
This is a very limited implementation of overflow:hidden, but since it's easy to cover this common scenario, let's do it.
255 lines
9.3 KiB
C++
255 lines
9.3 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2021, Sam Atkins <atkinssj@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibGfx/Painter.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/HTML/HTMLBodyElement.h>
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#include <LibWeb/HTML/HTMLHtmlElement.h>
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#include <LibWeb/Layout/BlockContainer.h>
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#include <LibWeb/Layout/Box.h>
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#include <LibWeb/Layout/FormattingContext.h>
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#include <LibWeb/Page/BrowsingContext.h>
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#include <LibWeb/Painting/BackgroundPainting.h>
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#include <LibWeb/Painting/BorderPainting.h>
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#include <LibWeb/Painting/ShadowPainting.h>
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namespace Web::Layout {
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void Box::paint(PaintContext& context, PaintPhase phase)
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{
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if (!is_visible())
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return;
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if (phase == PaintPhase::Background) {
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paint_background(context);
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paint_box_shadow(context);
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}
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if (phase == PaintPhase::Border) {
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paint_border(context);
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}
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if (phase == PaintPhase::Overlay && dom_node() && document().inspected_node() == dom_node()) {
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auto content_rect = absolute_rect();
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auto margin_box = box_model().margin_box();
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Gfx::FloatRect margin_rect;
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margin_rect.set_x(absolute_x() - margin_box.left);
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margin_rect.set_width(width() + margin_box.left + margin_box.right);
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margin_rect.set_y(absolute_y() - margin_box.top);
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margin_rect.set_height(height() + margin_box.top + margin_box.bottom);
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context.painter().draw_rect(enclosing_int_rect(margin_rect), Color::Yellow);
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context.painter().draw_rect(enclosing_int_rect(padded_rect()), Color::Cyan);
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context.painter().draw_rect(enclosing_int_rect(content_rect), Color::Magenta);
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}
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if (phase == PaintPhase::FocusOutline && dom_node() && dom_node()->is_element() && verify_cast<DOM::Element>(*dom_node()).is_focused()) {
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context.painter().draw_rect(enclosing_int_rect(absolute_rect()), context.palette().focus_outline());
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}
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}
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void Box::paint_border(PaintContext& context)
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{
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auto borders_data = Painting::BordersData {
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.top = computed_values().border_top(),
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.right = computed_values().border_right(),
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.bottom = computed_values().border_bottom(),
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.left = computed_values().border_left(),
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};
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Painting::paint_all_borders(context, bordered_rect(), normalized_border_radius_data(), borders_data);
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}
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void Box::paint_background(PaintContext& context)
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{
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// If the body's background properties were propagated to the root element, do no re-paint the body's background.
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if (is_body() && document().html_element()->should_use_body_background_properties())
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return;
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Gfx::IntRect background_rect;
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Color background_color = computed_values().background_color();
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const Gfx::Bitmap* background_image = this->background_image() ? this->background_image()->bitmap() : nullptr;
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CSS::Repeat background_repeat_x = computed_values().background_repeat_x();
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CSS::Repeat background_repeat_y = computed_values().background_repeat_y();
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if (is_root_element()) {
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// CSS 2.1 Appendix E.2: If the element is a root element, paint the background over the entire canvas.
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background_rect = context.viewport_rect();
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// Section 2.11.2: If the computed value of background-image on the root element is none and its background-color is transparent,
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// user agents must instead propagate the computed values of the background properties from that element’s first HTML BODY child element.
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if (document().html_element()->should_use_body_background_properties()) {
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background_color = document().background_color(context.palette());
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background_image = document().background_image();
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background_repeat_x = document().background_repeat_x();
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background_repeat_y = document().background_repeat_y();
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}
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} else {
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background_rect = enclosing_int_rect(padded_rect());
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}
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// HACK: If the Box has a border, use the bordered_rect to paint the background.
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// This way if we have a border-radius there will be no gap between the filling and actual border.
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if (computed_values().border_top().width || computed_values().border_right().width || computed_values().border_bottom().width || computed_values().border_left().width)
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background_rect = enclosing_int_rect(bordered_rect());
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auto background_data = Painting::BackgroundData {
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.color = background_color,
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.image = background_image,
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.repeat_x = background_repeat_x,
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.repeat_y = background_repeat_y
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};
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Painting::paint_background(context, background_rect, background_data, normalized_border_radius_data());
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}
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void Box::paint_box_shadow(PaintContext& context)
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{
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auto box_shadow_data = computed_values().box_shadow();
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if (!box_shadow_data.has_value())
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return;
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auto resolved_box_shadow_data = Painting::BoxShadowData {
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.offset_x = (int)box_shadow_data->offset_x.resolved_or_zero(*this, width()).to_px(*this),
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.offset_y = (int)box_shadow_data->offset_y.resolved_or_zero(*this, width()).to_px(*this),
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.blur_radius = (int)box_shadow_data->blur_radius.resolved_or_zero(*this, width()).to_px(*this),
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.color = box_shadow_data->color
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};
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Painting::paint_box_shadow(context, enclosing_int_rect(bordered_rect()), resolved_box_shadow_data);
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}
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Painting::BorderRadiusData Box::normalized_border_radius_data()
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{
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return Painting::normalized_border_radius_data(*this, bordered_rect(),
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computed_values().border_top_left_radius(),
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computed_values().border_top_right_radius(),
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computed_values().border_bottom_right_radius(),
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computed_values().border_bottom_left_radius());
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}
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// https://www.w3.org/TR/css-display-3/#out-of-flow
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bool Box::is_out_of_flow(FormattingContext const& formatting_context) const
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{
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// A box is out of flow if either:
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// 1. It is floated (which requires that floating is not inhibited).
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if (!formatting_context.inhibits_floating() && computed_values().float_() != CSS::Float::None)
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return true;
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// 2. It is "absolutely positioned".
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switch (computed_values().position()) {
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case CSS::Position::Absolute:
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case CSS::Position::Fixed:
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return true;
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case CSS::Position::Static:
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case CSS::Position::Relative:
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case CSS::Position::Sticky:
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break;
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}
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return false;
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}
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HitTestResult Box::hit_test(const Gfx::IntPoint& position, HitTestType type) const
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{
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// FIXME: It would be nice if we could confidently skip over hit testing
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// parts of the layout tree, but currently we can't just check
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// m_rect.contains() since inline text rects can't be trusted..
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HitTestResult result { absolute_rect().contains(position.x(), position.y()) ? this : nullptr };
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for_each_child_in_paint_order([&](auto& child) {
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auto child_result = child.hit_test(position, type);
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if (child_result.layout_node)
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result = child_result;
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});
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return result;
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}
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void Box::set_needs_display()
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{
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if (!is_inline()) {
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browsing_context().set_needs_display(enclosing_int_rect(absolute_rect()));
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return;
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}
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Node::set_needs_display();
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}
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bool Box::is_body() const
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{
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return dom_node() && dom_node() == document().body();
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}
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void Box::set_offset(const Gfx::FloatPoint& offset)
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{
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if (m_offset == offset)
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return;
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m_offset = offset;
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did_set_rect();
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}
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void Box::set_size(const Gfx::FloatSize& size)
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{
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if (m_size == size)
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return;
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m_size = size;
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did_set_rect();
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}
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Gfx::FloatPoint Box::effective_offset() const
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{
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if (m_containing_line_box_fragment)
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return m_containing_line_box_fragment->offset();
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return m_offset;
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}
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const Gfx::FloatRect Box::absolute_rect() const
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{
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Gfx::FloatRect rect { effective_offset(), size() };
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for (auto* block = containing_block(); block; block = block->containing_block()) {
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rect.translate_by(block->effective_offset());
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}
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return rect;
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}
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void Box::set_containing_line_box_fragment(LineBoxFragment& fragment)
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{
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m_containing_line_box_fragment = fragment.make_weak_ptr();
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}
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StackingContext* Box::enclosing_stacking_context()
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{
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for (auto* ancestor = parent(); ancestor; ancestor = ancestor->parent()) {
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if (!is<Box>(ancestor))
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continue;
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auto& ancestor_box = verify_cast<Box>(*ancestor);
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if (!ancestor_box.establishes_stacking_context())
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continue;
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VERIFY(ancestor_box.stacking_context());
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return ancestor_box.stacking_context();
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}
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// We should always reach the Layout::InitialContainingBlock stacking context.
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VERIFY_NOT_REACHED();
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}
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void Box::before_children_paint(PaintContext& context, PaintPhase phase)
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{
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NodeWithStyleAndBoxModelMetrics::before_children_paint(context, phase);
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// FIXME: Support more overflow variations.
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if (computed_values().overflow_x() == CSS::Overflow::Hidden && computed_values().overflow_y() == CSS::Overflow::Hidden) {
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context.painter().save();
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context.painter().add_clip_rect(enclosing_int_rect(bordered_rect()));
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}
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}
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void Box::after_children_paint(PaintContext& context, PaintPhase phase)
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{
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NodeWithStyleAndBoxModelMetrics::after_children_paint(context, phase);
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// FIXME: Support more overflow variations.
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if (computed_values().overflow_x() == CSS::Overflow::Hidden && computed_values().overflow_y() == CSS::Overflow::Hidden)
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context.painter().restore();
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}
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}
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