Luke Wilde
|
3fca836e15
LibWeb/WebGL2: Implement clearBuffer{fv,iv,uiv,fi}
|
6 mesiacov pred |
Luke Wilde
|
b4ab08c958
LibWeb/WebGL2: Implement deleteSampler
|
6 mesiacov pred |
Luke Wilde
|
11223cbedf
LibWeb/WebGL2: Implement samplerParameter{i,f}
|
6 mesiacov pred |
Luke Wilde
|
ac18f8d227
LibWeb/WebGL2: Implement MAX_VARYING_COMPONENTS parameter
|
6 mesiacov pred |
Luke Wilde
|
94af1ee603
LibWeb/WebGL2: Implement MAX_FRAGMENT_UNIFORM_BLOCKS parameter
|
6 mesiacov pred |
Luke Wilde
|
379059ad57
LibWeb/WebGL2: Implement MAX_ELEMENT_INDEX parameter
|
6 mesiacov pred |
Luke Wilde
|
50a4876209
LibWeb/WebGL2: Implement COPY_WRITE_BUFFER_BINDING parameter
|
6 mesiacov pred |
Luke Wilde
|
bb0e8587b7
LibWeb/WebGL2: Implement COPY_READ_BUFFER_BINDING parameter
|
6 mesiacov pred |
Luke Wilde
|
bf9924bd03
LibWeb/WebGL2: Implement TEXTURE_BINDING_2D_ARRAY parameter
|
6 mesiacov pred |
Luke Wilde
|
4801309865
LibWeb/WebGL2: Implement UNIFORM_BUFFER_BINDING parameter
|
6 mesiacov pred |
Luke Wilde
|
6c3aa97152
LibWeb/WebGL: Factor in subarrays for typed arrays for generic methods
|
6 mesiacov pred |
Luke Wilde
|
8d1e719e73
LibWeb/WebGL2: Implement drawElementsInstanced
|
6 mesiacov pred |
Luke Wilde
|
fa40a1e686
LibWeb/WebGL: Implement tex(Sub)Image2D with TexImageSource
|
6 mesiacov pred |
Luke Wilde
|
93da2f6b4e
LibWeb/WebGL: Preserve original bound objects to return in getParameter
|
6 mesiacov pred |
Luke Wilde
|
496e4238b1
LibWeb/WebGL2: Implement getActiveUniformBlockParameter
|
6 mesiacov pred |
Luke Wilde
|
8d574267f0
LibWeb/WebGL2: Implement getActiveUniformBlockName
|
6 mesiacov pred |
Luke Wilde
|
932e8c6db1
LibWeb/WebGL: Implement deleteRenderbuffer
|
6 mesiacov pred |
Luke Wilde
|
3d40caf9ae
LibWeb/WebGL: Mark clear as a draw operation instead of clearColor
|
6 mesiacov pred |
Luke Wilde
|
a1d672e683
LibWeb/WebGL2: Implement invalidateFramebuffer
|
6 mesiacov pred |
Luke Wilde
|
03efca3274
LibWeb/WebGL2: Correctly handle offsets in uniform(Matrix) functions
|
6 mesiacov pred |
Luke Wilde
|
f3da3c412d
LibWeb/WebGL2: Implement bufferSubData with offset and length
|
6 mesiacov pred |
Luke Wilde
|
57397a5f2d
LibWeb/WebGL2: Implement bufferData with offset and length
|
6 mesiacov pred |
Aliaksandr Kalenik
|
07635d4554
LibWeb/WebGL: Set INVALID_OPERATION if object does not belong to context
|
6 mesiacov pred |
Aliaksandr Kalenik
|
fbae24f7a9
LibWeb/WebGL: Don't treat WebGLUniformLocation as WebGLObject
|
6 mesiacov pred |
Aliaksandr Kalenik
|
cf730870c5
LibWeb: Save WebGL context pointer in WebGLObject
|
6 mesiacov pred |
Luke Wilde
|
ced5eea610
LibWeb/WebGL2: Implement MAX_COMBINED_UNIFORM_BLOCKS parameter
|
6 mesiacov pred |
Luke Wilde
|
5d383fdd11
LibWeb/WebGL2: Implement MAX_FRAGMENT_INPUT_COMPONENTS parameter
|
6 mesiacov pred |
Luke Wilde
|
f1d194a97a
LibWeb/WebGL2: Implement MAX_VERTEX_UNIFORM_BLOCKS parameter
|
6 mesiacov pred |
Luke Wilde
|
a19fb0a759
LibWeb/WebGL2: Implement MAX_DRAW_BUFFERS parameter
|
6 mesiacov pred |
Luke Wilde
|
1fc8353da0
LibWeb/WebGL2: Implement UNIFORM_BUFFER_OFFSET_ALIGNMENT parameter
|
6 mesiacov pred |