Before this change, "background-clip: text" was implemented by saving a
Vector<Gfx::Path> of all glyphs needed to paint a mask for the
background. The issue with this approach was that once glyphs were
extracted into vector paths, the glyph rasterization cache could no
longer be utilized.
With this change, all text required for mask painting is saved in a
nested display list and rasterized as a regular text.
With this change, instead of recording a display list item for each
instance of a repeated background, a new DrawRepeatedImmutableBitmap
type is used. This allows the painter to use optimized repeated image
painting and, when the GPU backend is used, avoid re-uploading the image
texture for each repetition.
Some screenshot tests are affected, but there are no visible
regressions.
https://null.com/games/chainstaff works a lof faster with this change.
The :host family of pseudo class selectors select the shadow host
element when matching against a rule from within the element's shadow
tree.
This is a bit convoluted due to the fact that the document-level
StyleComputer keeps track of *all* style rules, and not just the
document-level ones.
In the future, we should refactor style storage so that shadow roots
have their own style scope, and we can simplify a lot of this.
This fixes an issue where :host(foo) would parse as if "foo" was the
on the right side of a descendant combinator.
Not testable yet, but will be in the next commit.
This change removes wrappers inherited from Gfx::Typeface for WOFF and
WOFF2 fonts. The only purpose they served is owning of ttf ByteBuffer
produced by decoding a WOFF/WOFF2 font. Now new FontData class is
responsible for holding ByteBuffer when a font is constructed from
non-externally owned memory.
When loading a canned version of reddit.com, we end up parsing many many
shadow tree style sheets of roughly ~170 KiB text each.
None of them have '\r' or '\f', yet we spend 2-3 ms for each sheet just
looping over and reconstructing the text to see if we need to normalize
any newlines.
This patch makes the common case faster in two ways:
- We use TextCodec::Decoder::to_utf8() instead of process()
This way, we do a one-shot fast validation and conversion to UTF-8,
instead of using the generic code-point-at-a-time callback API.
- We scan for '\r' and '\f' before filtering, and if neither is present,
we simply use the unfiltered string.
With these changes, we now spend 0 ms in the filtering function for the
vast majority of style sheets I've seen so far.
This is the expected behavior per the HTML spec. Fixes an issue where
styling these elements wouldn't have the expected effect unless you also
set the display property.
We already have a FlyString of its value from parsing, and most users
also want a FlyString from it, so let's use that instead of converting
backwards and forwards.
The two users that did want a String are:
- Quotes, which make sense as FlyString instead, so I've converted that.
- Animation names, which should probably be FlyString too, but the code
currently also allows for other kinds of StyleValue, and I don't want
to dive into this right now to figure out if that's needed or not.
Previously the entire slider track was colored.
Now only the lower part of the slider track (left side of the thumb) is
colored.
Chrome and Firefox do the same.
Typeface is a more widely used name for the data represented by
class previously named VectorFont.
Now:
- Typeface represents decoded font that is not ready for rendering
- ScaledFont represents the combination of typeface and size for
rendering
Apple Clang doesn't like this, rather than waiting for their version of
random-clang-commit-to-call-a-release to catch up with llvm trunk, just
work around the issue.
Fixes#186.
This adds a motion preference to the browser UI similar to the existing
ones for color scheme and contrast.
Both AppKit UI and Qt UI has this new preference.
The auto value is currently the same as NoPreference, follow-ups can
address wiring that up to the actual preference for the OS.
The values aren't that complex, so it doesn't make much sense to have a
dedicated generator for them. Parsing them manually also allows us to
have much more control over the produced values, so as a result of this
change, EasingStyleValue becomes much more ergonomic.