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LibSoftGPU: Add device method for creating images

Stephan Unverwerth 3 years ago
parent
commit
b8bb72abbe

+ 1 - 0
Userland/Libraries/LibSoftGPU/CMakeLists.txt

@@ -3,6 +3,7 @@ set(SOURCES
     DepthBuffer.cpp
     Device.cpp
     Image.cpp
+    Sampler.cpp
 )
 
 serenity_lib(LibSoftGPU softgpu)

+ 11 - 0
Userland/Libraries/LibSoftGPU/Device.cpp

@@ -801,4 +801,15 @@ float Device::get_depthbuffer_value(int x, int y)
     return m_depth_buffer->scanline(y)[x];
 }
 
+NonnullRefPtr<Image> Device::create_image(ImageFormat format, unsigned width, unsigned height, unsigned depth, unsigned levels, unsigned layers)
+{
+    VERIFY(width > 0);
+    VERIFY(height > 0);
+    VERIFY(depth > 0);
+    VERIFY(levels > 0);
+    VERIFY(layers > 0);
+
+    return adopt_ref(*new Image(format, width, height, depth, levels, layers));
+}
+
 }

+ 5 - 0
Userland/Libraries/LibSoftGPU/Device.h

@@ -7,6 +7,7 @@
 #pragma once
 
 #include <AK/Array.h>
+#include <AK/NonnullRefPtr.h>
 #include <AK/OwnPtr.h>
 #include <LibGL/GL/gl.h>
 #include <LibGL/Tex/Texture2D.h>
@@ -17,6 +18,8 @@
 #include <LibGfx/Vector4.h>
 #include <LibSoftGPU/Clipper.h>
 #include <LibSoftGPU/DepthBuffer.h>
+#include <LibSoftGPU/Image.h>
+#include <LibSoftGPU/ImageFormat.h>
 #include <LibSoftGPU/Triangle.h>
 #include <LibSoftGPU/Vertex.h>
 
@@ -74,6 +77,8 @@ public:
     Gfx::RGBA32 get_backbuffer_pixel(int x, int y);
     float get_depthbuffer_value(int x, int y);
 
+    NonnullRefPtr<Image> create_image(ImageFormat, unsigned width, unsigned height, unsigned depth, unsigned levels, unsigned layers);
+
 private:
     void submit_triangle(Triangle const& triangle, GL::TextureUnit::BoundList const& bound_texture_units);
 

+ 119 - 0
Userland/Libraries/LibSoftGPU/Sampler.cpp

@@ -0,0 +1,119 @@
+/*
+ * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
+ *
+ * SPDX-License-Identifier: BSD-2-Clause
+ */
+
+#include <LibSoftGPU/Image.h>
+#include <LibSoftGPU/Sampler.h>
+#include <math.h>
+
+namespace SoftGPU {
+
+constexpr static float fracf(float value)
+{
+    return value - floorf(value);
+}
+
+constexpr static float wrap_repeat(float value)
+{
+    return fracf(value);
+}
+
+static constexpr float wrap_clamp(float value)
+{
+    return clamp(value, 0.0f, 1.0f);
+}
+
+static constexpr float wrap_clamp_to_edge(float value, unsigned num_texels)
+{
+    float const clamp_limit = 1.f / (2 * num_texels);
+    return clamp(value, clamp_limit, 1.0f - clamp_limit);
+}
+
+static constexpr float wrap_mirrored_repeat(float value, unsigned num_texels)
+{
+    float integer = floorf(value);
+    float frac = value - integer;
+    bool iseven = fmodf(integer, 2.0f) == 0.0f;
+    return wrap_clamp_to_edge(iseven ? frac : 1 - frac, num_texels);
+}
+
+constexpr static float wrap(float value, TextureWrapMode mode, unsigned num_texels)
+{
+    switch (mode) {
+    case TextureWrapMode::Repeat:
+        return wrap_repeat(value);
+    case TextureWrapMode::MirroredRepeat:
+        return wrap_mirrored_repeat(value, num_texels);
+    case TextureWrapMode::Clamp:
+        return wrap_clamp(value);
+    case TextureWrapMode::ClampToBorder:
+    case TextureWrapMode::ClampToEdge:
+        return wrap_clamp_to_edge(value, num_texels);
+    default:
+        VERIFY_NOT_REACHED();
+    }
+}
+
+FloatVector4 Sampler::sample_2d(FloatVector2 const& uv) const
+{
+    if (m_config.bound_image.is_null())
+        return { 0, 0, 0, 1 };
+
+    auto const& image = *m_config.bound_image;
+
+    unsigned const layer = 0;
+    // FIXME: calculate actual mipmap level  to use
+    unsigned const level = 0;
+
+    unsigned width = image.level_width(level);
+    unsigned height = image.level_height(level);
+
+    float s = wrap(uv.x(), m_config.texture_wrap_u, width);
+    float t = wrap(uv.y(), m_config.texture_wrap_v, height);
+
+    float u = s * width;
+    float v = t * height;
+
+    if (m_config.texture_mag_filter == TextureFilter::Nearest) {
+        unsigned i = min(static_cast<unsigned>(u), width - 1);
+        unsigned j = min(static_cast<unsigned>(v), height - 1);
+        return image.texel(layer, level, i, j, 0);
+    }
+
+    int i0 = m_config.texture_wrap_u == TextureWrapMode::Repeat ? static_cast<unsigned>(floorf(u - 0.5f)) % width : floorf(u - 0.5f);
+    int j0 = m_config.texture_wrap_v == TextureWrapMode::Repeat ? static_cast<unsigned>(floorf(v - 0.5f)) % height : floorf(v - 0.5f);
+
+    int i1 = m_config.texture_wrap_u == TextureWrapMode::Repeat ? (i0 + 1) % width : i0 + 1;
+    int j1 = m_config.texture_wrap_v == TextureWrapMode::Repeat ? (j0 + 1) % height : j0 + 1;
+
+    FloatVector4 t0, t1, t2, t3;
+
+    if (m_config.texture_wrap_u == TextureWrapMode::Repeat && m_config.texture_wrap_v == TextureWrapMode::Repeat) {
+        t0 = image.texel(layer, level, i0, j0, 0);
+        t1 = image.texel(layer, level, i1, j0, 0);
+        t2 = image.texel(layer, level, i0, j1, 0);
+        t3 = image.texel(layer, level, i1, j1, 0);
+    } else {
+        int w = static_cast<int>(width);
+        int h = static_cast<int>(height);
+        t0 = (i0 < 0 || i0 >= w || j0 < 0 || j0 >= h) ? m_config.border_color : image.texel(layer, level, i0, j0, 0);
+        t1 = (i1 < 0 || i1 >= w || j0 < 0 || j0 >= h) ? m_config.border_color : image.texel(layer, level, i1, j0, 0);
+        t2 = (i0 < 0 || i0 >= w || j1 < 0 || j1 >= h) ? m_config.border_color : image.texel(layer, level, i0, j1, 0);
+        t3 = (i1 < 0 || i1 >= w || j1 < 0 || j1 >= h) ? m_config.border_color : image.texel(layer, level, i1, j1, 0);
+    }
+
+    float alpha = fracf(u - 0.5f);
+    float beta = fracf(v - 0.5f);
+
+    float one_minus_alpha = 1 - alpha;
+    float one_minus_beta = 1 - beta;
+
+    auto lerp_0 = t0 * one_minus_alpha + t1 * alpha;
+    auto lerp_1 = t2 * one_minus_alpha + t3 * alpha;
+
+    return lerp_0 * one_minus_beta + lerp_1 * beta;
+}
+
+}

+ 56 - 0
Userland/Libraries/LibSoftGPU/Sampler.h

@@ -0,0 +1,56 @@
+/*
+ * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
+ *
+ * SPDX-License-Identifier: BSD-2-Clause
+ */
+
+#pragma once
+
+#include <AK/RefPtr.h>
+#include <LibGfx/Vector2.h>
+#include <LibGfx/Vector4.h>
+#include <LibSoftGPU/Image.h>
+
+namespace SoftGPU {
+
+enum class TextureFilter {
+    Nearest,
+    Linear,
+};
+
+enum class MipMapFilter {
+    None,
+    Nearest,
+    Linear,
+};
+
+enum class TextureWrapMode {
+    Repeat,
+    MirroredRepeat,
+    Clamp,
+    ClampToBorder,
+    ClampToEdge,
+};
+
+struct SamplerConfig final {
+    RefPtr<Image> bound_image;
+    MipMapFilter mipmap_filter { MipMapFilter::Nearest };
+    TextureFilter texture_mag_filter { TextureFilter::Linear };
+    TextureFilter texture_min_filter { TextureFilter::Linear };
+    TextureWrapMode texture_wrap_u { TextureWrapMode::Repeat };
+    TextureWrapMode texture_wrap_v { TextureWrapMode::Repeat };
+    TextureWrapMode texture_wrap_w { TextureWrapMode::Repeat };
+    FloatVector4 border_color { 0, 0, 0, 1 };
+};
+
+class Sampler final {
+public:
+    FloatVector4 sample_2d(FloatVector2 const& uv) const;
+
+    void set_config(SamplerConfig const& config) { m_config = config; }
+
+private:
+    SamplerConfig m_config;
+};
+
+}