This patch adds a GShortcut class. Each GAction can have a GShortcut which
will cause the event loop to listen for that key combination app-globally
and activate the event in case it's pressed.
The shortcut will also be displayed when the action is added to a menu.
Use this to hook up Alt+Up with the "open parent directory" action in the
FileManager app. :^)
This is really cool! :^)
Apps currently refuse to start if the WindowServer isn't listening on the
socket in /wsportal. This makes sense, but I guess it would also be nice
to have some sort of "wait for server on startup" mode.
This has performance issues, and I'll work on those, but this stuff seems
to actually work and I'm very happy with that.
GMenu now has an "on_item_activation" callback that fires whenever one
of its items are activated. The menu item identifier is used to distinguish
between items.
Use this to implement font switching in Terminal. :^)
WSWindowManager::invalidate() had a bug where it would mark the entire screen
rect as dirty, but it wouldn't scheduled a deferred recompose.
This would cause any subsequent calls to invalidate(Rect) to be coalesced
with the pending compose, but the pending compose never happened.
I'm going with a global top-of-the-screen menu instead of per-window menus.
The basic idea is that menus will live in the WindowServer and clients can
create menus via WindowServer requests.