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WindowServer: Get rid of the WSWindow lock now that accesses are serial.

Andreas Kling 6 anos atrás
pai
commit
c4703bedea

+ 0 - 3
WindowServer/WSMenu.cpp

@@ -68,7 +68,6 @@ WSWindow& WSMenu::ensure_menu_window()
         }
 
         auto window = make<WSWindow>(*this);
-        WSWindowLocker locker(*window);
         window->set_rect(0, 0, width(), height());
         m_menu_window = move(window);
         draw();
@@ -79,7 +78,6 @@ WSWindow& WSMenu::ensure_menu_window()
 void WSMenu::draw()
 {
     ASSERT(menu_window());
-    WSWindowLocker locker(*menu_window());
     ASSERT(menu_window()->backing());
     Painter painter(*menu_window()->backing());
 
@@ -105,7 +103,6 @@ void WSMenu::draw()
 
 void WSMenu::on_window_message(WSMessage& message)
 {
-    WSWindowLocker locker(*menu_window());
     ASSERT(menu_window());
     if (message.type() == WSMessage::MouseMove) {
         auto* item = item_at(static_cast<WSMouseEvent&>(message).position());

+ 17 - 26
WindowServer/WSWindow.cpp

@@ -5,16 +5,14 @@
 #include <WindowServer/WSClientConnection.h>
 
 WSWindow::WSWindow(WSMenu& menu)
-    : m_lock("WSWindow (menu)")
-    , m_type(WSWindowType::Menu)
+    : m_type(WSWindowType::Menu)
     , m_menu(&menu)
 {
     WSWindowManager::the().add_window(*this);
 }
 
 WSWindow::WSWindow(int client_id, int window_id)
-    : m_lock("WSWindow (normal)")
-    , m_client_id(client_id)
+    : m_client_id(client_id)
     , m_type(WSWindowType::Normal)
     , m_window_id(window_id)
 {
@@ -28,35 +26,28 @@ WSWindow::~WSWindow()
 
 void WSWindow::set_title(String&& title)
 {
-    {
-        WSWindowLocker locker(*this);
-        if (m_title == title)
-            return;
-        m_title = move(title);
-    }
-
+    if (m_title == title)
+        return;
+    m_title = move(title);
     WSWindowManager::the().notify_title_changed(*this);
 }
 
 void WSWindow::set_rect(const Rect& rect)
 {
     Rect old_rect;
-    {
-        WSWindowLocker locker(*this);
-        auto* client = WSClientConnection::from_client_id(m_client_id);
-        if (!client && !m_menu)
-            return;
-        if (m_rect == rect)
-            return;
-        old_rect = m_rect;
-        m_rect = rect;
-        if (!m_backing || old_rect.size() != rect.size()) {
-            if (m_menu)
-                m_backing = GraphicsBitmap::create_kernel_only(m_rect.size());
-            else if (client)
-                m_backing = client->create_bitmap(m_rect.size());
+    auto* client = WSClientConnection::from_client_id(m_client_id);
+    if (!client && !m_menu)
+        return;
+    if (m_rect == rect)
+        return;
+    old_rect = m_rect;
+    m_rect = rect;
+    if (!m_backing || old_rect.size() != rect.size()) {
+        if (m_menu)
+            m_backing = GraphicsBitmap::create_kernel_only(m_rect.size());
+        else if (client)
+            m_backing = client->create_bitmap(m_rect.size());
 
-        }
     }
     WSWindowManager::the().notify_rect_changed(*this, old_rect, rect);
 }

+ 0 - 13
WindowServer/WSWindow.h

@@ -4,15 +4,12 @@
 #include <SharedGraphics/GraphicsBitmap.h>
 #include <AK/AKString.h>
 #include <AK/InlineLinkedList.h>
-#include <AK/Lock.h>
-#include <AK/Badge.h>
 #include "WSMessageReceiver.h"
 #include <WindowServer/WSWindowType.h>
 
 class WSMenu;
 
 class WSWindow final : public WSMessageReceiver, public InlineLinkedListNode<WSWindow> {
-    friend class WSWindowLocker;
 public:
     WSWindow(int client_id, int window_id);
     explicit WSWindow(WSMenu&);
@@ -66,7 +63,6 @@ public:
     WSWindow* m_prev { nullptr };
 
 private:
-    Lock m_lock;
     int m_client_id { 0 };
     String m_title;
     Rect m_rect;
@@ -80,12 +76,3 @@ private:
     RetainPtr<GraphicsBitmap> m_backing;
     int m_window_id { -1 };
 };
-
-class WSWindowLocker {
-public:
-    WSWindowLocker(WSWindow& window) : m_locker(window.m_lock) { }
-    ~WSWindowLocker() { }
-private:
-    Locker m_locker;
-};
-

+ 0 - 1
WindowServer/WSWindowManager.cpp

@@ -633,7 +633,6 @@ void WSWindowManager::compose()
     }
 
     for_each_visible_window_from_back_to_front([&] (WSWindow& window) {
-        WSWindowLocker locker(window);
         RetainPtr<GraphicsBitmap> backing = window.backing();
         if (!backing)
             return IterationDecision::Continue;