|
@@ -360,12 +360,12 @@ interface mixin WebGL2RenderingContextBase {
|
|
|
[FIXME] undefined vertexAttribI4iv(GLuint index, Int32List values);
|
|
|
[FIXME] undefined vertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
|
|
|
[FIXME] undefined vertexAttribI4uiv(GLuint index, Uint32List values);
|
|
|
- [FIXME] undefined vertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
|
|
|
+ undefined vertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
|
|
|
|
|
|
// Writing to the drawing buffer
|
|
|
undefined vertexAttribDivisor(GLuint index, GLuint divisor);
|
|
|
[FIXME] undefined drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
|
|
|
- [FIXME] undefined drawElementsInstanced(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei instanceCount);
|
|
|
+ undefined drawElementsInstanced(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei instanceCount);
|
|
|
[FIXME] undefined drawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLintptr offset);
|
|
|
|
|
|
// Multiple Render Targets
|