We were not sending the ID of the window that was listening for window
management (WM) events along with the WM messages. They only included
the "target" window's ID.
Since the taskbar's single window had the first window ID for its own
connection to the WindowServer, it meant that it would only receive
WM events for the first window ID in other processes as well.
This broke when I ported WindowServer to LibIPC.
Fix this by including the WM listener ID in all WM messages, and since
we're here anyway, get rid of a bunch of unnecessary indirection where
we were passing WM events through the WindowServer event loop before
sending them to the listener.
WindowServer now tracks whether windows are occluded (meaning that
they are completely covered by one or more opaque windows sitting above
them.) This state is communicated to the windows via WindowStateChanged
messages, which then allow GWindow to mark its backing store volatile.
This reduces the effective memory impact of windows that are not at all
visible to the user. Very cool. :^)
We now show a quick window outline animation when going in/out of
minimized state. It's a simple 10 frame animation at 60fps, just to
give a visual cue of what's happening with the window.
The Taskbar sends over the corresponding button rect for each window
to the WindowServer using a new WM_SetWindowTaskbarRect message.
Note that when unminimizing, we still *show* the window right away,
and don't hold off until the animation has finished. This avoids
making the desktop feel slow/sluggish. :^)
This patch introduces code generation for the WindowServer IPC with
its clients. The client/server endpoints are defined by the two .ipc
files in Servers/WindowServer/: WindowServer.ipc and WindowClient.ipc
It now becomes significantly easier to add features and capabilities
to WindowServer since you don't have to know nearly as much about all
the intricate paths that IPC messages take between LibGUI and WSWindow.
The new system also uses significantly less IPC bandwidth since we're
now doing packed serialization instead of passing fixed-sized structs
of ~600 bytes for each message.
Some repaint coalescing optimizations are lost in this conversion and
we'll need to look at how to implement those in the new world.
The old CoreIPC::Client::Connection and CoreIPC::Server::Connection
classes are removed by this patch and replaced by use of ConnectionNG,
which will be renamed eventually.
Goodbye, old WindowServer IPC. You served us well :^)
The Launcher's functionality has been replaced by the app shortcuts in
the system menu.
There were various window management hacks to ensure that the launcher
stayed below all other windows while also being movable, etc.
Okay, I've spent a whole day on this now, and it finally kinda works!
With this patch, CObject and all of its derived classes are reference
counted instead of tree-owned.
The previous, Qt-like model was nice and familiar, but ultimately also
outdated and difficult to reason about.
CObject-derived types should now be stored in RefPtr/NonnullRefPtr and
each class can be constructed using the forwarding construct() helper:
auto widget = GWidget::construct(parent_widget);
Note that construct() simply forwards all arguments to an existing
constructor. It is inserted into each class by the C_OBJECT macro,
see CObject.h to understand how that works.
CObject::delete_later() disappears in this patch, as there is no longer
a single logical owner of a CObject.
With this patch, CEvents no longer stop at the target object, but will
bubble up the ancestor chain as long as CEvent::is_accepted() is false.
To the set accepted flag, call CEvent::accept().
To clear the accepted flag, call CEvent::ignore().
Events start out in the accepted state, so if you want them to bubble
up, you have to call ignore() on them.
Using this mechanism, we now ignore non-tabbing keydown events in
GWidget, causing them to bubble up through the widget's ancestors. :^)
You can now call GWindow::set_fullscreen(bool) and it will go in or out
of fullscreen mode.
WindowServer will also remember the previous window rect when switching
to fullscreen, and restore it when switching back. :^)
Now that we can set icons directly "by bitmap", there's no need for passing
around the icon paths anymore, so get rid of all the IPC and API related
to that. :^)
Now that we support more than 2 clients per shared buffer, we can use them
for window icons. I didn't do that previously since it would have made the
Taskbar process unable to access the icons.
This opens up some nice possibilities for programmatically generated icons.
The only reason for the inheritance was to add FDs to the select set.
Since CNotifier is available (and now also quite useful), we can make use of it
instead, and remove the inheritance.
Taskbar now simply asks the WindowServer to popup a window menu when right
clicking on a taskbar button.
This patch also implements the "close" menu item, and furthermore makes the
window menu show up when you left-click a window's titlebar icon. :^)
Previously we were rendering the whole menubar on every compose(),
even if nothing changed about it. Now it's in its own window and can
be invalidated and painted separately.
Fullscreen windows are rendered alone and above everything else when they
are active, and as part of the regular window stack order when something
else is active.
Currently windows cannot be made fullscreen after-the-fact, but must have
the fullscreen flag included in their CreateWindow message.
It should not possible to interact with the menu, taskbar or window frame
while the active window is fullscreened. :^)
The wheel events will end up in GWidget::mousewheel_event(GMouseEvent&)
on the client-side. This patch also implements basic wheel scrolling in
GScrollableWidget via this mechanism. :^)
There's no point in painting if it can't be seen anyway. We also make sure
to request a repaint when un-minimizing, so the window gets a chance to
repaint itself then.
This patch moves to sending up to 32 rects at a time when coordinating the
painting between WindowServer and its clients. Rects are also merged into
a minimal DisjointRectSet on the server side before painting.
Interactive resize looks a lot better after this change, since we can
usually do all the repainting needed in one go.
This was pretty straightforward thanks to the work I did separating out
LibCore from LibGUI already. :^)
- WSMessageLoop now inherits from CEventLoop.
- WSMessage now inherits from CEvent.
- WSMessageReceiver goes away.
Now there is only one event loop in Serenity. Very nice!
Any GWidget can have a tooltip and it will automatically pop up below the
center of the widget when hovered. GActions added to GToolBars will use
the action text() as their tooltip automagically. :^)
The window is simply ignored in the painting and hit testing traversal
when in minimized state, same as we do for invisible windows.
The WM_SetActiveWindow message (sent by Taskbar) brings it back into the
non-minimized state. :^)
The window frame is an object that contains a window, its title bar and
window border. This way WSWindowManager doesn't have to know about all the
different types of window borders, titlebar rects, etc.
These events are identical, so it's silly to send both. Just broadcast
window state changes everywhere instead, it doesn't matter when it was
added as clients are learning about this asynchronously anyway.
I originally thought I would do this inside WindowServer, but let's try to
make it as a standalone app that communicates with WindowServer instead.
That will allow us to use LibGUI. :^)
When a mouse button is pressed inside a window, put that window into an
automatic mouse tracking state where all mouse events are sent to that
window until all mouse buttons are released.
This might feel even better if it only cared about the mouse buttons you
actually pressed while *inside* the windows to get released, I don't know.
I'll have to use it for a while and see how it's like.