Commit graph

77 commits

Author SHA1 Message Date
Jesse Buhagiar
bf294612a7 LibGL: Implement glLightf{v} and fix gl.h prototype
This implements the `glLightf{v}` family of functions used to set
lighting parameters per light in the GL. It also fixes an incorrect
prototype for the user exposed version of `glLightf{v}` in which
`params` was not marked as `const`.
2022-01-12 13:36:56 +01:00
Jelle Raaijmakers
29bbf56286 LibGL+LibSoftGPU: Implement viewport support
This implements the `glViewport` API call, the coordinate
transformation and the `GL_VIEWPORT` context parameter.
2022-01-09 20:22:32 +01:00
Stephan Unverwerth
941e9d9922 LibSoftGPU: Move alpha test into separate function 2022-01-09 16:21:13 +03:30
Stephan Unverwerth
68a1727547 LibSoftGPU: Move alpha blend factor setup out of triangle rasterization
Since the alpha blend configuration should not change between most calls
of draw_primitives it makes no sense to reinitialize the blend factors
for every rasterized triangle.
The alpha blend factors are now set up whenever the device config
changes. The blend factors are stored in struct AlphaBlendFactors.
2022-01-09 16:21:13 +03:30
Stephan Unverwerth
b4a18eaaf0 LibSoftGPU: Make rasterization and shading member functions of Device
This adds member functions Device::rasterize_triangle() and
Device::shade_fragments(). They were free standing functions/lambdas
previously which led to a lot of parameters being passed around.
2022-01-09 16:21:13 +03:30
Stephan Unverwerth
b7c0c32f24 LibSoftGPU: Add option to render a debug overlay
This displays statistics regarding frame timings and number of pixels
rendered.

Timings are based on the time between draw_debug_overlay() invocations.
This measures actual number of frames presented to the user vs. wall
clock time so this also includes everything the app might do besides
rendering.

Triangles are counted after clipping. This number might actually be
higher than the number of triangles coming from LibGL.

Pixels are counted after the initial scissor and coverage test. Pixels
rejected here are not counted. Shaded pixels is the percentage of all
pixels that made it to the shading stage. Blended pixels is the
percentage of shaded pixels that were alpha blended to the color buffer.

Overdraw measures how many pixels were shaded vs. how many pixels the
render target has. e.g. a 640x480 render target has 307200 pixels. If
exactly that many pixels are shaded the overdraw number will read 0%.
614400 shaded pixels will read as an overdraw of 100%.

Sampler calls is simply the number of times sampler.sample_2d() was
called.
2022-01-01 15:09:21 +01:00
Stephan Unverwerth
fe36edf6ae LibSoftGPU: Put all constexpr config options into Config.h 2022-01-01 15:09:21 +01:00
Jelle Raaijmakers
c19632128c LibGL+LibSoftGPU: Implement texture coordinate generation
Texture coordinate generation is the concept of automatically
generating vertex texture coordinates instead of using the provided
coordinates (i.e. `glTexCoord`).

This commit implements support for:

* The `GL_TEXTURE_GEN_Q/R/S/T` capabilities
* The `GL_OBJECT_LINEAR`, `GL_EYE_LINEAR`, `GL_SPHERE_MAP`,
  `GL_REFLECTION_MAP` and `GL_NORMAL_MAP` modes
* Object and eye plane coefficients (write-only at the moment)

This changeset allows Tux Racer to render its terrain :^)
2021-12-30 14:24:29 +01:00
Jelle Raaijmakers
fef7f7159c LibGL+LibSoftGPU: Implement eye, clip, NDC and window coordinates
This follows the OpenGL 1.5 spec much more closely. We need to store
the eye coordinates especially, since they are used in texture
coordinate generation and fog fragment depth calculation.
2021-12-30 14:24:29 +01:00
Jelle Raaijmakers
fd4d6b0031 LibSoftGPU: Set obvious FP values for depth_min/max 2021-12-30 14:24:29 +01:00
Jelle Raaijmakers
3a5f69b6f3 LibGL+LibSoftGPU: Implement normalization of normals
* LibGL now supports the `GL_NORMALIZE` capability
* LibSoftGPU transforms and normalizes the vertices' normals

Normals are heavily used in texture coordinate generation, to be
implemented in a future commit.
2021-12-30 14:24:29 +01:00
Stephan Unverwerth
39995548e4 LibGL+LibSoftGPU: Add method to query device info
This adds a method `info()` to SoftGPU that returns the name of the
hardware vendor and device name, as well as the number of texture untis.

LibGL uses the returned texture unit count to initialize its internal
texture unit array.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth
1a758d7bf2 LibSoftGPU: Move enums into separate file 2021-12-24 05:10:28 -08:00
Stephan Unverwerth
f7c40b25ac LibSoftGPU: Remove GLenum used for selecting rendered primitive type
This removes the last reference to LibGL from LibSoftGPU. The GLenum
has been replaced by our own enum.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth
de0069188f LibSoftGPU: Remove OpenGL type for polygon mode
Replaces the GLenum used to setup polygon mode in RasterizerOptions with
our own enum.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth
f4d29bf665 LibSoftGPU: Remove OpenGL type for fog mode
Replaces the GLenum used to set up the fog mode in RasterizerOptions
with out own enum.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth
74ed7713fa LibSoftGPU: Remove OpenGL type for depth test func
Replaces the GLenum used in the RasterizerConfig for selecting the depth
test function with out own enum.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth
33e601800c LibSoftGPU: Remove OpenGL type for draw buffer selection
Replaces the GLenum used in RasterizerConfig to select the draw buffer
with a simple boolean that disabled color output when the draw buffer
is set to GL_NONE on the OpenGL side.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth
1904be0370 LibSoftGPU: Remove OpenGL type for culled side selection
Replaces the GLenum in RasterizerConfig, that selects the triangle sides
to be culled, with two booleans.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth
24c76741e8 LibSoftGPU: Remove OpenGL type for front face selection
Replaces the GLenum used for selecting the frontface in the rasterizer
config with out own enum.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth
c720cd00db LibSoftGPU: Remove OpenGL type for alpha blend factors
Replaces the GLenum used for configuring alpha blend factors in the
SoftGPU device with out own enum.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth
40bd73bdef LibSoftGPU: Remove OpenGL type for alpha test func
Replaces the OpenGL enum used for setting the alpha test func in
RasterizerOptions with out own enum.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth
7d49015403 LibSoftGPU: Remove simple OpenGL types from RasterizerConfig
Replace GLfloat and GLboolean types in RasterizerConfig with their c++
native equivalent.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth
d8c17c8838 LibGL+LibSoftGPU: Use device samplers for rendering
We now sample textures from the device owned image samplers.
Passing of enabled texture units has been simplified by only passing a
list of texture unit indices.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth
2a72d14336 LibSoftGPU: Make samplers part of device
This adds a sampler array to the device implementation and adds a method
`set_sampler_config` to configure samplers.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth
b8bb72abbe LibSoftGPU: Add device method for creating images 2021-12-24 05:10:28 -08:00
Stephan Unverwerth
a9e27b9a0f LibSoftGPU: Rename class SoftwareRasterizer to Device
This class does everything related to rendering now. It is the software
implementation of a full GPU device.
2021-12-24 05:10:28 -08:00
Renamed from Userland/Libraries/LibSoftGPU/SoftwareRasterizer.h (Browse further)