These changes are arbitrarily divided into multiple commits to make it
easier to find potentially introduced bugs with git bisect.Everything:
The modifications in this commit were automatically made using the
following command:
find . -name '*.cpp' -exec sed -i -E 's/dbg\(\) << ("[^"{]*");/dbgln\(\1\);/' {} \;
This makes window modality a bit more discoverable by indicating to the
user that the modal window must be closed before mouse interaction is
possible in the clicked window.
The compose() function is supposed to be fast since it can execute
60 times per second. Let's not do obviously avoidable things like
configuration value lookups in there. :^)
Problem:
- `(void)` simply casts the expression to void. This is understood to
indicate that it is ignored, but this is really a compiler trick to
get the compiler to not generate a warning.
Solution:
- Use the `[[maybe_unused]]` attribute to indicate the value is unused.
Note:
- Functions taking a `(void)` argument list have also been changed to
`()` because this is not needed and shows up in the same grep
command.
This adds the ability to specify cursor attributes as part of their
file names, which allows us to remove hard coded values like the hot
spot from the code. The attributes can be specified between the last
two dots of the file name. Each attribute begins with a character,
followed by one or more digits that specify a uint value.
Supported attributes:
x: The x-coordinate of the cursor hotspot
y: The y-coordinate of the cursor hotspot
f: The number of animated frames horizontally in the image
t: The number of milliseconds per frame
For example, the filename wait.f14t100.png specifies that the image
contains 14 frames that should be cycled through at a rate of 100ms.
The hotspot is not specified, so it defaults to the center.
The desktop can now be split up into halves (both vertical and
horizontal) and quarters by dragging a window into the corresponding
edge or corner.
This makes tiling behave more like you would expect from similiar
window managers.
This makes most operations thread safe, especially so that they
can safely be used in the Kernel. This includes obtaining a strong
reference from a weak reference, which now requires an explicit
call to WeakPtr::strong_ref(). Another major change is that
Weakable::make_weak_ref() may require the explicit target type.
Previously we used reinterpret_cast in WeakPtr, assuming that it
can be properly converted. But WeakPtr does not necessarily have
the knowledge to be able to do this. Instead, we now ask the class
itself to deliver a WeakPtr to the type that we want.
Also, WeakLink is no longer specific to a target type. The reason
for this is that we want to be able to safely convert e.g. WeakPtr<T>
to WeakPtr<U>, and before this we just reinterpret_cast the internal
WeakLink<T> to WeakLink<U>, which is a bold assumption that it would
actually produce the correct code. Instead, WeakLink now operates
on just a raw pointer and we only make those constructors/operators
available if we can verify that it can be safely cast.
In order to guarantee thread safety, we now use the least significant
bit in the pointer for locking purposes. This also means that only
properly aligned pointers can be used.
...instead of maybe bitmap + a single mime type and its corresponding data.
This allows drag&drop operations to hold multiple different kinds of
data, and the views/applications to choose between those.
For instance, Spreadsheet can keep the structure of the dragged cells,
and still provide text-only data to be passed to different unrelated editors.
When a resize_aspect_ratio is specified, and window will only be resized
to a multiple of that ratio. When resize_aspect_ratio is set, windows
cannot be tiled.
If a modal window is being minimized, it may not have its own
taskbar rectangle. In that case, try finding a parent in the
modal window stack that does have one, and use that for the
animation.
Rather than blitting and rendering each window every time, only
render what actually changed. And while doing so, only render
the portions that are visible on the screen. This avoids flickering
because flipping framebuffers isn't always perfectly in sync with
the code, so it's possible that the flip happens slightly delayed
and we can briefly see the next iteration having partially completed.
Also, avoid touching the mouse cursor unless it is in an area that
needs updating. This reduces flickering unless it is over an area
that is updated often. And because we no longer render the entire
screen, we'll save the contents below the cursor so that we can
hide it before touching that area.
Fixes#2981
This finally makes tooltips on menu applets the same as everywhere else!
Here's what went wrong:
WindowManager::process_mouse_event() receives a Window*&, determines the
hovered window and sets it accordingly. However there's a branch that
tests for menubar_rect().contains(event.position()) and returns early -
which resulted in hovered_window never being set to any MenuApplet
window, even hovered ones.
The hovered_window result is being used in WindowManager::event() and
passed to WindowManager::set_hovered_window(), which is responsible for
creating WindowLeft and WindowEntered events when the hovered window
changes, as a result of the mentioned chain of events this also never
happens for MenuApplet windows.
The WindowLeft event would the cause Window::handle_left_event() in
LibGUI to be called, which unsets the window's hovered widget, which
is necessary for the widget to receive a subsequent Enter event -
again, all of this never happened.
Now it's working as expected though, so we can start using tooltips on
menu applets :^)
In the case of an ongoing window drag/move/resize action
WindowManager::process_mouse_event() would return early, even before
delivering mouse events to windows with global cursor tracking enabled.
They would only continue to receive new mouse events once those actions
were completed.
Fixes#3116.
When maximizing a window that is blocked by a modal window, only
maximize the top window in the stack. However, if the stack is
minimized, restore all of them in addition.
Fixes#3074
This prevents windows from being opened directly on top of eachother,
and provides default behavior for when window position is not specified.
The new behavior is as follows:
- Windows that have been created without a set position are assigned one
by WindowServer.
- The assigned position is either offset from the last window that is
still in an assigned position, or a default position if no such window
is available.
Custom buttons can now be set using TitleButtonIcons under the
Paths group in themes. WindowFrame recognizes window-close.png,
window-minimize.png, window-maximize.png and window-restore.png
filenames.
* The parent information is necessary by the Taskbar to be able to
determine a modal window's parent
* Minimize and maximize modal window stacks together
This fixes a few problems with modal windows:
* If any child window, or any child window further down the
tree is considered modal, then all windows in that chain
are modal.
* When trying to activate a window blocked by a modal child
bring the entire stack of modal windows to the front and
activate the modal window.
* A window is modal if it has a parent and it's flagged as
modal, regardless of whether the ClientConnection has
created modal windows.
This technically supports diverging modal window trees as well,
where two modal windows share the same parent, allowing both to
be activated (including for input) but not the parent. And it
should also support modal window stacks of arbitrary depth.
This solves a problem where windows don't receive a WindowInputLeft
event when popup menus are opened. This prevented ComboBox being
closed when right clicking the application on the task bar.
Accessory windows are windows that, when activated, will activate
their parent and bring all other accessory windows of that parent
to the front of the window stack. Accessory windows can only be
active input windows. The accessory window's parent is always the
active window regardless of whether it is also the active input
window.
In order to route input correctly, input is now sent to the active
input window, which can be any accessory window or their parent,
or any regular window.
This allows marking a MenuItem as a default action, e.g. in a
context menu for an action that reflects what e.g. a double click
would perform.
Also enhance the window menu to mark the close action as the
default, and when double clicked perform that action.
Fixes#1289
I saw this assertion fire once and I don't know how I made it happen,
but it seems fine for client-less windows to become active, they just
don't have a menubar to install.
fixes#2575
The extra ResizeEvent would be handled after on_rect_change, and would
reset the size of main_widget to what it was before the resize.
Bonus: Less unnecessary events.
Each window now has an associated progress integer that can be updated
via the SetWindowProgress IPC call.
This can be used by clients to indicate the progress of ongoing tasks.
Any number in the range 0 through 100 indicate a progress percentage.
Any other number means "no progress"