This feature was problematic for several reasons:
- Tracking *all* the user activity seems like a privacy nightmare.
- LibGUI actually only supports one globally tracking widget per window,
even if no window is necessary, or if multiple callbacks are desired.
- Widgets can easily get confused whether an event is actually directed
at it, or is actually just the result of global tracking.
The third item caused an issue where right-clicking CatDog opened two
context menus instead of one.
Applets and windows would like to be able to know when the applet
area has been resized. For example, this happens asynchronously after
an applet has been resized, so we cannot then rely on the applet area
position synchronously after resizing. This adds a new message
applet_area_rect_changed and associated Event AppletAreaRectChange,
and the appropriate virtual functions.
This reverts commit cfc9ee6f16.
This change was wrong: The parent *does* lose hover when the mouse
cursor enters a child widget. Hover is not hierarchical, there is only a
hovered window and a hovered widget within that window.
This fixes an issue with GUI::TabWidget buttons appearing hovered
despite the mouse cursor not being over the buttons.
This reverts commit a5a32fbcce.
This change was wrong: it's fine for a child widget to receive an enter
event despite its parent never getting one. Only the widget directly
under the mouse cursor is considered hovered for enter/leave purposes.
You can now see the outline of GUI widgets when hovering them.
For example:
$ export GUI_HOVER_DEBUG=1
$ FileManager
Then move the mouse around in the file manager. :^)
If this is not ignored by default, then one can move the mouse fast
enough to skip hovering over a parent element and hover directly over
the child, causing the parent to never receive an Enter event.
Without this change, when the mouse starts hovering over a child widget,
the parent would receive a Leave event despite the parent widget not
losing mouse hover.
Widget::is_visible_for_timer_purposes needs to also consult with the
base implementation, which ultimately checks the owning Window's
visibility and occlusion state. Widget::is_visible merely determins
whether a widget should be visible or not, regardless of the window's
state.
Fixes#8825
Before this change, parent widgets such as Buttons or Labels
were stealing drop events their parents.
I noticed it during drag-n-dropping files into visualization widgets
in Sound Player (which takes practically the entire application size
and gave impression that drop events weren't supported in the app
at all).
LibGUI widgets fully contain their child widgets, so there's no pass
the paint event on to our children if we get a paint event that doesn't
intersect with our rect.
While Gfx::Painter was already dutifully clipping out any attempts at
painting, this avoids even more pointless work.
These properties allow GML files to specify a Gfx::ColorRole instead of
a color, so that the effective color of the Widget is resolved using the
system theme.
This allows WindowServer to use multiple framebuffer devices and
compose the desktop with any arbitrary layout. Currently, it is assumed
that it is configured contiguous and non-overlapping, but this should
eventually be enforced.
To make rendering efficient, each window now also tracks on which
screens it needs to be rendered. This way we don't have to iterate all
the windows for each screen but instead use the same rendering loop and
then only render to the screen (or screens) that the window actually
uses.
When setting a Widget->set_visible(false), if that Widget->has_focus()
it will continue to have focus, even though it's not visible to the user
anymore.
Now calling Widget->set_visible(false) will remove focus from the Widget
if it had focus, and the Window will give focus back to the Widget
that had it previously, if there was one.
This also moves Widget::load_from_json into Core::Object as a virtual
function in order to allow loading non-widget objects in GML (e.g.
BoxLayout).
Co-authored-by: Gunnar Beutner <gbeutner@serenityos.org>
This commit unifies methods and method/param names between the above
classes, as well as adds [[nodiscard]] and ALWAYS_INLINE where
appropriate. It also renamed the various move_by methods to
translate_by, as that more closely matches the transformation
terminology.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
Having to rely on GUI::Desktop's on_rect_change is quite limiting and a
bit awkward (continuing to use it would mean having to setup the
callback in every application using a webview) - we need a better way of
letting widgets know of a screen rect change automatically.
The specific use case will be IPWV/OOPWV which need to keep track of the
screen rect and notify the WebContent service of any change (which on
its own deliberately can't interact with WindowServer at all).
It'll also be useful for notification windows and the taskbar, which
currently both rely on the GUI::Desktop callback but will now be able to
listen and react to the event themselves.
Since applet windows live in the applet area window, the AppletManager
has to keep track of which applet is hovered and send the appropriate
enter/leave events to the applet windows.
This makes applet tooltips work again. :^)
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)
Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.
We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.