Calculate a "preferred aspect ratio" based on the value of
`aspect-ratio` and the presence of a natural aspect ratio, and use that
in layout.
This is by no means complete or perfect, but we do now apply the given
aspect-ratio to things.
The spec is a bit vague, just saying to calculate sizes for
aspect-ratio'ed boxes the same as you would for replaced elements. My
naive solution here is to find everywhere we were checking for a
ReplacedBox, and then also accept a regular Box with a preferred aspect
ratio. This gets us pretty far. :^)
https://www.w3.org/TR/css-sizing-4/#aspect-ratio-minimum is not at all
implemented.
This simplifies the ownership model between DOM/layout/paint nodes
immensely by deferring to the garbage collector for figuring out what's
live and what's not.
This fixes a few sizing issues too. The page size is now correct in most
cases! \o/
We get to remove some of the `to_type<>()` shenanigans, though it
reappears in some other places.
For inline-blocks and inline replaced elements, we previously fell into
a code path that tried to find a corresponding line box fragment to
invalidate. However, we don't need to do any of that, all we need to do
is get the absolute rect from our paintable, and invalidate that.
This makes CRC2D invalidations happen immediately instead of as a side
effect of some other invalidation.
Everything related to hit testing is better off using the painting tree.
The thing being mousemoved over is a paintable, so let's hand that out
directly instead of the corresponding layout node.
This patch adds a bunch of Paintable subclasses, each corresponding to
the Layout::Node subclasses that had a paint() override. All painting
logic is moved from layout nodes into their corresponding paintables.
Paintables are now created by asking a Layout::Box to produce one:
static NonnullOwnPtr<Paintable> Layout::Box::create_paintable()
Note that inline nodes still have their painting logic. Since they
are not boxes, and all paintables have a corresponding box, we'll need
to come up with some other solution for them.
BlockContainer paint boxes are the only ones that have line boxes
associated, so let's not waste memory on line boxes in all the other
types of boxes.
This also adds Layout::Box::paint_box() and the more tightly typed
Layout::BlockContainer::paint_box() to get at the paint box from the
corresponding layout box.
The "paintable" state in Layout::Box was actually not safe to access
until after layout had been performed.
As a first step towards making this harder to mess up accidentally,
this patch moves painting information from Layout::Box to a new class:
Painting::Box. Every layout can have a corresponding paint box, and
it holds the final used metrics determined by layout.
The paint box is created and populated by FormattingState::commit().
I've also added DOM::Node::paint_box() as a convenient way to access
the paint box (if available) of a given DOM node.
Going forward, I believe this will allow us to better separate data
that belongs to layout vs painting, and also open up opportunities
for naturally invalidating caches in the paint box (since it's
reconstituted by every layout.)
Using WeakPtr to remember which LineBoxFragment owns which Box was
imposing some annoying constraints on the layout code. Importantly, it
was forcing us to heap-allocate fragments, which makes it much harder to
clone a FormattingState.
This patch replaces the WeakPtr with a coordinate system instead.
Fragments are referred to by their line box index + fragment index
within the line box.
Instead of just the outline, fill them with some semi-transparent color.
Also add tag name, ID, classes and coordinates to the little tooltip.
Finally, use the border box instead of the context box for metrics,
same as other browsers.
This adds a small tooltip in the browser showing the size of the
element that currently selected in the inspector view. This allows
for easier debugging since you dont have to dump the layout tree :^).
Nobody makes undefined Lengths now, (although actually removing
Undefined will come in a later commit) so we can remove this parameter,
and `resolved_or_auto()`/`resolved_or_zero()`.
We also pass whether the shadow goes inside or outside the element. Only
outer shadows are rendered currently, and inner ones may want to be
handled separately from them, as they will never interfere with each
other.
This property represents the CSS content size, so let's reduce ambiguity
by using the spec terminology.
We also bring a bunch of related functions along for the ride.
Despite looking like it was still needed, it was only used for passing
to other calls to Length::resolved() recursively. This makes the
various `foo.resolved().resolved()` calls a lot less awkward.
(Though, still quite awkward.)
I think we'd need to separate calculated lengths out to properly tidy
these calls up, but one yak at a time. :^)
Instead of storing these as individual `background-foo` properties, we
combine them together into layers, since that is how they will be
painted. It also makes it more convenient to pass them around.
While right now this doesn't save much complexity, it will do once we
care about multiple background layers per node. Then, having a single
repeat value per layer will simplify things.
It also means we can remove the pseudo-property concept entirely! :^)
This was a hack to percentages within tables relative to the nearest
table-row ancestor instead of the nearest table container.
That didn't actually make sense, so this patch simply removes the hack
in favor of containing_block()->width().
Per the spec, only a BlockContainer" can have line boxes, so let's not
clutter up every Layout::Box with line boxes.
This also allows us to establish an invariant that BFC and IFC always
operate on a Layout::BlockContainer.
Note that if BlockContainer has all block-level children, its line boxes
are not used for anything. They are only used in the all inline-level
children scenario.
There's a subtle difference here. A "block box" in the spec is a
block-level box, while a "block container" is a box whose children are
either all inline-level boxes in an IFC, or all block-level boxes
participating in a BFC.
Notably, an "inline-block" box is a "block container" but not a "block
box" since it is itself inline-level.