Browse Source

WindowManager: Simplify menu bar open/close logic

Let the global menu bar be either "open" or "closed". Clicking on one
of the menus in the menu bar toggles the state.

This ends up simpler and more intuitive than what we had before.
Andreas Kling 5 years ago
parent
commit
5e61fd0e67

+ 1 - 1
Servers/WindowServer/WSMenu.cpp

@@ -242,7 +242,7 @@ void WSMenu::did_activate(WSMenuItem& item)
     if (on_item_activation)
         on_item_activation(item);
 
-    WSWindowManager::the().menu_manager().close_everyone();
+    WSWindowManager::the().menu_manager().close_bar();
 
     WSAPI_ServerMessage message;
     message.type = WSAPI_ServerMessage::Type::MenuItemActivated;

+ 13 - 5
Servers/WindowServer/WSMenuManager.cpp

@@ -145,7 +145,10 @@ void WSMenuManager::handle_menu_mouse_event(WSMenu& menu, const WSMouseEvent& ev
     bool is_mousedown_with_left_button = event.type() == WSMouseEvent::MouseDown && event.button() == MouseButton::Left;
     bool should_open_menu = &menu != m_current_menu && (is_hover_with_any_menu_open || is_mousedown_with_left_button);
 
-    if (should_open_menu) {
+    if (is_mousedown_with_left_button)
+        m_bar_open = !m_bar_open;
+
+    if (should_open_menu && m_bar_open) {
         if (m_current_menu == &menu)
             return;
         close_everyone();
@@ -158,11 +161,9 @@ void WSMenuManager::handle_menu_mouse_event(WSMenu& menu, const WSMouseEvent& ev
         refresh();
         return;
     }
-    if (event.type() == WSMouseEvent::MouseDown && event.button() == MouseButton::Left) {
+
+    if (!m_bar_open)
         close_everyone();
-        set_current_menu(nullptr);
-        return;
-    }
 }
 
 void WSMenuManager::set_needs_window_resize()
@@ -177,6 +178,7 @@ void WSMenuManager::close_everyone()
             menu->menu_window()->set_visible(false);
     }
     m_open_menu_stack.clear();
+    m_current_menu = nullptr;
     refresh();
 }
 
@@ -240,3 +242,9 @@ void WSMenuManager::set_current_menu(WSMenu* menu, bool is_submenu)
         m_open_menu_stack.append(menu->make_weak_ptr());
     }
 }
+
+void WSMenuManager::close_bar()
+{
+    close_everyone();
+    m_bar_open = false;
+}

+ 3 - 1
Servers/WindowServer/WSMenuManager.h

@@ -26,6 +26,7 @@ public:
     WSMenu* current_menu() { return m_current_menu.ptr(); }
     void set_current_menu(WSMenu*, bool is_submenu = false);
 
+    void close_bar();
     void close_everyone();
     void close_everyone_not_in_lineage(WSMenu&);
     void close_menu_and_descendants(WSMenu&);
@@ -49,5 +50,6 @@ private:
     WeakPtr<WSMenu> m_current_menu;
     Vector<WeakPtr<WSMenu>> m_open_menu_stack;
 
-    bool m_needs_window_resize;
+    bool m_needs_window_resize { false };
+    bool m_bar_open { false };
 };

+ 1 - 1
Servers/WindowServer/WSWindowManager.cpp

@@ -731,7 +731,7 @@ void WSWindowManager::process_mouse_event(WSMouseEvent& event, WSWindow*& hovere
             if (topmost_menu->hovered_item())
                 topmost_menu->clear_hovered_item();
             if (event.type() == WSEvent::MouseDown || event.type() == WSEvent::MouseUp)
-                m_menu_manager.close_everyone();
+                m_menu_manager.close_bar();
             if (event.type() == WSEvent::MouseMove) {
                 for (auto& menu : m_menu_manager.open_menu_stack()) {
                     if (!menu)