This will make it easier to support both string types at the same time
while we convert code, and tracking down remaining uses.
One big exception is Value::to_string() in LibJS, where the name is
dictated by the ToString AO.
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
Most of the 64-bit instructions default to 32-bit operands and select
64-bit using REX.W prefixes. Because of that instead of defining new
instruction formats, this reuses the 32-bit formats and changes them
to take the REX prefixes into account when necessary.
Additionally this removes, adds or modifies the instruction
descriptors in the 64-bit table, where they are different from 32-bit.
Using 'disasm' these changes seem to cover pretty much all of our
64-bit binaries (except for AVX) :^)
Note that UserspaceEmulator will need to account for these prefixed
versions in its 32-bit instruction handlers before being usable on
x86-64.
Doesn't use them in libc headers so that those don't have to pull in
AK/Platform.h.
AK_COMPILER_GCC is set _only_ for gcc, not for clang too. (__GNUC__ is
defined in clang builds as well.) Using AK_COMPILER_GCC simplifies
things some.
AK_COMPILER_CLANG isn't as much of a win, other than that it's
consistent with AK_COMPILER_GCC.
This prevents us from needing a sv suffix, and potentially reduces the
need to run generic code for a single character (as contains,
starts_with, ends_with etc. for a char will be just a length and
equality check).
No functional changes.
Each of these strings would previously rely on StringView's char const*
constructor overload, which would call __builtin_strlen on the string.
Since we now have operator ""sv, we can replace these with much simpler
versions. This opens the door to being able to remove
StringView(char const*).
No functional changes.
This mainly does two things,
1. Removes spaces after commas
2. Elides "0x" and leading zeros in most contexts
Remaining differences are:
1. objdump always has memory size annotations
We lack these and probably have some annotations wrong
2. Boolean check names
We use jump-zero, while objdump uses jump-equal for example
3. We sometimes add "00 00" symbols, which objdump elides
4. We always demangle (This is a good thing)
5. We always resolve relocations (This is a good thing)
6. We seem to detect some symbols differently/incorrectly
This allows disassembly of binaries with SSE2 instructions in them.
SSE2 also extends all MMX instructions without affecting the mnemonic,
therefore these are just directed to the same function for now.
The UserspaceEmulator does not know this as of
this commit.
Problem:
- `static` variables consume memory and sometimes are less
optimizable.
- `static const` variables can be `constexpr`, usually.
- `static` function-local variables require an initialization check
every time the function is run.
Solution:
- If a global `static` variable is only used in a single function then
move it into the function and make it non-`static` and `constexpr`.
- Make all global `static` variables `constexpr` instead of `const`.
- Change function-local `static const[expr]` variables to be just
`constexpr`.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)
Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.
We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.