After compiling bytecode, we should mark the memory read-only.
This currently does not work because it breaks instruction destruction.
I'm adding this anyway with a FIXME so we don't forget about it. :^)
This patch changes the LibJS bytecode to be a stream of instructions
packed one-after-the-other in contiguous memory, instead of a vector
of OwnPtr<Instruction>. This should be a lot more cache-friendly. :^)
Instructions are also devirtualized and instead have a type field
using a new Instruction::Type enum.
To iterate over a bytecode stream, one must now use
Bytecode::InstructionStreamIterator.
Unlike the convoluted unwind-until-scope-type mechanism in the AST
interpreter, "continue" maps to a simple Bytecode::Op::Jump here. :^)
We know where to jump based on a stack of "continuable scopes" that
we now maintain on the Bytecode::Generator as we go.
Note that this only supports bare "continue", not continue-with-label.
This introduces two new instructions: Jump and JumpIfFalse.
Jumps are made to a Bytecode::Label, which is a simple object that
represents a location in the bytecode stream.
Note that you may not always know the target of a jump when adding the
jump instruction itself, but we can just update the instruction later
on during codegen once we know where the jump target is.
The Bytecode::Interpreter now implements jumping via a jump slot that
gets checked after each instruction to see if a jump is pending.
If not, we just increment the PC as usual.
This patch begins the work of implementing JavaScript execution in a
bytecode VM instead of an AST tree-walk interpreter.
It's probably quite naive, but we have to start somewhere.
The basic idea is that you call Bytecode::Generator::generate() on an
AST node and it hands you back a Bytecode::Block filled with
instructions that can then be interpreted by a Bytecode::Interpreter.
This first version only implements two instructions: Load and Add. :^)
Each bytecode block has infinity registers, and the interpreter resizes
its register file to fit the block being executed.
Two new `js` options are added in this patch as well:
`-d` will dump the generated bytecode
`-b` will execute the generated bytecode
Note that unless `-d` and/or `-b` are specified, none of the bytecode
related stuff in LibJS runs at all. This is implemented in parallel
with the existing AST interpreter. :^)