. }
  363. ErrorOr<int> serenity_main(Main::Arguments arguments)
  364. {
  365. StringView generated_header_path;
  366. StringView generated_implementation_path;
  367. Vector<ByteString> base_paths;
  368. StringView webgl_context_idl_path;
  369. Core::ArgsParser args_parser;
  370. args_parser.add_option(webgl_context_idl_path, "Path to the WebGLRenderingContext idl file", "webgl-idl-path", 'i', "webgl-idl-path");
  371. args_parser.add_option(Core::ArgsParser::Option {
  372. .argument_mode = Core::ArgsParser::OptionArgumentMode::Required,
  373. .help_string = "Path to root of IDL file tree(s)",
  374. .long_name = "base-path",
  375. .short_name = 'b',
  376. .value_name = "base-path",
  377. .accept_value = [&](StringView s) {
  378. base_paths.append(s);
  379. return true;
  380. },
  381. });
  382. args_parser.add_option(generated_header_path, "Path to the header file to generate", "generated-header-path", 'h', "generated-header-path");
  383. args_parser.add_option(generated_implementation_path, "Path to the implementation file to generate", "generated-implementation-path", 'c', "generated-implementation-path");
  384. args_parser.parse(arguments);
  385. auto generated_header_file = TRY(Core::File::open(generated_header_path, Core::File::OpenMode::Write));
  386. auto generated_implementation_file = TRY(Core::File::open(generated_implementation_path, Core::File::OpenMode::Write));
  387. auto idl_file = MUST(Core::File::open(webgl_context_idl_path, Core::File::OpenMode::Read));
  388. auto webgl_context_idl_file_content = MUST(idl_file->read_until_eof());
  389. Vector<ByteString> import_base_paths;
  390. for (auto const& base_path : base_paths) {
  391. VERIFY(!base_path.is_empty());
  392. import_base_paths.append(base_path);
  393. }
  394. IDL::Parser parser(webgl_context_idl_path, StringView(webgl_context_idl_file_content), import_base_paths);
  395. auto const& interface = parser.parse();
  396. auto path = LexicalPath(generated_header_path);
  397. auto title = path.title();
  398. auto first_dot = title.find('.');
  399. ByteString class_name = title;
  400. if (first_dot.has_value())
  401. class_name = title.substring_view(0, *first_dot);
  402. StringBuilder header_file_string_builder;
  403. SourceGenerator header_file_generator { header_file_string_builder };
  404. header_file_generator.set("class_name", class_name);
  405. StringBuilder implementation_file_string_builder;
  406. SourceGenerator implementation_file_generator { implementation_file_string_builder };
  407. implementation_file_generator.set("class_name", class_name);
  408. auto webgl_version = class_name == "WebGLRenderingContextImpl" ? 1 : 2;
  409. if (webgl_version == 1) {
  410. implementation_file_generator.append(R"~~~(
  411. #include <GLES2/gl2.h>
  412. #include <GLES2/gl2ext.h>
  413. )~~~");
  414. } else {
  415. implementation_file_generator.append(R"~~~(
  416. #include <GLES3/gl3.h>
  417. )~~~");
  418. }
  419. implementation_file_generator.append(R"~~~(
  420. #include <LibJS/Runtime/ArrayBuffer.h>
  421. #include <LibJS/Runtime/DataView.h>
  422. #include <LibJS/Runtime/TypedArray.h>
  423. #include <LibWeb/HTML/HTMLCanvasElement.h>
  424. #include <LibWeb/HTML/HTMLImageElement.h>
  425. #include <LibWeb/HTML/HTMLVideoElement.h>
  426. #include <LibWeb/HTML/ImageBitmap.h>
  427. #include <LibWeb/HTML/ImageData.h>
  428. #include <LibWeb/WebGL/OpenGLContext.h>
  429. #include <LibWeb/WebGL/WebGLActiveInfo.h>
  430. #include <LibWeb/WebGL/WebGLBuffer.h>
  431. #include <LibWeb/WebGL/WebGLFramebuffer.h>
  432. #include <LibWeb/WebGL/WebGLProgram.h>
  433. #include <LibWeb/WebGL/WebGLRenderbuffer.h>
  434. #include <LibWeb/WebGL/@class_name@.h>
  435. #include <LibWeb/WebGL/WebGLSampler.h>
  436. #include <LibWeb/WebGL/WebGLShader.h>
  437. #include <LibWeb/WebGL/WebGLSync.h>
  438. #include <LibWeb/WebGL/WebGLShaderPrecisionFormat.h>
  439. #include <LibWeb/WebGL/WebGLTexture.h>
  440. #include <LibWeb/WebGL/WebGLUniformLocation.h>
  441. #include <LibWeb/WebGL/WebGLVertexArrayObject.h>
  442. #include <LibWeb/WebIDL/Buffers.h>
  443. namespace Web::WebGL {
  444. static Vector<GLchar> null_terminated_string(StringView string)
  445. {
  446. Vector<GLchar> result;
  447. for (auto c : string.bytes())
  448. result.append(c);
  449. result.append('\\0');
  450. return result;
  451. }
  452. @class_name@::@class_name@(JS::Realm& realm, NonnullOwnPtr<OpenGLContext> context)
  453. : m_realm(realm)
  454. , m_context(move(context))
  455. {
  456. }
  457. )~~~");
  458. header_file_generator.append(R"~~~(
  459. #pragma once
  460. #include <AK/NonnullOwnPtr.h>
  461. #include <LibGC/Ptr.h>
  462. #include <LibGfx/Bitmap.h>
  463. #include <LibWeb/Bindings/PlatformObject.h>
  464. #include <LibWeb/Forward.h>
  465. #include <LibWeb/WebGL/WebGLRenderingContextBase.h>
  466. #include <LibWeb/WebIDL/Types.h>
  467. namespace Web::WebGL {
  468. using namespace Web::HTML;
  469. class @class_name@ : public WebGLRenderingContextBase {
  470. public:
  471. @class_name@(JS::Realm&, NonnullOwnPtr<OpenGLContext>);
  472. OpenGLContext& context() { return *m_context; }
  473. virtual void present() = 0;
  474. virtual void needs_to_present() = 0;
  475. virtual void set_error(GLenum) = 0;
  476. )~~~");
  477. for (auto const& function : interface.functions) {
  478. if (function.extended_attributes.contains("FIXME")) {
  479. continue;
  480. }
  481. if (function.name == "getSupportedExtensions"sv || function.name == "getExtension"sv || function.name == "getContextAttributes"sv || function.name == "isContextLost"sv) {
  482. // Implemented in WebGLRenderingContext
  483. continue;
  484. }
  485. StringBuilder function_declaration;
  486. StringBuilder function_parameters;
  487. for (size_t i = 0; i < function.parameters.size(); ++i) {
  488. auto const& parameter = function.parameters[i];
  489. function_parameters.append(to_cpp_type(*parameter.type, interface));
  490. function_parameters.append(" "sv);
  491. function_parameters.append(parameter.name.to_snakecase());
  492. if (i != function.parameters.size() - 1) {
  493. function_parameters.append(", "sv);
  494. }
  495. }
  496. auto function_name = function.name.to_snakecase();
  497. function_declaration.append(to_cpp_type(*function.return_type, interface));
  498. function_declaration.append(" "sv);
  499. function_declaration.append(function_name);
  500. function_declaration.append("("sv);
  501. function_declaration.append(function_parameters.string_view());
  502. function_declaration.append(");"sv);
  503. header_file_generator.append(" "sv);
  504. header_file_generator.append(function_declaration.string_view());
  505. header_file_generator.append("\n"sv);
  506. StringBuilder function_impl;
  507. SourceGenerator function_impl_generator { function_impl };
  508. function_impl_generator.set("class_name", class_name);
  509. ScopeGuard function_guard { [&] {
  510. function_impl_generator.append("}\n"sv);
  511. implementation_file_generator.append(function_impl_generator.as_string_view().bytes());
  512. } };
  513. function_impl_generator.set("function_name", function_name);
  514. function_impl_generator.set("function_parameters", function_parameters.string_view());
  515. function_impl_generator.set("function_return_type", to_cpp_type(*function.return_type, interface));
  516. function_impl_generator.append(R"~~~(
  517. @function_return_type@ @class_name@::@function_name@(@function_parameters@)
  518. {
  519. m_context->make_current();
  520. )~~~");
  521. if (gl_function_modifies_framebuffer(function.name)) {
  522. function_impl_generator.append(" m_context->notify_content_will_change();\n"sv);
  523. }
  524. if (function.name == "getUniformLocation"sv) {
  525. generate_webgl_object_handle_unwrap(function_impl_generator, "program"sv, "{}"sv);
  526. function_impl_generator.append(R"~~~(
  527. auto name_null_terminated = null_terminated_string(name);
  528. return WebGLUniformLocation::create(m_realm, glGetUniformLocation(program_handle, name_null_terminated.data()));
  529. )~~~");
  530. continue;
  531. }
  532. if (function.name == "createBuffer"sv) {
  533. function_impl_generator.append(R"~~~(
  534. GLuint handle = 0;
  535. glGenBuffers(1, &handle);
  536. return WebGLBuffer::create(m_realm, *this, handle);
  537. )~~~");
  538. continue;
  539. }
  540. if (function.name == "createTexture"sv) {
  541. function_impl_generator.append(R"~~~(
  542. GLuint handle = 0;
  543. glGenTextures(1, &handle);
  544. return WebGLTexture::create(m_realm, *this, handle);
  545. )~~~");
  546. continue;
  547. }
  548. if (function.name == "createFramebuffer"sv) {
  549. function_impl_generator.append(R"~~~(
  550. GLuint handle = 0;
  551. glGenFramebuffers(1, &handle);
  552. return WebGLFramebuffer::create(m_realm, *this, handle);
  553. )~~~");
  554. continue;
  555. }
  556. if (function.name == "createRenderbuffer"sv) {
  557. function_impl_generator.append(R"~~~(
  558. GLuint handle = 0;
  559. glGenRenderbuffers(1, &handle);
  560. return WebGLRenderbuffer::create(m_realm, *this, handle);
  561. )~~~");
  562. continue;
  563. }
  564. if (function.name == "invalidateFramebuffer"sv) {
  565. function_impl_generator.append(R"~~~(
  566. glInvalidateFramebuffer(target, attachments.size(), attachments.data());
  567. needs_to_present();
  568. )~~~");
  569. continue;
  570. }
  571. if (function.name == "createVertexArray"sv) {
  572. function_impl_generator.append(R"~~~(
  573. GLuint handle = 0;
  574. glGenVertexArrays(1, &handle);
  575. return WebGLVertexArrayObject::create(m_realm, *this, handle);
  576. )~~~");
  577. continue;
  578. }
  579. if (function.name == "createSampler"sv) {
  580. function_impl_generator.append(R"~~~(
  581. GLuint handle = 0;
  582. glGenSamplers(1, &handle);
  583. return WebGLSampler::create(m_realm, *this, handle);
  584. )~~~");
  585. continue;
  586. }
  587. if (function.name == "fenceSync"sv) {
  588. function_impl_generator.append(R"~~~(
  589. GLsync handle = glFenceSync(condition, flags);
  590. return WebGLSync::create(m_realm, *this, handle);
  591. )~~~");
  592. continue;
  593. }
  594. if (function.name == "shaderSource"sv) {
  595. generate_webgl_object_handle_unwrap(function_impl_generator, "shader"sv, ""sv);
  596. function_impl_generator.append(R"~~~(
  597. Vector<GLchar*> strings;
  598. auto string = null_terminated_string(source);
  599. strings.append(string.data());
  600. Vector<GLint> length;
  601. length.append(source.bytes().size());
  602. glShaderSource(shader_handle, 1, strings.data(), length.data());
  603. )~~~");
  604. continue;
  605. }
  606. if (function.name == "vertexAttribPointer"sv) {
  607. function_impl_generator.append(R"~~~(
  608. glVertexAttribPointer(index, size, type, normalized, stride, reinterpret_cast<void*>(offset));
  609. )~~~");
  610. continue;
  611. }
  612. if (function.name == "texStorage2D") {
  613. function_impl_generator.append(R"~~~(
  614. glTexStorage2D(target, levels, internalformat, width, height);
  615. )~~~");
  616. continue;
  617. }
  618. if (function.name == "texImage2D"sv && function.overload_index == 0) {
  619. function_impl_generator.append(R"~~~(
  620. void const* pixels_ptr = nullptr;
  621. if (pixels) {
  622. auto const& viewed_array_buffer = pixels->viewed_array_buffer();
  623. auto const& byte_buffer = viewed_array_buffer->buffer();
  624. pixels_ptr = byte_buffer.data();
  625. }
  626. glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels_ptr);
  627. )~~~");
  628. continue;
  629. }
  630. if (function.name == "texImage3D"sv && function.overload_index == 0) {
  631. // FIXME: If a WebGLBuffer is bound to the PIXEL_UNPACK_BUFFER target, generates an INVALID_OPERATION error.
  632. // FIXME: If srcData is null, a buffer of sufficient size initialized to 0 is passed.
  633. // FIXME: If type is specified as FLOAT_32_UNSIGNED_INT_24_8_REV, srcData must be null; otherwise, generates an INVALID_OPERATION error.
  634. // FIXME: If srcData is non-null, the type of srcData must match the type according to the above table; otherwise, generate an INVALID_OPERATION error.
  635. // FIXME: If an attempt is made to call this function with no WebGLTexture bound (see above), generates an INVALID_OPERATION error.
  636. // FIXME: If there's not enough data in srcData starting at srcOffset, generate INVALID_OPERATION.
  637. function_impl_generator.append(R"~~~(
  638. void const* src_data_ptr = nullptr;
  639. if (src_data) {
  640. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  641. auto const& byte_buffer = viewed_array_buffer->buffer();
  642. src_data_ptr = byte_buffer.data();
  643. }
  644. glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, src_data_ptr);
  645. )~~~");
  646. continue;
  647. }
  648. if (function.name == "texImage3D"sv && function.overload_index == 1) {
  649. // FIXME: If a WebGLBuffer is bound to the PIXEL_UNPACK_BUFFER target, generates an INVALID_OPERATION error.
  650. // FIXME: If srcData is null, a buffer of sufficient size initialized to 0 is passed.
  651. // FIXME: If type is specified as FLOAT_32_UNSIGNED_INT_24_8_REV, srcData must be null; otherwise, generates an INVALID_OPERATION error.
  652. // FIXME: If srcData is non-null, the type of srcData must match the type according to the above table; otherwise, generate an INVALID_OPERATION error.
  653. // FIXME: If an attempt is made to call this function with no WebGLTexture bound (see above), generates an INVALID_OPERATION error.
  654. // FIXME: If there's not enough data in srcData starting at srcOffset, generate INVALID_OPERATION.
  655. function_impl_generator.append(R"~~~(
  656. void const* src_data_ptr = nullptr;
  657. if (src_data) {
  658. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  659. auto const& byte_buffer = viewed_array_buffer->buffer();
  660. src_data_ptr = byte_buffer.data() + src_offset;
  661. }
  662. glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, src_data_ptr);
  663. )~~~");
  664. continue;
  665. }
  666. if (function.name == "texImage2D"sv && (function.overload_index == 1 || (webgl_version == 2 && function.overload_index == 2))) {
  667. // FIXME: If this function is called with an ImageData whose data attribute has been neutered,
  668. // an INVALID_VALUE error is generated.
  669. // FIXME: If this function is called with an ImageBitmap that has been neutered, an INVALID_VALUE
  670. // error is generated.
  671. // FIXME: If this function is called with an HTMLImageElement or HTMLVideoElement whose origin
  672. // differs from the origin of the containing Document, or with an HTMLCanvasElement,
  673. // ImageBitmap or OffscreenCanvas whose bitmap's origin-clean flag is set to false,
  674. // a SECURITY_ERR exception must be thrown. See Origin Restrictions.
  675. // FIXME: If source is null then an INVALID_VALUE error is generated.
  676. function_impl_generator.append(R"~~~(
  677. auto bitmap = source.visit(
  678. [](GC::Root<HTMLImageElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  679. return source->immutable_bitmap();
  680. },
  681. [](GC::Root<HTMLCanvasElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  682. auto surface = source->surface();
  683. if (!surface)
  684. return {};
  685. auto bitmap = MUST(Gfx::Bitmap::create(Gfx::BitmapFormat::RGBA8888, Gfx::AlphaType::Premultiplied, surface->size()));
  686. surface->read_into_bitmap(*bitmap);
  687. return Gfx::ImmutableBitmap::create(*bitmap);
  688. },
  689. [](GC::Root<HTMLVideoElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  690. return Gfx::ImmutableBitmap::create(*source->bitmap());
  691. },
  692. [](GC::Root<ImageBitmap> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  693. return Gfx::ImmutableBitmap::create(*source->bitmap());
  694. },
  695. [](GC::Root<ImageData> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  696. return Gfx::ImmutableBitmap::create(source->bitmap());
  697. });
  698. if (!bitmap)
  699. return;
  700. void const* pixels_ptr = bitmap->bitmap()->begin();
  701. )~~~");
  702. if (webgl_version == 2 && function.overload_index == 2) {
  703. function_impl_generator.append(R"~~~(
  704. glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels_ptr);
  705. )~~~");
  706. } else {
  707. function_impl_generator.append(R"~~~(
  708. int width = bitmap->width();
  709. int height = bitmap->height();
  710. glTexImage2D(target, level, internalformat, width, height, 0, format, type, pixels_ptr);
  711. )~~~");
  712. }
  713. continue;
  714. }
  715. if (webgl_version == 2 && function.name == "texImage2D"sv && function.overload_index == 3) {
  716. function_impl_generator.append(R"~~~(
  717. void const* pixels_ptr = nullptr;
  718. if (src_data) {
  719. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  720. auto const& byte_buffer = viewed_array_buffer->buffer();
  721. pixels_ptr = byte_buffer.data() + src_offset;
  722. }
  723. glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels_ptr);
  724. )~~~");
  725. continue;
  726. }
  727. if (function.name == "texSubImage2D"sv && function.overload_index == 0) {
  728. function_impl_generator.append(R"~~~(
  729. void const* pixels_ptr = nullptr;
  730. if (pixels) {
  731. auto const& viewed_array_buffer = pixels->viewed_array_buffer();
  732. auto const& byte_buffer = viewed_array_buffer->buffer();
  733. pixels_ptr = byte_buffer.data();
  734. }
  735. glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels_ptr);
  736. )~~~");
  737. continue;
  738. }
  739. if (function.name == "texSubImage2D" && (function.overload_index == 1 || (webgl_version == 2 && function.overload_index == 2))) {
  740. // FIXME: If this function is called with an ImageData whose data attribute has been neutered,
  741. // an INVALID_VALUE error is generated.
  742. // FIXME: If this function is called with an ImageBitmap that has been neutered, an INVALID_VALUE
  743. // error is generated.
  744. // FIXME: If this function is called with an HTMLImageElement or HTMLVideoElement whose origin
  745. // differs from the origin of the containing Document, or with an HTMLCanvasElement,
  746. // ImageBitmap or OffscreenCanvas whose bitmap's origin-clean flag is set to false,
  747. // a SECURITY_ERR exception must be thrown. See Origin Restrictions.
  748. // FIXME: If source is null then an INVALID_VALUE error is generated.
  749. function_impl_generator.append(R"~~~(
  750. auto bitmap = source.visit(
  751. [](GC::Root<HTMLImageElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  752. return source->immutable_bitmap();
  753. },
  754. [](GC::Root<HTMLCanvasElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  755. auto surface = source->surface();
  756. if (!surface)
  757. return {};
  758. auto bitmap = MUST(Gfx::Bitmap::create(Gfx::BitmapFormat::RGBA8888, Gfx::AlphaType::Premultiplied, surface->size()));
  759. surface->read_into_bitmap(*bitmap);
  760. return Gfx::ImmutableBitmap::create(*bitmap);
  761. },
  762. [](GC::Root<HTMLVideoElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  763. return Gfx::ImmutableBitmap::create(*source->bitmap());
  764. },
  765. [](GC::Root<ImageBitmap> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  766. return Gfx::ImmutableBitmap::create(*source->bitmap());
  767. },
  768. [](GC::Root<ImageData> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  769. return Gfx::ImmutableBitmap::create(source->bitmap());
  770. });
  771. if (!bitmap)
  772. return;
  773. void const* pixels_ptr = bitmap->bitmap()->begin();
  774. )~~~");
  775. if (webgl_version == 2 && function.overload_index == 2) {
  776. function_impl_generator.append(R"~~~(
  777. glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels_ptr);
  778. )~~~");
  779. } else {
  780. function_impl_generator.append(R"~~~(
  781. int width = bitmap->width();
  782. int height = bitmap->height();
  783. glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels_ptr);
  784. )~~~");
  785. }
  786. continue;
  787. }
  788. if (webgl_version == 2 && function.name == "texSubImage2D"sv && function.overload_index == 3) {
  789. function_impl_generator.append(R"~~~(
  790. void const* pixels_ptr = nullptr;
  791. if (src_data) {
  792. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  793. auto const& byte_buffer = viewed_array_buffer->buffer();
  794. pixels_ptr = byte_buffer.data() + src_offset;
  795. }
  796. glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels_ptr);
  797. )~~~");
  798. continue;
  799. }
  800. if (function.name == "texSubImage3D"sv && function.overload_index == 0) {
  801. function_impl_generator.append(R"~~~(
  802. void const* pixels_ptr = nullptr;
  803. if (src_data) {
  804. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  805. auto const& byte_buffer = viewed_array_buffer->buffer();
  806. pixels_ptr = byte_buffer.data() + src_offset;
  807. }
  808. glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels_ptr);
  809. )~~~");
  810. continue;
  811. }
  812. if (function.name == "getShaderParameter"sv) {
  813. generate_webgl_object_handle_unwrap(function_impl_generator, "shader"sv, "JS::js_null()"sv);
  814. function_impl_generator.append(R"~~~(
  815. GLint result = 0;
  816. glGetShaderiv(shader_handle, pname, &result);
  817. return JS::Value(result);
  818. )~~~");
  819. continue;
  820. }
  821. if (function.name == "getProgramParameter"sv) {
  822. generate_webgl_object_handle_unwrap(function_impl_generator, "program"sv, "JS::js_null()"sv);
  823. function_impl_generator.append(R"~~~(
  824. GLint result = 0;
  825. glGetProgramiv(program_handle, pname, &result);
  826. return JS::Value(result);
  827. )~~~");
  828. continue;
  829. }
  830. if (function.name == "getActiveUniformBlockParameter"sv) {
  831. generate_get_active_uniform_block_parameter(function_impl_generator);
  832. continue;
  833. }
  834. if (function.name == "bufferData"sv && function.overload_index == 0) {
  835. function_impl_generator.append(R"~~~(
  836. glBufferData(target, size, 0, usage);
  837. )~~~");
  838. continue;
  839. }
  840. if (webgl_version == 2 && function.name == "bufferData"sv && function.overload_index == 2) {
  841. function_impl_generator.append(R"~~~(
  842. VERIFY(src_data);
  843. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  844. auto const& byte_buffer = viewed_array_buffer->buffer();
  845. auto src_data_length = src_data->byte_length();
  846. auto src_data_element_size = src_data->element_size();
  847. u8 const* buffer_ptr = byte_buffer.data();
  848. u64 copy_length = length == 0 ? src_data_length - src_offset : length;
  849. copy_length *= src_data_element_size;
  850. if (src_offset > src_data_length) {
  851. set_error(GL_INVALID_VALUE);
  852. return;
  853. }
  854. if (src_offset + copy_length > src_data_length) {
  855. set_error(GL_INVALID_VALUE);
  856. return;
  857. }
  858. buffer_ptr += src_offset * src_data_element_size;
  859. glBufferData(target, copy_length, buffer_ptr, usage);
  860. )~~~");
  861. continue;
  862. }
  863. if (webgl_version == 2 && function.name == "bufferSubData"sv && function.overload_index == 1) {
  864. function_impl_generator.append(R"~~~(
  865. VERIFY(src_data);
  866. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  867. auto const& byte_buffer = viewed_array_buffer->buffer();
  868. auto src_data_length = src_data->byte_length();
  869. auto src_data_element_size = src_data->element_size();
  870. u8 const* buffer_ptr = byte_buffer.data();
  871. u64 copy_length = length == 0 ? src_data_length - src_offset : length;
  872. copy_length *= src_data_element_size;
  873. if (src_offset > src_data_length) {
  874. set_error(GL_INVALID_VALUE);
  875. return;
  876. }
  877. if (src_offset + copy_length > src_data_length) {
  878. set_error(GL_INVALID_VALUE);
  879. return;
  880. }
  881. buffer_ptr += src_offset * src_data_element_size;
  882. glBufferSubData(target, dst_byte_offset, copy_length, buffer_ptr);
  883. )~~~");
  884. continue;
  885. }
  886. if (function.name == "readPixels"sv) {
  887. function_impl_generator.append(R"~~~(
  888. if (!pixels) {
  889. return;
  890. }
  891. void *ptr = nullptr;
  892. if (pixels->is_data_view()) {
  893. auto& data_view = static_cast<JS::DataView&>(*pixels->raw_object());
  894. ptr = data_view.viewed_array_buffer()->buffer().data();
  895. } else if (pixels->is_typed_array_base()) {
  896. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*pixels->raw_object());
  897. ptr = typed_array_base.viewed_array_buffer()->buffer().data();
  898. } else {
  899. VERIFY_NOT_REACHED();
  900. }
  901. glReadPixels(x, y, width, height, format, type, ptr);
  902. )~~~");
  903. continue;
  904. }
  905. if (function.name == "drawElements"sv) {
  906. function_impl_generator.append(R"~~~(
  907. glDrawElements(mode, count, type, reinterpret_cast<void*>(offset));
  908. needs_to_present();
  909. )~~~");
  910. continue;
  911. }
  912. if (function.name == "drawElementsInstanced"sv) {
  913. function_impl_generator.append(R"~~~(
  914. glDrawElementsInstanced(mode, count, type, reinterpret_cast<void*>(offset), instance_count);
  915. needs_to_present();
  916. )~~~");
  917. continue;
  918. }
  919. if (function.name == "drawBuffers"sv) {
  920. function_impl_generator.append(R"~~~(
  921. glDrawBuffers(buffers.size(), buffers.data());
  922. )~~~");
  923. continue;
  924. }
  925. if (function.name.starts_with("uniformMatrix"sv)) {
  926. auto number_of_matrix_elements = function.name.substring_view(13, 1);
  927. function_impl_generator.set("number_of_matrix_elements", number_of_matrix_elements);
  928. if (webgl_version == 1) {
  929. function_impl_generator.set("array_argument_name", "value");
  930. } else {
  931. function_impl_generator.set("array_argument_name", "data");
  932. }
  933. function_impl_generator.append(R"~~~(
  934. auto matrix_size = @number_of_matrix_elements@ * @number_of_matrix_elements@;
  935. float const* raw_data = nullptr;
  936. u64 count = 0;
  937. if (@array_argument_name@.has<Vector<float>>()) {
  938. auto& vector_data = @array_argument_name@.get<Vector<float>>();
  939. raw_data = vector_data.data();
  940. count = vector_data.size() / matrix_size;
  941. } else {
  942. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*@array_argument_name@.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
  943. auto& float32_array = verify_cast<JS::Float32Array>(typed_array_base);
  944. raw_data = float32_array.data().data();
  945. count = float32_array.array_length().length() / matrix_size;
  946. }
  947. )~~~");
  948. if (webgl_version == 2) {
  949. function_impl_generator.append(R"~~~(
  950. if (src_offset + src_length > (count * matrix_size)) {
  951. set_error(GL_INVALID_VALUE);
  952. return;
  953. }
  954. raw_data += src_offset;
  955. if (src_length == 0) {
  956. count -= src_offset;
  957. } else {
  958. count = src_length;
  959. }
  960. )~~~");
  961. }
  962. function_impl_generator.append(R"~~~(
  963. glUniformMatrix@number_of_matrix_elements@fv(location->handle(), count, transpose, raw_data);
  964. )~~~");
  965. continue;
  966. }
  967. if (function.name == "uniform1fv"sv || function.name == "uniform2fv"sv || function.name == "uniform3fv"sv || function.name == "uniform4fv"sv || function.name == "uniform1iv"sv || function.name == "uniform2iv"sv || function.name == "uniform3iv"sv || function.name == "uniform4iv"sv) {
  968. auto number_of_vector_elements = function.name.substring_view(7, 1);
  969. auto element_type = function.name.substring_view(8, 1);
  970. if (element_type == "f"sv) {
  971. function_impl_generator.set("cpp_element_type", "float"sv);
  972. function_impl_generator.set("typed_array_type", "Float32Array"sv);
  973. function_impl_generator.set("gl_postfix", "f"sv);
  974. } else if (element_type == "i"sv) {
  975. function_impl_generator.set("cpp_element_type", "int"sv);
  976. function_impl_generator.set("typed_array_type", "Int32Array"sv);
  977. function_impl_generator.set("gl_postfix", "i"sv);
  978. } else {
  979. VERIFY_NOT_REACHED();
  980. }
  981. function_impl_generator.set("number_of_vector_elements", number_of_vector_elements);
  982. function_impl_generator.append(R"~~~(
  983. @cpp_element_type@ const* data = nullptr;
  984. size_t count = 0;
  985. if (v.has<Vector<@cpp_element_type@>>()) {
  986. auto& vector = v.get<Vector<@cpp_element_type@>>();
  987. data = vector.data();
  988. count = vector.size();
  989. } else if (v.has<GC::Root<WebIDL::BufferSource>>()) {
  990. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*v.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
  991. auto& typed_array = verify_cast<JS::@typed_array_type@>(typed_array_base);
  992. data = typed_array.data().data();
  993. count = typed_array.array_length().length();
  994. } else {
  995. VERIFY_NOT_REACHED();
  996. }
  997. )~~~");
  998. if (webgl_version == 2) {
  999. function_impl_generator.append(R"~~~(
  1000. if (src_offset + src_length > count) {
  1001. set_error(GL_INVALID_VALUE);
  1002. return;
  1003. }
  1004. data += src_offset;
  1005. if (src_length == 0) {
  1006. count -= src_offset;
  1007. } else {
  1008. count = src_length;
  1009. }
  1010. )~~~");
  1011. }
  1012. function_impl_generator.append(R"~~~(
  1013. glUniform@number_of_vector_elements@@gl_postfix@v(location->handle(), count / @number_of_vector_elements@, data);
  1014. )~~~");
  1015. continue;
  1016. }
  1017. if (function.name == "vertexAttrib1fv"sv || function.name == "vertexAttrib2fv"sv || function.name == "vertexAttrib3fv"sv || function.name == "vertexAttrib4fv"sv) {
  1018. auto number_of_vector_elements = function.name.substring_view(12, 1);
  1019. function_impl_generator.set("number_of_vector_elements", number_of_vector_elements);
  1020. function_impl_generator.append(R"~~~(
  1021. if (values.has<Vector<float>>()) {
  1022. auto& data = values.get<Vector<float>>();
  1023. glVertexAttrib@number_of_vector_elements@fv(index, data.data());
  1024. return;
  1025. }
  1026. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*values.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
  1027. auto& float32_array = verify_cast<JS::Float32Array>(typed_array_base);
  1028. float const* data = float32_array.data().data();
  1029. glVertexAttrib@number_of_vector_elements@fv(index, data);
  1030. )~~~");
  1031. continue;
  1032. }
  1033. if (function.name == "vertexAttribIPointer"sv) {
  1034. function_impl_generator.append(R"~~~(
  1035. glVertexAttribIPointer(index, size, type, stride, reinterpret_cast<void*>(offset));
  1036. )~~~");
  1037. continue;
  1038. }
  1039. if (function.name == "getParameter"sv) {
  1040. generate_get_parameter(function_impl_generator, webgl_version);
  1041. continue;
  1042. }
  1043. if (function.name == "getBufferParameter"sv) {
  1044. generate_get_buffer_parameter(function_impl_generator);
  1045. continue;
  1046. }
  1047. if (function.name == "getInternalformatParameter") {
  1048. generate_get_internal_format_parameter(function_impl_generator);
  1049. continue;
  1050. }
  1051. if (function.name == "getActiveUniform"sv) {
  1052. generate_webgl_object_handle_unwrap(function_impl_generator, "program"sv, "{}"sv);
  1053. function_impl_generator.append(R"~~~(
  1054. GLint size = 0;
  1055. GLenum type = 0;
  1056. GLsizei buf_size = 256;
  1057. GLsizei length = 0;
  1058. GLchar name[256];
  1059. glGetActiveUniform(program_handle, index, buf_size, &length, &size, &type, name);
  1060. auto readonly_bytes = ReadonlyBytes { name, static_cast<size_t>(length) };
  1061. return WebGLActiveInfo::create(m_realm, String::from_utf8_without_validation(readonly_bytes), type, size);
  1062. )~~~");
  1063. continue;
  1064. }
  1065. if (function.name == "getActiveAttrib"sv) {
  1066. generate_webgl_object_handle_unwrap(function_impl_generator, "program"sv, "{}"sv);
  1067. function_impl_generator.append(R"~~~(
  1068. GLint size = 0;
  1069. GLenum type = 0;
  1070. GLsizei buf_size = 256;
  1071. GLsizei length = 0;
  1072. GLchar name[256];
  1073. glGetActiveAttrib(program_handle, index, buf_size, &length, &size, &type, name);
  1074. auto readonly_bytes = ReadonlyBytes { name, static_cast<size_t>(length) };
  1075. return WebGLActiveInfo::create(m_realm, String::from_utf8_without_validation(readonly_bytes), type, size);
  1076. )~~~");
  1077. continue;
  1078. }
  1079. if (function.name == "getShaderInfoLog"sv) {
  1080. generate_webgl_object_handle_unwrap(function_impl_generator, "shader"sv, "{}"sv);
  1081. function_impl_generator.append(R"~~~(
  1082. GLint info_log_length = 0;
  1083. glGetShaderiv(shader_handle, GL_INFO_LOG_LENGTH, &info_log_length);
  1084. Vector<GLchar> info_log;
  1085. info_log.resize(info_log_length);
  1086. if (!info_log_length)
  1087. return String {};
  1088. glGetShaderInfoLog(shader_handle, info_log_length, nullptr, info_log.data());
  1089. return String::from_utf8_without_validation(ReadonlyBytes { info_log.data(), static_cast<size_t>(info_log_length - 1) });
  1090. )~~~");
  1091. continue;
  1092. }
  1093. if (function.name == "getProgramInfoLog"sv) {
  1094. generate_webgl_object_handle_unwrap(function_impl_generator, "program"sv, "{}"sv);
  1095. function_impl_generator.append(R"~~~(
  1096. GLint info_log_length = 0;
  1097. glGetProgramiv(program_handle, GL_INFO_LOG_LENGTH, &info_log_length);
  1098. Vector<GLchar> info_log;
  1099. info_log.resize(info_log_length);
  1100. if (!info_log_length)
  1101. return String {};
  1102. glGetProgramInfoLog(program_handle, info_log_length, nullptr, info_log.data());
  1103. return String::from_utf8_without_validation(ReadonlyBytes { info_log.data(), static_cast<size_t>(info_log_length - 1) });
  1104. )~~~");
  1105. continue;
  1106. }
  1107. if (function.name == "getShaderPrecisionFormat"sv) {
  1108. function_impl_generator.append(R"~~~(
  1109. GLint range[2];
  1110. GLint precision;
  1111. glGetShaderPrecisionFormat(shadertype, precisiontype, range, &precision);
  1112. return WebGLShaderPrecisionFormat::create(m_realm, range[0], range[1], precision);
  1113. )~~~");
  1114. continue;
  1115. }
  1116. if (function.name == "getActiveUniformBlockName"sv) {
  1117. generate_webgl_object_handle_unwrap(function_impl_generator, "program"sv, "OptionalNone {}"sv);
  1118. function_impl_generator.append(R"~~~(
  1119. GLint uniform_block_name_length = 0;
  1120. glGetActiveUniformBlockiv(program_handle, uniform_block_index, GL_UNIFORM_BLOCK_NAME_LENGTH, &uniform_block_name_length);
  1121. Vector<GLchar> uniform_block_name;
  1122. uniform_block_name.resize(uniform_block_name_length);
  1123. if (!uniform_block_name_length)
  1124. return String {};
  1125. glGetActiveUniformBlockName(program_handle, uniform_block_index, uniform_block_name_length, nullptr, uniform_block_name.data());
  1126. return String::from_utf8_without_validation(ReadonlyBytes { uniform_block_name.data(), static_cast<size_t>(uniform_block_name_length - 1) });
  1127. )~~~");
  1128. continue;
  1129. }
  1130. if (function.name == "deleteBuffer"sv) {
  1131. generate_webgl_object_handle_unwrap(function_impl_generator, "buffer"sv, ""sv);
  1132. function_impl_generator.append(R"~~~(
  1133. glDeleteBuffers(1, &buffer_handle);
  1134. )~~~");
  1135. continue;
  1136. }
  1137. if (function.name == "deleteFramebuffer"sv) {
  1138. generate_webgl_object_handle_unwrap(function_impl_generator, "framebuffer"sv, ""sv);
  1139. function_impl_generator.append(R"~~~(
  1140. glDeleteFramebuffers(1, &framebuffer_handle);
  1141. )~~~");
  1142. continue;
  1143. }
  1144. if (function.name == "deleteRenderbuffer"sv) {
  1145. generate_webgl_object_handle_unwrap(function_impl_generator, "renderbuffer"sv, ""sv);
  1146. function_impl_generator.append(R"~~~(
  1147. glDeleteRenderbuffers(1, &renderbuffer_handle);
  1148. )~~~");
  1149. continue;
  1150. }
  1151. if (function.name == "deleteTexture"sv) {
  1152. generate_webgl_object_handle_unwrap(function_impl_generator, "texture"sv, ""sv);
  1153. function_impl_generator.append(R"~~~(
  1154. glDeleteTextures(1, &texture_handle);
  1155. )~~~");
  1156. continue;
  1157. }
  1158. if (function.name == "deleteVertexArray"sv) {
  1159. generate_webgl_object_handle_unwrap(function_impl_generator, "vertex_array"sv, ""sv);
  1160. function_impl_generator.append(R"~~~(
  1161. glDeleteVertexArrays(1, &vertex_array_handle);
  1162. )~~~");
  1163. continue;
  1164. }
  1165. if (function.name == "deleteSampler"sv) {
  1166. generate_webgl_object_handle_unwrap(function_impl_generator, "sampler"sv, ""sv);
  1167. function_impl_generator.append(R"~~~(
  1168. glDeleteSamplers(1, &sampler_handle);
  1169. )~~~");
  1170. continue;
  1171. }
  1172. if (function.name == "bindBuffer"sv) {
  1173. // FIXME: Implement Buffer Object Binding restrictions.
  1174. generate_webgl_object_handle_unwrap(function_impl_generator, "buffer"sv, ""sv);
  1175. function_impl_generator.append(R"~~~(
  1176. switch (target) {
  1177. case GL_ELEMENT_ARRAY_BUFFER:
  1178. m_element_array_buffer_binding = buffer;
  1179. break;
  1180. case GL_ARRAY_BUFFER:
  1181. m_array_buffer_binding = buffer;
  1182. break;
  1183. )~~~");
  1184. if (webgl_version == 2) {
  1185. function_impl_generator.append(R"~~~(
  1186. case GL_UNIFORM_BUFFER:
  1187. m_uniform_buffer_binding = buffer;
  1188. break;
  1189. case GL_COPY_READ_BUFFER:
  1190. m_copy_read_buffer_binding = buffer;
  1191. break;
  1192. case GL_COPY_WRITE_BUFFER:
  1193. m_copy_write_buffer_binding = buffer;
  1194. break;
  1195. )~~~");
  1196. }
  1197. function_impl_generator.append(R"~~~(
  1198. default:
  1199. dbgln("Unknown WebGL buffer object binding target for storing current binding: 0x{:04x}", target);
  1200. break;
  1201. }
  1202. glBindBuffer(target, buffer_handle);
  1203. )~~~");
  1204. continue;
  1205. }
  1206. if (function.name == "useProgram"sv) {
  1207. generate_webgl_object_handle_unwrap(function_impl_generator, "program"sv, ""sv);
  1208. function_impl_generator.append(R"~~~(
  1209. glUseProgram(program_handle);
  1210. m_current_program = program;
  1211. )~~~");
  1212. continue;
  1213. }
  1214. if (function.name == "bindFramebuffer"sv) {
  1215. generate_webgl_object_handle_unwrap(function_impl_generator, "framebuffer"sv, ""sv);
  1216. function_impl_generator.append(R"~~~(
  1217. glBindFramebuffer(target, framebuffer_handle);
  1218. m_framebuffer_binding = framebuffer;
  1219. )~~~");
  1220. continue;
  1221. }
  1222. if (function.name == "bindRenderbuffer"sv) {
  1223. generate_webgl_object_handle_unwrap(function_impl_generator, "renderbuffer"sv, ""sv);
  1224. function_impl_generator.append(R"~~~(
  1225. glBindRenderbuffer(target, renderbuffer_handle);
  1226. m_renderbuffer_binding = renderbuffer;
  1227. )~~~");
  1228. continue;
  1229. }
  1230. if (function.name == "bindTexture"sv) {
  1231. generate_webgl_object_handle_unwrap(function_impl_generator, "texture"sv, ""sv);
  1232. function_impl_generator.append(R"~~~(
  1233. switch (target) {
  1234. case GL_TEXTURE_2D:
  1235. m_texture_binding_2d = texture;
  1236. break;
  1237. case GL_TEXTURE_CUBE_MAP:
  1238. m_texture_binding_cube_map = texture;
  1239. break;
  1240. )~~~");
  1241. if (webgl_version == 2) {
  1242. function_impl_generator.append(R"~~~(
  1243. case GL_TEXTURE_2D_ARRAY:
  1244. m_texture_binding_2d_array = texture;
  1245. break;
  1246. case GL_TEXTURE_3D:
  1247. m_texture_binding_3d = texture;
  1248. break;
  1249. )~~~");
  1250. }
  1251. function_impl_generator.append(R"~~~(
  1252. default:
  1253. dbgln("Unknown WebGL texture target for storing current binding: 0x{:04x}", target);
  1254. break;
  1255. }
  1256. glBindTexture(target, texture_handle);
  1257. )~~~");
  1258. continue;
  1259. }
  1260. if (function.name == "renderbufferStorage"sv) {
  1261. // To be backward compatible with WebGL 1, also accepts internal format DEPTH_STENCIL, which should be
  1262. // mapped to DEPTH24_STENCIL8 by implementations.
  1263. if (webgl_version == 2) {
  1264. function_impl_generator.append(R"~~~(
  1265. if (internalformat == GL_DEPTH_STENCIL)
  1266. internalformat = GL_DEPTH24_STENCIL8;
  1267. )~~~");
  1268. }
  1269. function_impl_generator.append(R"~~~(
  1270. glRenderbufferStorage(target, internalformat, width, height);
  1271. )~~~");
  1272. continue;
  1273. }
  1274. if (function.name.starts_with("samplerParameter"sv)) {
  1275. generate_webgl_object_handle_unwrap(function_impl_generator, "sampler"sv, ""sv);
  1276. function_impl_generator.set("param_type", function.name.substring_view(16, 1));
  1277. // pname is given in the following table:
  1278. // - TEXTURE_COMPARE_FUNC
  1279. // - TEXTURE_COMPARE_MODE
  1280. // - TEXTURE_MAG_FILTER
  1281. // - TEXTURE_MAX_LOD
  1282. // - TEXTURE_MIN_FILTER
  1283. // - TEXTURE_MIN_LOD
  1284. // - TEXTURE_WRAP_R
  1285. // - TEXTURE_WRAP_S
  1286. // - TEXTURE_WRAP_T
  1287. // If pname is not in the table above, generates an INVALID_ENUM error.
  1288. // NOTE: We have to do this ourselves, as OpenGL does not.
  1289. function_impl_generator.append(R"~~~(
  1290. switch (pname) {
  1291. case GL_TEXTURE_COMPARE_FUNC:
  1292. case GL_TEXTURE_COMPARE_MODE:
  1293. case GL_TEXTURE_MAG_FILTER:
  1294. case GL_TEXTURE_MAX_LOD:
  1295. case GL_TEXTURE_MIN_FILTER:
  1296. case GL_TEXTURE_MIN_LOD:
  1297. case GL_TEXTURE_WRAP_R:
  1298. case GL_TEXTURE_WRAP_S:
  1299. case GL_TEXTURE_WRAP_T:
  1300. break;
  1301. default:
  1302. dbgln("Unknown WebGL sampler parameter name: 0x{:04x}", pname);
  1303. set_error(GL_INVALID_ENUM);
  1304. return;
  1305. }
  1306. glSamplerParameter@param_type@(sampler_handle, pname, param);
  1307. )~~~");
  1308. continue;
  1309. }
  1310. if (function.name.starts_with("clearBuffer"sv) && function.name.ends_with('v')) {
  1311. auto element_type = function.name.substring_view(11, 2);
  1312. if (element_type == "fv"sv) {
  1313. function_impl_generator.set("cpp_element_type", "float"sv);
  1314. function_impl_generator.set("typed_array_type", "Float32Array"sv);
  1315. function_impl_generator.set("gl_postfix", "f"sv);
  1316. } else if (element_type == "iv"sv) {
  1317. function_impl_generator.set("cpp_element_type", "int"sv);
  1318. function_impl_generator.set("typed_array_type", "Int32Array"sv);
  1319. function_impl_generator.set("gl_postfix", "i"sv);
  1320. } else if (element_type == "ui"sv) {
  1321. function_impl_generator.set("cpp_element_type", "u32"sv);
  1322. function_impl_generator.set("typed_array_type", "Uint32Array"sv);
  1323. function_impl_generator.set("gl_postfix", "ui"sv);
  1324. } else {
  1325. VERIFY_NOT_REACHED();
  1326. }
  1327. function_impl_generator.append(R"~~~(
  1328. @cpp_element_type@ const* data = nullptr;
  1329. size_t count = 0;
  1330. if (values.has<Vector<@cpp_element_type@>>()) {
  1331. auto& vector = values.get<Vector<@cpp_element_type@>>();
  1332. data = vector.data();
  1333. count = vector.size();
  1334. } else if (values.has<GC::Root<WebIDL::BufferSource>>()) {
  1335. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*values.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
  1336. auto& typed_array = verify_cast<JS::@typed_array_type@>(typed_array_base);
  1337. data = typed_array.data().data();
  1338. count = typed_array.array_length().length();
  1339. } else {
  1340. VERIFY_NOT_REACHED();
  1341. }
  1342. switch (buffer) {
  1343. case GL_COLOR:
  1344. if (src_offset + 4 > count) {
  1345. set_error(GL_INVALID_VALUE);
  1346. return;
  1347. }
  1348. break;
  1349. case GL_DEPTH:
  1350. case GL_STENCIL:
  1351. if (src_offset + 1 > count) {
  1352. set_error(GL_INVALID_VALUE);
  1353. return;
  1354. }
  1355. break;
  1356. default:
  1357. dbgln("Unknown WebGL buffer target for buffer clearing: 0x{:04x}", buffer);
  1358. set_error(GL_INVALID_ENUM);
  1359. return;
  1360. }
  1361. data += src_offset;
  1362. glClearBuffer@gl_postfix@v(buffer, drawbuffer, data);
  1363. needs_to_present();
  1364. )~~~");
  1365. continue;
  1366. }
  1367. Vector<ByteString> gl_call_arguments;
  1368. for (size_t i = 0; i < function.parameters.size(); ++i) {
  1369. auto const& parameter = function.parameters[i];
  1370. auto parameter_name = parameter.name.to_snakecase();
  1371. if (parameter.type->is_numeric() || parameter.type->is_boolean()) {
  1372. gl_call_arguments.append(parameter_name);
  1373. continue;
  1374. }
  1375. if (parameter.type->is_string()) {
  1376. function_impl_generator.set("parameter_name", parameter_name);
  1377. function_impl_generator.append(R"~~~(
  1378. auto @parameter_name@_null_terminated = null_terminated_string(@parameter_name@);
  1379. )~~~");
  1380. gl_call_arguments.append(ByteString::formatted("{}_null_terminated.data()", parameter_name));
  1381. continue;
  1382. }
  1383. if (is_webgl_object_type(parameter.type->name())) {
  1384. if (function.return_type->name() == "undefined"sv) {
  1385. function_impl_generator.set("early_return_value", "");
  1386. } else if (function.return_type->is_integer()) {
  1387. function_impl_generator.set("early_return_value", "-1");
  1388. } else if (function.return_type->is_boolean()) {
  1389. function_impl_generator.set("early_return_value", "false");
  1390. } else {
  1391. VERIFY_NOT_REACHED();
  1392. }
  1393. function_impl_generator.set("handle_parameter_name", parameter_name);
  1394. function_impl_generator.append(R"~~~(
  1395. auto @handle_parameter_name@_handle = 0;
  1396. if (@handle_parameter_name@) {
  1397. auto handle_or_error = @handle_parameter_name@->handle(this);
  1398. if (handle_or_error.is_error()) {
  1399. set_error(GL_INVALID_OPERATION);
  1400. return @early_return_value@;
  1401. }
  1402. @handle_parameter_name@_handle = handle_or_error.release_value();
  1403. }
  1404. )~~~");
  1405. gl_call_arguments.append(ByteString::formatted("{}_handle", parameter_name));
  1406. continue;
  1407. }
  1408. if (parameter.type->name() == "WebGLUniformLocation"sv) {
  1409. gl_call_arguments.append(ByteString::formatted("{} ? {}->handle() : 0", parameter_name, parameter_name));
  1410. continue;
  1411. }
  1412. if (parameter.type->name() == "WebGLSync"sv) {
  1413. // FIXME: Remove the GLsync cast once sync_handle actually returns the proper GLsync type.
  1414. gl_call_arguments.append(ByteString::formatted("(GLsync)({} ? {}->sync_handle() : nullptr)", parameter_name, parameter_name));
  1415. continue;
  1416. }
  1417. if (parameter.type->name() == "BufferSource"sv) {
  1418. function_impl_generator.set("buffer_source_name", parameter_name);
  1419. function_impl_generator.append(R"~~~(
  1420. void const* ptr = nullptr;
  1421. size_t byte_size = 0;
  1422. if (@buffer_source_name@->is_typed_array_base()) {
  1423. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*@buffer_source_name@->raw_object());
  1424. ptr = typed_array_base.viewed_array_buffer()->buffer().data() + typed_array_base.byte_offset();
  1425. byte_size = @buffer_source_name@->byte_length();
  1426. } else if (@buffer_source_name@->is_data_view()) {
  1427. auto& data_view = static_cast<JS::DataView&>(*@buffer_source_name@->raw_object());
  1428. ptr = data_view.viewed_array_buffer()->buffer().data();
  1429. byte_size = data_view.viewed_array_buffer()->byte_length();
  1430. } else if (@buffer_source_name@->is_array_buffer()) {
  1431. auto& array_buffer = static_cast<JS::ArrayBuffer&>(*@buffer_source_name@->raw_object());
  1432. ptr = array_buffer.buffer().data();
  1433. byte_size = array_buffer.byte_length();
  1434. } else {
  1435. VERIFY_NOT_REACHED();
  1436. }
  1437. )~~~");
  1438. gl_call_arguments.append(ByteString::formatted("byte_size"));
  1439. gl_call_arguments.append(ByteString::formatted("ptr"));
  1440. continue;
  1441. }
  1442. VERIFY_NOT_REACHED();
  1443. }
  1444. StringBuilder gl_call_arguments_string_builder;
  1445. gl_call_arguments_string_builder.join(", "sv, gl_call_arguments);
  1446. auto gl_call_string = ByteString::formatted("{}({})", idl_to_gl_function_name(function.name), gl_call_arguments_string_builder.string_view());
  1447. function_impl_generator.set("call_string", gl_call_string);
  1448. if (gl_function_modifies_framebuffer(function.name)) {
  1449. function_impl_generator.append(" needs_to_present();\n"sv);
  1450. }
  1451. if (function.return_type->name() == "undefined"sv) {
  1452. function_impl_generator.append(" @call_string@;"sv);
  1453. } else if (function.return_type->is_integer() || function.return_type->is_boolean()) {
  1454. function_impl_generator.append(" return @call_string@;"sv);
  1455. } else if (is_webgl_object_type(function.return_type->name())) {
  1456. function_impl_generator.set("return_type_name", function.return_type->name());
  1457. function_impl_generator.append(" return @return_type_name@::create(m_realm, *this, @call_string@);"sv);
  1458. } else {
  1459. VERIFY_NOT_REACHED();
  1460. }
  1461. function_impl_generator.append("\n"sv);
  1462. }
  1463. header_file_generator.append(R"~~~(
  1464. protected:
  1465. virtual void visit_edges(JS::Cell::Visitor&) override;
  1466. private:
  1467. GC::Ref<JS::Realm> m_realm;
  1468. GC::Ptr<WebGLBuffer> m_array_buffer_binding;
  1469. GC::Ptr<WebGLBuffer> m_element_array_buffer_binding;
  1470. GC::Ptr<WebGLProgram> m_current_program;
  1471. GC::Ptr<WebGLFramebuffer> m_framebuffer_binding;
  1472. GC::Ptr<WebGLRenderbuffer> m_renderbuffer_binding;
  1473. GC::Ptr<WebGLTexture> m_texture_binding_2d;
  1474. GC::Ptr<WebGLTexture> m_texture_binding_cube_map;
  1475. )~~~");
  1476. if (webgl_version == 2) {
  1477. header_file_generator.append(R"~~~(
  1478. GC::Ptr<WebGLBuffer> m_uniform_buffer_binding;
  1479. GC::Ptr<WebGLBuffer> m_copy_read_buffer_binding;
  1480. GC::Ptr<WebGLBuffer> m_copy_write_buffer_binding;
  1481. GC::Ptr<WebGLTexture> m_texture_binding_2d_array;
  1482. GC::Ptr<WebGLTexture> m_texture_binding_3d;
  1483. )~~~");
  1484. }
  1485. header_file_generator.append(R"~~~(
  1486. NonnullOwnPtr<OpenGLContext> m_context;
  1487. };
  1488. }
  1489. )~~~");
  1490. implementation_file_generator.append(R"~~~(
  1491. void @class_name@::visit_edges(JS::Cell::Visitor& visitor)
  1492. {
  1493. visitor.visit(m_realm);
  1494. visitor.visit(m_array_buffer_binding);
  1495. visitor.visit(m_element_array_buffer_binding);
  1496. visitor.visit(m_current_program);
  1497. visitor.visit(m_framebuffer_binding);
  1498. visitor.visit(m_renderbuffer_binding);
  1499. visitor.visit(m_texture_binding_2d);
  1500. visitor.visit(m_texture_binding_cube_map);
  1501. )~~~");
  1502. if (webgl_version == 2) {
  1503. implementation_file_generator.append(R"~~~(
  1504. visitor.visit(m_uniform_buffer_binding);
  1505. visitor.visit(m_copy_read_buffer_binding);
  1506. visitor.visit(m_copy_write_buffer_binding);
  1507. visitor.visit(m_texture_binding_2d_array);
  1508. visitor.visit(m_texture_binding_3d);
  1509. )~~~");
  1510. }
  1511. implementation_file_generator.append(R"~~~(
  1512. }
  1513. }
  1514. )~~~");
  1515. MUST(generated_header_file->write_until_depleted(header_file_generator.as_string_view().bytes()));
  1516. MUST(generated_implementation_file->write_until_depleted(implementation_file_generator.as_string_view().bytes()));
  1517. return 0;
  1518. }