Commit graph

23 commits

Author SHA1 Message Date
Jelle Raaijmakers
1c32d93a12 LibSoftGPU: Call floor_int_range only once in sample_2d_lod
We were invoking `frac_int_range` twice to get the `alpha` and `beta`
values to interpolate between 4 texels, but these call into
`floor_int_range` again. Let's not repeat the work.
2022-10-19 22:22:58 +02:00
Jelle Raaijmakers
1774fde37c LibSoftGPU: Drop texel Z coordinate from Sampler
We only support 2D indexing into textures at the moment, so don't
perform any work trying to support the Z coordinate.
2022-10-19 22:22:58 +02:00
Jelle Raaijmakers
8ff7c52cf4 LibSoftGPU: Return a const& texel in Image to prevent copying
On every texel access, some floating point instructions involved in
copying 4 floats popped up. Let `Image::texel() const` return a
`FloatVector4 const&` to prevent these operations.

This results in a ~7% FPS increase in GLQuake on my machine.
2022-09-14 17:17:36 +02:00
Jelle Raaijmakers
eda1ffba73 LibGL: Implement GL_TEXTURE_LOD_BIAS for texture objects 2022-09-13 20:20:03 +02:00
Jelle Raaijmakers
1540c56e6c LibGL+LibGPU+LibSoftGPU: Implement GL_GENERATE_MIPMAP
We can now generate texture mipmaps on the fly if the client requests
it. This fixes the missing textures in our PrBoom+ port.
2022-09-11 22:37:07 +01:00
Jelle Raaijmakers
dda5987684 LibGL+LibGPU+LibSoftGPU: Remove concept of layer in favor of depth
Looking at how Khronos defines layers:

  https://www.khronos.org/opengl/wiki/Array_Texture

We both have 3D textures and layers of 2D textures, which can both be
encoded in our existing `Typed3DBuffer` as depth. Since we support
depth already in the GPU API, remove layer everywhere.

Also pass in `Texture2D::LOG2_MAX_TEXTURE_SIZE` as the maximum number
of mipmap levels, so we do not allocate 999 levels on each Image
instantiation.
2022-09-11 22:37:07 +01:00
Jelle Raaijmakers
1d36bfdac1 LibGL+LibSoftGPU: Implement fixed pipeline support for GL_COMBINE
`GL_COMBINE` is basically a fixed function calculator to perform simple
arithmetics on configurable fragment sources. This patch implements a
number of texture env parameters with support for the RGBA internal
format.
2022-09-11 22:37:07 +01:00
Jelle Raaijmakers
759ef82e75 LibSoftGPU: Convert width and height to f32x4 just once
We were passing along a `u32x4` only for it to be converted to `f32x4`
as soon as we'd use it.
2022-09-11 22:37:07 +01:00
Jelle Raaijmakers
b62dba6bbf LibSoftGPU: Remove unused alias truncate_int_range 2022-09-11 22:37:07 +01:00
Stephan Unverwerth
4a99875582 LibGL+LibGPU+LibSoftGPU: Add virtual base class for Images
This introduces a new device independent base class for Images in LibGPU
that also keeps track of the device from which it was created in order
to prevent assigning images across devices.
2022-04-06 11:32:24 +02:00
Stephan Unverwerth
e7450fa940 LibGL+LibGPU+LibSoftGPU: Move SamplerConfig to LibGPU 2022-04-06 11:32:24 +02:00
Jelle Raaijmakers
ae88c642c6 LibSoftGPU: Test for 1.f equality in determining the scale factor
We are still not doing the right thing here, but using `<=` instead of
`<` at least gets rid of artifacts in Grim Fandango.
2022-03-27 09:19:43 -07:00
Jelle Raaijmakers
3ece3f3ed1 LibSoftGPU: Remove a lot of [ui]32x4 casts in Sampler 2022-03-08 15:32:35 +01:00
Stephan Unverwerth
8165346ae4 LibSoftGPU: Choose correct texture filter based on scale factor
Previously the test determining whether to use texture maginifaction or
texture minification was reversed. This commit fixes the test and also
provides an early out of the sampler in case of texture magnification
since magnification does not make use of mipmaps.
2022-03-08 00:49:31 +02:00
Stephan Unverwerth
7a19d0b4f9 LibSoftGPU: Add mipmap selection to sampler class 2022-03-03 13:50:25 +01:00
Stephan Unverwerth
6f261d0362 LibSoftGPU: Use bitwise and instead of modulus operator for POT textures
Where possible the sampler will wrap texture coordinates using a bitwise
and instead of a modulus. This speeds up the calculation quite a bit.
2022-01-09 16:21:13 +03:30
Stephan Unverwerth
034dc480d2 LibSoftGPU: Vectorize texture sampling and shading 2022-01-09 16:21:13 +03:30
Jelle Raaijmakers
a362a95912 LibSoftGPU: Shift U/V coordinates just once in Sampler 2022-01-04 17:48:28 +00:00
Jelle Raaijmakers
bca1b9f475 LibSoftGPU: Use AK::mix instead of manual interpolation 2022-01-04 17:48:28 +00:00
Stephan Unverwerth
fe36edf6ae LibSoftGPU: Put all constexpr config options into Config.h 2022-01-01 15:09:21 +01:00
Jesse Buhagiar
ca093f442c LibSoftGPU: Mark wrap_clamp as [[maybe_unused]]
This was breaking the fuzzer build becaues the function is not used
if the `CLAMP_DEPRECATED_BEHAVIOR` constexpr is not `true` during
compile time.
2021-12-27 15:08:19 +02:00
Jelle Raaijmakers
f856f49edb LibSoftGPU: Clamp to edge instead of border
According to the Khronos FAQ on texture edge sampling, the `GL_CLAMP`
option was never implemented in hardware and as such, it was
deprecated. A lot of applications and games depend on `GL_CLAMP` not
really meaning `GL_CLAMP` but `GL_CLAMP_TO_EDGE`, so we introduce an
option to toggle this behavior at compile-time.
2021-12-27 11:58:43 +01:00
Stephan Unverwerth
b8bb72abbe LibSoftGPU: Add device method for creating images 2021-12-24 05:10:28 -08:00