Commit graph

151 commits

Author SHA1 Message Date
Jami Kettunen
dfd759f75a WindowServer: Implement switching windows in reverse order 2020-01-01 18:10:50 +01:00
joshua stein
5b1f8ce220 WindowServer: set no menu bar when last window is removed
This is done here rather than pick_new_active_window() so that when
there are no other windows to focus but the previous window hasn't
been removed (just minimized), the menu bar remains on that client.
2019-12-31 04:23:08 +01:00
Andreas Kling
f908ee3496 WindowServer: Don't deactivate windows after moving them
Also make sure we send out the WM event for window deactivations.
This fixes an issue where the taskbar button for a window would appear
depressed, even after the window was deactivated.
2019-12-31 03:45:54 +01:00
Shannon Booth
8dc6fc9aca WindowServer: Set no active windows on a click outside of any window 2019-12-31 02:34:33 +01:00
Andreas Kling
0dea0fd06f WindowServer: Give a thread boost to the currently active window
When the currently active (foreground) window is owned by a client,
we now apply a +10 priority boost to the client's main thread.

You normally want the window you're interacting with to be responsive,
so this little boost allows it to run a bit sooner and more often. :^)
2019-12-30 19:33:24 +01:00
Andreas Kling
7b2dd7e116 LibDraw+LibGUI: Allow changing individual colors in a Palette
Palette is now a value wrapper around a NonnullRefPtr<PaletteImpl>.
A new function, set_color(ColorRole, Color) implements a simple
copy-on-write mechanism so that we're sharing the PaletteImpl in the
common case, but allowing you to create custom palettes if you like,
by getting a GWidget's palette, modifying it, and then assigning the
modified palette to the widget via GWidget::set_palette().

Use this to make PaintBrush show its palette colors once again.

Fixes #943.
2019-12-29 00:47:49 +01:00
Andreas Kling
fd06164fa0 WindowServer: Recompute window occlusions on window stack changes
When adding/removing windows, or moving a window from the front to the
back, we have to recompute everyone's occlusion states.
2019-12-27 11:44:37 +01:00
Andreas Kling
c7847d7c81 WindowServer+LibGUI: Mark window bitmaps volatile in occluded windows
WindowServer now tracks whether windows are occluded (meaning that
they are completely covered by one or more opaque windows sitting above
them.) This state is communicated to the windows via WindowStateChanged
messages, which then allow GWindow to mark its backing store volatile.

This reduces the effective memory impact of windows that are not at all
visible to the user. Very cool. :^)
2019-12-27 11:34:40 +01:00
Andreas Kling
519cb80a96 LibGUI+WindowServer: Mark minimized window backing stores as volatile
WindowServer will now send out a WindowStateChanged message to clients
when one of their windows is minimized.

This is then forwarded to the GWindow, which will try to mark its
underlying window backing store as volatile.

This allows the kernel to steal the memory used by minimized windows
in case it starts running low. Very cool! :^)
2019-12-26 12:06:07 +01:00
Andreas Kling
a79bac428b LibGUI+LibDraw: Add "Palette" concept for scoped color theming
GApplication now has a palette. This palette contains all the system
theme colors by default, and is inherited by a new top-level GWidget.
New child widgets inherit their parents palette.

It is possible to override the GApplication palette, and the palette
of any GWidget.

The Palette object contains a bunch of colors, each corresponding to
a ColorRole. Each role has a convenience getter as well.

Each GWidget now has a background_role() and foreground_role(), which
are then looked up in their current palette when painting. This means
that you no longer alter the background color of a widget by setting
it directly, rather you alter either its background role, or the
widget's palette.
2019-12-24 21:27:16 +01:00
Andreas Kling
411058b2a3 WindowServer+LibGUI: Implement basic color theming
Color themes are loaded from .ini files in /res/themes/
The theme can be switched from the "Themes" section in the system menu.

The basic mechanism is that WindowServer broadcasts a SharedBuffer with
all of the color values of the current theme. Clients receive this with
the response to their initial WindowServer::Greet handshake.

When the theme is changed, WindowServer tells everyone by sending out
an UpdateSystemTheme message with a new SharedBuffer to use.

This does feel somewhat bloated somehow, but I'm sure we can iterate on
it over time and improve things.

To get one of the theme colors, use the Color(SystemColor) constructor:

    painter.fill_rect(rect, SystemColor::HoverHighlight);

Some things don't work 100% right without a reboot. Specifically, when
constructing a GWidget, it will set its own background and foreground
colors based on the current SystemColor::Window and SystemColor::Text.
The widget is then stuck with these values, and they don't update on
system theme change, only on app restart.

All in all though, this is pretty cool. Merry Christmas! :^)
2019-12-23 20:33:01 +01:00
Andreas Kling
ac007218bc WindowServer: Starting a drag should forget the active input window
When we're in a drag, we're no longer concerned with streaming mouse
events to the window that initiated the drag, so just clear the active
input window pointer.

This fixes an issue where you'd have to click once after drag and drop
in order to "release" the mouse from the active input window.
2019-12-20 20:19:38 +01:00
Andreas Kling
cfcb38dff1 WindowServer+LibGUI: Add data_type and data fields to drag operations
These fields are intended to carry the real meat of a drag operation,
and the "text" is just for what we show on screen (alongside the cursor
during the actual drag.)

The data field is just a String for now, but in the future we should
make it something more flexible.
2019-12-20 20:07:10 +01:00
Andreas Kling
e1940f365b WindowServer+MenuApplets: Move the "Audio" applet to its own program
This patch introduces the second MenuApplet: Audio. To make this work,
menu applet windows now also receive mouse events.

There's still some problem with mute/unmute via clicking not actually
working, but the call goes from the applet program over IPC to the
AudioServer, where something goes wrong with the state change message.
Need to look at that separately.

Anyways, it's pretty cool to have more applets running in their own
separate processes. :^)
2019-12-16 15:33:42 +01:00
Andreas Kling
df129bbe0e WindowServer+CPUGraph: Make menu applets be "regular" windows
Instead of implementing menu applets as their own thing, they are now
WSWindows of WSWindowType::MenuApplet.

This makes it much easier to work with them on the client side, since
you can just create a GWindow with the right type and you're in the
menubar doing applet stuff :^)
2019-12-16 15:05:45 +01:00
Hüseyin ASLITÜRK
26c5d26045 WindowServer: Fix MenuManager item postitions after screen resolution change. 2019-12-15 19:50:54 +01:00
Kevin Murphy
8621304447 WindowServer: Fix typo in drag&drop cursor rect computation :^) (#863) 2019-12-09 09:23:39 +01:00
Andreas Kling
e339c2bce8 WindowServer: Disambiguate "dragging" a bit, use "moving" more instead
Windows that are being moved around by the user are now called "moving"
windows instead of "dragging" windows, to avoid confusion with the
drag and drop stuff.
2019-12-08 23:41:02 +01:00
Andreas Kling
39c2d04a9b WindowServer: Add a dedicated drag cursor 2019-12-08 20:29:14 +01:00
Andreas Kling
f5dfb29607 LibGUI+WindowServer: Allow specifying an optional drag bitmap
This bitmap is displayed alongside the dragged text underneath the
mouse cursor while dragging.

This will be a perfect fit for dragging e.g files around. :^)
2019-12-08 17:08:39 +01:00
Andreas Kling
a7f414bba7 LibGUI+WindowServer: Start fleshing out drag&drop functionality
This patch enables basic drag&drop between applications.
You initiate a drag by creating a GDragOperation object and calling
exec() on it. This creates a nested event loop in the calling program
that only returns once the drag operation has ended.

On the receiving side, you get a call to GWidget::drop_event() with
a GDropEvent containing information about the dropped data.

The only data passed right now is a piece of text that's also used
to visually indicate that a drag is happening (by showing the text in
a little box that follows the mouse cursor around.)

There are things to fix here, but we're off to a nice start. :^)
2019-12-08 16:50:23 +01:00
Andreas Kling
6e6e0b9de8 WindowServer: Compute some layout rects in WSMenuManager up front
Currently menu applets are laid out relative to the "audio rect" which
is the rect of the little audio muted state icon thingy.

There was an issue where applets would be placed at a negative X coord
if they were added to the WindowServer before the first time drawing
the menubar.
2019-12-05 19:59:54 +01:00
Andreas Kling
272d65e3e2 WindowServer: Port to the new IPC system
This patch introduces code generation for the WindowServer IPC with
its clients. The client/server endpoints are defined by the two .ipc
files in Servers/WindowServer/: WindowServer.ipc and WindowClient.ipc

It now becomes significantly easier to add features and capabilities
to WindowServer since you don't have to know nearly as much about all
the intricate paths that IPC messages take between LibGUI and WSWindow.

The new system also uses significantly less IPC bandwidth since we're
now doing packed serialization instead of passing fixed-sized structs
of ~600 bytes for each message.

Some repaint coalescing optimizations are lost in this conversion and
we'll need to look at how to implement those in the new world.

The old CoreIPC::Client::Connection and CoreIPC::Server::Connection
classes are removed by this patch and replaced by use of ConnectionNG,
which will be renamed eventually.

Goodbye, old WindowServer IPC. You served us well :^)
2019-12-02 11:11:05 +01:00
Sergey Bugaev
2b9ec22576 WindowServer: Optimize backing store placement for resizing windows
When a window is being resized, its size may differ from the size of its backing
store. In this case, peek at the direction the window is being resized in, and
render the backing store at the same place as it was previously.

https://github.com/SerenityOS/serenity/issues/52
2019-11-22 18:42:31 +01:00
Sergey Bugaev
555b4236f8 WindowServer: Ensure resized windows move in the expected direction
When a window is being interactively resized, there are several rules
beyond the actual mouse movement that can impact the new size of the
window, such as its size increments and minimum size limit.

Move the placement logic after applying all the sizing logic, so that
whatever final size the window ends up with, the sides of the window
that do move are the ones that the user is dragging.

https://github.com/SerenityOS/serenity/issues/52
2019-11-22 18:42:31 +01:00
Andreas Kling
9f537d0b95 WindowServer: Sort the system menu app categories alphabetically 2019-11-11 13:13:08 +01:00
Andreas Kling
5e61fd0e67 WindowManager: Simplify menu bar open/close logic
Let the global menu bar be either "open" or "closed". Clicking on one
of the menus in the menu bar toggles the state.

This ends up simpler and more intuitive than what we had before.
2019-11-11 13:13:08 +01:00
Andreas Kling
cbecad0a77 WindowManager: Move more of the menu management logic to WSMenuManager
This patch moves a whole lot of the menu logic from WSWindowManager to
its proper home in WSMenuManager.

We also get rid of the "close_current_menu()" concept which was easily
confused in the presence of submenus. All operations should now be
aware of the menu stack instead. (The concept of a single, current menu
made a lot more sense when there were no nested menus.)
2019-11-11 13:13:08 +01:00
Andreas Kling
74be54cce8 WindowServer: Organize system menu app shortcuts into categories
If the .af file for an app contains the App/Category key, we'll now put
it in a submenu of the system menu, together with all the other apps in
that same category. This is pretty neat! :^)
2019-11-11 13:13:08 +01:00
Andreas Kling
b6a6f34caa WindowServer: Populate system menu with app launchers from /res/apps
The new system directory /res/apps now contains ".af" files describing
applications (name, category, executable path, and icon.)
These are used to populate the system menu with application shortcuts.

This will replace the Launcher app. :^)
2019-11-11 13:13:08 +01:00
masi456
7e7451c427 WindowServer: Don't de-maximize windows immediately (#756)
At least 5 pixels of dragging in some direction needed until a window
gets de-maximized.
2019-11-10 18:28:01 +01:00
Jesse Buhagiar
d0c11bbcc3 WindowServer: Fixed Menubar resize issue
The menubar bar wasn't being resized correctly, as the underlying Window
was never being resized when `DisplayProperties` was chaning the
resolution while the system was running. `m_window` now gets the
correct window size when it's been updated, so a reboot isn't required.
2019-10-31 19:00:35 +01:00
Chyza
4d99856f95 WindowManager: Make maximised windows unmaximise when dragged. 2019-10-23 07:44:27 +02:00
Andreas Kling
76266862d1 LibGUI+WindowServer: Add a "Hand" cursor to the standard cursors 2019-10-10 21:35:12 +02:00
Andreas Kling
bc319d9e88 LibCore: Make CObject reference-counted
Okay, I've spent a whole day on this now, and it finally kinda works!
With this patch, CObject and all of its derived classes are reference
counted instead of tree-owned.

The previous, Qt-like model was nice and familiar, but ultimately also
outdated and difficult to reason about.

CObject-derived types should now be stored in RefPtr/NonnullRefPtr and
each class can be constructed using the forwarding construct() helper:

    auto widget = GWidget::construct(parent_widget);

Note that construct() simply forwards all arguments to an existing
constructor. It is inserted into each class by the C_OBJECT macro,
see CObject.h to understand how that works.

CObject::delete_later() disappears in this patch, as there is no longer
a single logical owner of a CObject.
2019-09-22 00:25:25 +02:00
Andreas Kling
fcc3745b02 LibCore+LibGUI+WindowServer: Make events bubble up through ancestors
With this patch, CEvents no longer stop at the target object, but will
bubble up the ancestor chain as long as CEvent::is_accepted() is false.

To the set accepted flag, call CEvent::accept().
To clear the accepted flag, call CEvent::ignore().

Events start out in the accepted state, so if you want them to bubble
up, you have to call ignore() on them.

Using this mechanism, we now ignore non-tabbing keydown events in
GWidget, causing them to bubble up through the widget's ancestors. :^)
2019-09-20 20:37:31 +02:00
Andreas Kling
c8be606acf WindowServer: Avoid doing sqrt() in double-click detection
Compare the distance travelled squared against the max distance squared
to avoid using sqrt().

Thanks to Nagy Tibor for the suggestion :^)
2019-09-09 08:51:16 +02:00
Andreas Kling
423807d772 WindowServer: Don't transform quick far-apart clicks into double-clicks
We now require that the two clicks that make up a double-click be no
more than 4px apart.

This fixes the annoying behavior where you'd often get incorrect
double-click events on GUI widgets.
2019-09-08 10:16:33 +02:00
Sergey Bugaev
22e6978c71 WindowServer+LibGUI+FontEditor: Encode special characters as UTF-8 2019-09-05 16:37:39 +02:00
Andreas Kling
353bf57378 WindowServer: Don't crash when trying to close an empty menu
It's not normal to add empty menus to an app's menubar, but just in
case someone does it anyway, let's not crash trying to close it.
2019-09-01 13:24:57 +02:00
Andreas Kling
63e6b09816 WindowServer+LibGUI: Add support for nested menus
It's now possible to add a GMenu as a submenu of another GMenu.
Simply use the GMenu::add_submenu(NonnullOwnPtr<GMenu>) API :^)

The WindowServer now keeps track of a stack of open menus rather than
just one "current menu". This code needs a bit more work, but the basic
functionality is now here!
2019-08-29 06:36:29 +02:00
Andreas Kling
161c862f21 WindowServer: Add an icon for the system menu / About action
It's a little ladybug. Maybe someday we'll have a fancy icon, but until
then, this ladybug character is a cute placeholder. :^)
2019-08-27 06:53:23 +02:00
Andreas Kling
1077c15917 WindowServer: Add some app icons to the system menu 2019-08-26 21:15:35 +02:00
Andreas Kling
af6483cabb WindowServer: Fix incorrect "window left" event after button drag
This fixes an issue where we'd send a "cursor has left the window"
message incorrectly to the client after a button was clicked and the
user moved the cursor a little without releasing the button.

The issue was that we didn't update the 'hovered_window' out param
in mouse event processing in the case where we had an active input
window set.
2019-08-12 18:36:33 +02:00
Andreas Kling
b36108dc3c WindowServer: Allow moving the Launcher window type. 2019-07-31 17:49:40 +02:00
Andreas Kling
d4892b3fdc WindowServer+LibGUI: Remove old "icon path" way of doing things.
Now that we can set icons directly "by bitmap", there's no need for passing
around the icon paths anymore, so get rid of all the IPC and API related
to that. :^)
2019-07-28 10:24:58 +02:00
Andreas Kling
841b2e5d13 WindowServer+LibGUI: Pass window icons as shared buffers rather than paths.
Now that we support more than 2 clients per shared buffer, we can use them
for window icons. I didn't do that previously since it would have made the
Taskbar process unable to access the icons.

This opens up some nice possibilities for programmatically generated icons.
2019-07-28 10:18:49 +02:00
Andreas Kling
6eb4ace6e8 WindowServer: Disable the global menubar while a modal window is active.
This makes it much harder to screw with an application while it's showing
a modal window, and matches what some other systems are doing. :^)
2019-07-21 10:23:21 +02:00
Andreas Kling
1c0669f010 LibDraw: Introduce (formerly known as SharedGraphics.)
Instead of LibGUI and WindowServer building their own copies of the drawing
and graphics code, let's it in a separate LibDraw library.

This avoids building the code twice, and will encourage better separation
of concerns. :^)
2019-07-18 10:18:16 +02:00
Andreas Kling
66e9de8aaa WindowServer: Rename WSMenuBarKeeper => WSMenuManager. 2019-07-18 10:18:16 +02:00