CharacterData nodes and their subclasses (most commonly Text) don't have
style, as style is specific to Elements. So there's no need to mark them
for a style update when their content is programmatically changed.
This commit introduces a WEB_SET_PROTOTYPE_FOR_INTERFACE macro that
caches the interface name in a local static FlyString. This means that
we only pay for FlyString-from-literal lookup once per browser lifetime
instead of every time the interface is instantiated.
We were previously assuming that the input offsets and lengths were all
in raw byte offsets into a UTF-8 string. While internally our String
representation may be in UTF-8 from the external world it is seen as
UTF-16, with code unit offsets passed through, and used as the returned
length.
Beforehand, the included test included in this commit would crash
ladybird (and otherwise return wrong values).
The implementation here is very inefficient, I am sure there is a
much smarter way to write it so that we would not need a conversion
from UTF-8 to a UTF-16 string (and then back again).
Fixes: #20971
With this change, we now have ~1200 CellAllocators across both LibJS and
LibWeb in a normal WebContent instance.
This gives us a minimum heap size of 4.7 MiB in the scenario where we
only have one cell allocated per type. Of course, in practice there will
be many more of each type, so the effective overhead is quite a bit
smaller than that in practice.
I left a few types unconverted to this mechanism because I got tired of
doing this. :^)
The existing implementation has some pre-existing issues where it is
incorrectly assumes that byte offsets are given through the IDL instead
of UTF-16 code units. While making these changes, leave some FIXMEs for
that.
Closer matching spec text, as well as pre-existing use in
CharacterData::substring_data. This helps in porting of this file over
to new String which has no length member function.
By deferring allocation of StaticNodeList objects until we know somebody
actually wants the MutationRecord, we avoid a *lot* of allocation work.
This shaves several seconds off of loading https://tc39.es/ecma262/
At least one other engine (WebKit) skips creating mutation records if
nobody is interested, so even if this is observable somehow, we would
at least match the behavior of a major engine.
Note that as of this commit, there aren't any such throwers, and the
call site in Heap::allocate will drop exceptions on the floor. This
commit only serves to change the declaration of the overrides, make sure
they return an empty value, and to propagate OOM errors frm their base
initialize invocations.
This needs to happen before prototype/constructor intitialization can be
made lazy. Otherwise, GC could run during the C++ constructor and try to
collect the object currently being created.
This will make it easier to support both string types at the same time
while we convert code, and tracking down remaining uses.
One big exception is Value::to_string() in LibJS, where the name is
dictated by the ToString AO.
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
These classes only needed Window to get at its realm. Pass a realm
directly to construct DOM and WebIDL classes.
This change importantly removes the guarantee that a Document will
always have a non-null Window object. Only Documents created by a
BrowsingContext will have a non-null Window object. Documents created by
for example, DocumentFragment, will not have a Window (soon).
This incremental commit leaves some workarounds in place to keep other
parts of the code building.
This is a monster patch that turns all EventTargets into GC-allocated
PlatformObjects. Their C++ wrapper classes are removed, and the LibJS
garbage collector is now responsible for their lifetimes.
There's a fair amount of hacks and band-aids in this patch, and we'll
have a lot of cleanup to do after this.
Instead of doing layout synchronously whenever something changes,
we now use a basic event loop timer to defer and coalesce relayouts.
If you did something that requires a relayout of the page, make sure
to call Document::set_needs_layout() and it will get coalesced with all
the other layout updates.
There's lots of room for improvement here, but this already makes many
web pages significantly snappier. :^)
Also, note that this exposes a number of layout bugs where we have been
relying on multiple relayouts to calculate the correct dimensions for
things. Now that we only do a single layout in many cases, these kind of
problems are much more noticeable. That should also make them easier to
figure out and fix. :^)
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *