Commit graph

72 commits

Author SHA1 Message Date
thankyouverycool
aa94b944de LibGUI: Allow Windows to auto shrink
Previously Windows automatically grew to accomodate layout changes
when obeying minimum widget size but would not automatically shrink
if so desired. Setting auto shrink true now automatically resizes
windows to their effective_min_size() every time their minimum size
updates. This will be useful for making fixed size windows responsive
to layout and font changes in the future.
2023-04-15 15:24:50 +02:00
Lucas CHOLLET
baac824ee3 LibGUI: Make propagate_shortcuts handle different level of propagation
First, this patch renames the function
`propagate_shortcuts_up_to_application` to `propagate_shortcuts`.
Handling those levels, will allow us to differentiate shortcuts at
`Window` level and `Application` level. Which will be convenient to
handle dialog-specific shortcuts.
2023-03-25 21:42:53 +01:00
Andreas Kling
faa1a09042 LibGUI: Fix const-correctness issues 2023-02-21 00:54:04 +01:00
Jelle Raaijmakers
634d1e0197 LibGUI+WindowServer: Improve window resizing performance
The old `GUI::Window` resizing behavior created a new backing store for
each resize event (i.e. every visible window size). This caused a lot of
trashing and on my machine, caused up to 25% of CPU time spent in
creating new backing stores.

The new behavior is a bit more sensible:

  * If the window size is shrinking, the backing store is already large
    enough to contain the entire window - so we don't create a new one.

  * If the window size is growing, as soon as the backing store can no
    longer contain the window, it is inflated with a large margin (of an
    arbitrary chosen 64 pixels) in both directions to accommodate some
    leeway in resizing before an even larger backing store is required.

  * When the user stops resizing the window, the backing store is
    resized to the exact dimensions of the window.

For me, this brings the CPU time for creating backing stores down to 0%.
2023-01-17 18:16:02 +01:00
Sam Atkins
0c24522635 LibGUI+Everywhere: Use fallible Window::set_main_widget() everywhere :^)
Rip that bandaid off!

This does the following, in one big, awkward jump:
- Replace all uses of `set_main_widget<Foo>()` with the `try` version.
- Remove `set_main_widget<Foo>()`.
- Rename the `try` version to just be `set_main_widget` because it's now
  the only one.

The majority of places that call `set_main_widget<Foo>()` are inside
constructors, so this unfortunately gives us a big batch of new
`release_value_but_fixme_should_propagate_errors()` calls.
2023-01-06 13:36:02 -07:00
MacDue
27fae78335 Meta+Userland: Pass Gfx::IntSize by value
Just two ints like Gfx::IntPoint.
2022-12-07 11:48:27 +01:00
MacDue
7be0b27dd3 Meta+Userland: Pass Gfx::IntPoint by value
This is just two ints or 8 bytes or the size of the reference on
x86_64 or AArch64.
2022-12-07 11:48:27 +01:00
Linus Groh
6e19ab2bbc AK+Everywhere: Rename String to DeprecatedString
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
2022-12-06 08:54:33 +01:00
thankyouverycool
24d299c9c8 LibGUI+WindowServer+Applets+Taskbar: Remove active input concepts
and the CaptureInput mode. They are a source of unneeded complexity
in WindowServer and have proven prone to regressions, so this patch
replaces them with a simple input preemption scheme using Popups.

Popup windows now have ergonomics similar to menus: When open,
a popup preempts all mouse and key events for the entire window
stack; however, they are fragile and will close after WindowServer
swallows the first event outside them. This is similar to how combo
box windows and popups work in the classic Windows DE and has the
added benefit of letting the user click anywhere to dismiss a popup
without having to worry about unwanted interactions with other
widgets.
2022-11-19 16:04:42 +01:00
thankyouverycool
3027cf7e99 LibGUI+WindowServer: Remove InputPreemptor concept
This functionality will be superceded by WindowType:Popups
2022-11-19 16:04:42 +01:00
thankyouverycool
5d567565a4 LibGUI+WindowServer: Replace WindowInput{Enter,Leave} Events
with WindowInput{Preempted,Restored} Events and allow Widgets to save
the state of their focus preemption. As of now, only Popups will
preempt input and trigger these events.
2022-11-19 16:04:42 +01:00
thankyouverycool
1718a40ac7 LibGUI+WindowServer: Add WindowType:Autocomplete and helpers 2022-11-19 16:04:42 +01:00
thankyouverycool
c88d77361c LibGUI: Allow adding previously constructed menus to Menubar 2022-11-19 11:04:11 +01:00
Zaggy1024
967dfa7956 LibGUI: Handle Action keyboard shortcuts in Widget keydown
Widgets can now prevent shortcut Actions from being called, which
allows text input keydown handlers to override single key shortcuts.
2022-11-14 16:08:11 +00:00
Timothy Flynn
0d5209cee6 LibGUI+WindowServer: Allow programatically minimizing windows
The backend methods in WindowServer already exist. This just adds the
IPC plumbing to connect those methods to GUI::Window.
2022-11-02 15:41:19 +00:00
demostanis
28c1d7011f LibGUI: Remove Window::set_blocks_command_palette()
Since the logic to open the command palette is now in the form of an
action, its keybinding is only bound when the window active. Thus, when
a combo box or the emoji input dialog is active, the window isn't, and
the command palette doesn't show up, without requiring special checks.
2022-10-25 10:21:18 +01:00
demostanis
63a18aa89e LibGUI+WindowServer: Add Window::set_always_on_top() 2022-10-13 12:37:54 +01:00
Mart G
8202beeb2b WindowServer+LibGUI: Shrink window edge resize hot-spots
The hot-spots for resizing a window by dragging its corner are now
limited to a small area around the actual corner instead of an area with
1/3rd the length or width of the window.

The hot-spots to resize a window while holding a modifier key and the
right mouse button are unchanged.
2022-10-11 17:48:48 +02:00
thankyouverycool
f8e65d24cf LibGUI: Allow blocking CommandPalette/EmojiInput on a per Window basis
Instead of having to negate every focusable widget or textbox, let
windows override all their widgets. These two Dialogs now block
themselves and each other.
2022-09-09 11:27:38 -04:00
faxe1008
d91469ebb1 LibGUI: CommandPalette: Fix key event capture for actions
This patch fixes an issue for applications that contain actions without
a modifier (e.g. PixelPaint). Previously when pressing any key bound to
an action while the CommandPalette was visible the action was forwarded
to the parent instead of the CommandPalette.
2022-09-09 15:15:09 +02:00
thankyouverycool
463aff827e LibGUI+WindowServer: Notify Windows on input preemption
Previously Menus set themselves as active input solely to make
sure CaptureInput modals would close, but this is a functional
half-truth. Menus don't actually use the active input role; they
preempt normal Windows during event handling instead.

Now the active input window is notified on preemption and Menus
can remain outside the active input concept. This lets us make
more granular choices about modal behavior. For now, the only
thing clients care about is menu preemption on popup.

Fixes windows which close on changes to active input closing
on their own context menus.
2022-09-08 23:21:54 +01:00
thankyouverycool
4c7f95e2f8 LibGUI+WindowServer+Apps: Replace Accessory Windows
with the CaptureInput WindowMode. This mode will serve the same
function as accessories: redirecting input while allowing parent
windows to remain active.
2022-08-25 13:28:50 +02:00
thankyouverycool
589572cfa4 LibGUI+WindowServer: Introduce WindowModes
Previously, Windows only understood blocking modality: Windows were
either modal, i.e., in a blocking state, or not. Windows could also
be set as Accessories or ToolWindows, attributes which technically
applied modes to their parents but were implemented ad hoc. This patch
redefines these modal effects as WindowModes and sets up some helpers.
This will let us simplify a lot of modal logic in the upcoming patches
and make it easier to build new modal effects in the future.

Windows can now set 1 of 5 modes before reification:
-Modeless:	No modal effect; begins a new modal chain
-Passive:	Window joins its modal chain but has no effect
-RenderAbove:	Window renders above its parent
-CaptureInput:	Window captures the active input role from its parent
-Blocking:	Window blocks all interaction with its modal chain

States like fullscreen and tiling are dynamic and don't alter behavior
in modal chains, so they aren't included.
2022-08-25 13:28:50 +02:00
thankyouverycool
46d6347035 LibGUI+WindowServer: Initialize minimum window size to zero
And remove unnecessary workarounds to the old limit of {50, 50} and
the cautious but arbitrary limit of {1, 1} for other WindowTypes.
Null rects are already the default when calculating minimum window
size and are the least restrictive but valid value.

Also returns early during minimum size calculations for frameless
windows, and verifies against negative minimum sizes and failure to
disable widget min size before setting a minimum window size. Layout
automatically overrides this setting each relayout otherwise.
2022-08-25 13:28:50 +02:00
FrHun
80ea141ffe LibGUI: Calculate Window min_size on show 2022-07-04 11:15:40 +02:00
FrHun
5d25956790 LibGUI: Add ability to calculate min_size of Window from content widget 2022-06-29 19:11:13 +01:00
Geordie Hall
737c1c86dc LibGUI: Search for actions with a Shortcut instead of for KeyEvent
Instead of having widget/window/application create a shortcut from a
KeyEvent within their find methods, we'll just pass them a Shortcut
so that the "where to search" logic doesn't need to be duplicated
for different Shortcut types.

It also lets us handle invalid Shortcut rejection at a higher level,
with most things letting the caller be responsible for not searching
for actions with an invalid shortcut.
2022-05-30 00:13:27 +01:00
Andreas Kling
1a38ab0ca1 WindowServer+LibGUI: Notify windows when their maximized state changes
Previously, GUI::Window::is_maximized() had to make a synchronous IPC
request to WindowServer in order to find out if the window was indeed
maximized.

This patch removes the need for synchronous IPC by instead pushing the
maximization state to clients when it changes.

The motivation for this change was that GUI::Statusbar was checking
if the containing window was maximized in its resize_event(), causing
all windows with a statusbar to block on sync IPC *during* resize.
Browser would typically block for ~15 milliseconds here every time
on my machine, continuously during live resize.
2022-04-05 17:45:07 +02:00
Idan Horowitz
086969277e Everywhere: Run clang-format 2022-04-01 21:24:45 +01:00
Itamar
935d023967 Userland: Rename WindowServerConnection=>ConnectionToWindowServer
This was done with CLion's automatic rename feature.
2022-02-25 22:35:12 +01:00
Jelle Raaijmakers
48eecaad64 LibGUI: Remove Window background color
The `m_background_color` field was not used anywhere. Both `Terminal`
and the `ColorPicker` widget invoked `set_background_color()` to no
avail.
2022-01-31 00:38:15 +01:00
networkException
f49948cc48 LibGUI: Collect menu and submenu actions for CommandPalette
We now not only collect actions that are children of windows but also
all actions that are part of a window's menus and submenus :^)
2022-01-30 15:24:35 +01:00
thankyouverycool
aefe3ef539 LibGUI: Allow Windows to set a default return key widget
The default return key widget takes precendence when dispatching
return key events with the exception of focused buttons.
2022-01-26 23:19:54 +01:00
bugreport0
6c049ea4c4 LibGUI+WindowServer: Flash menubar menu when using a keyboard shortcut
Briefly flash the menubar menu containing the keyboard shortcut action
to give the user immediate visual feedback on their interaction with the
system.
2022-01-09 00:54:46 +01:00
Andreas Kling
dc47fce2d9 LibGUI: Add GUI::Window::try_set_main_widget<T>(...)
This is a fallible variant of set_main_widget<T>() that returns ErrorOr.
2021-11-24 13:52:01 +01:00
Andreas Kling
bde9c2bc65 LibGUI: Add GUI::Window::try_add_menu()
This is a fallible variant of add_menu() that returns ErrorOr.
2021-11-24 13:52:01 +01:00
Marco Cutecchia
116bb4888f LibGUI: Support using a bitmap as override cursor 2021-10-31 12:37:49 +01:00
Andreas Kling
24651f854c LibGUI: Add Widget::repaint() to force an immediate repaint
In most situations, Widget::update() is preferable, since that allows us
to coalesce repaints and avoid redundant work, reducing system load.

However, there are some cases where you really want a paint to happen
right away, to make sure that the user has a chance to see a short-lived
visual state.
2021-10-23 17:53:11 +02:00
Timothy Flynn
176155c695 LibGUI+WindowServer: Add option to hide a widow's close button
This allows windows to be closed only programatically, and not from e.g.
the user clicking the X button on the window frame.
2021-10-21 14:45:30 +01:00
Karol Kosek
d91f194ddd LibGUI: Remember the maximized value if a window hasn't been created yet
d0fb511d75 set the maximized window value
in the File Manager before a window was created, which resulted in crash
everytime you tried to open the program that was closed while it was
maximized. ugh

Here we do more-or-less what GUI::Window::set_rect() does, except we
don't add it to the WindowServer::create_window() IPC call.
That's because the Window Server knows nothing about menus at this
point and just assumes they don't need to be visible.
So if we try to maximize the window then, it could be slightly taller
and a titlebar could be hidden.

So even though it looks how it looks like, it does work and it doesn't
show in the startup size, as described in the mentioned commit (the call
is put a few lines before the initial update()). :^)
2021-10-17 21:39:54 +02:00
Ben Wiederhake
c6e56612f5 LibGUI+WindowServer: Remove now-obsolete cursor tracking feature
This feature was problematic for several reasons:
- Tracking *all* the user activity seems like a privacy nightmare.
- LibGUI actually only supports one globally tracking widget per window,
  even if no window is necessary, or if multiple callbacks are desired.
- Widgets can easily get confused whether an event is actually directed
  at it, or is actually just the result of global tracking.

The third item caused an issue where right-clicking CatDog opened two
context menus instead of one.
2021-09-08 10:53:49 +02:00
Joe Bentley
9df79a77da WindowServer: Add message to notify clients of applet area resize
Applets and windows would like to be able to know when the applet
area has been resized. For example, this happens asynchronously after
an applet has been resized, so we cannot then rely on the applet area
position synchronously after resizing. This adds a new message
applet_area_rect_changed and associated Event AppletAreaRectChange,
and the appropriate virtual functions.
2021-08-31 16:49:22 +02:00
Karol Kosek
ac21c6625d LibGUI: Add on_active_window_change function object to the Window class 2021-08-05 11:43:12 +02:00
sin-ack
611370e7dc LibGUI, WindowServer: Greatly simplify menubar logic
Currently, any number of menubars can be plugged in and out of a window.
This is unnecessary complexity, since we only need one menubar on a
window. This commit removes most of the logic for dynamically attaching
and detaching menubars and makes one menubar always available. The
menubar is only considered existent if it has at least a single menu in
it (in other words, an empty menubar will not be shown).

This commit additionally fixes a bug wherein menus added after a menubar
has been attached would not have their rects properly setup, and would
therefore appear glitched out on the top left corner of the menubar.
2021-08-02 00:39:15 +02:00
sin-ack
444ed56521 LibGUI: Add virtual handlers for WindowEntered and WindowLeft events
These can be useful if an application wants to react to the cursor
entering the window at any point, rather than just on a widget.
2021-07-26 21:14:39 +04:30
Andreas Kling
687a12d7fb Userland: Add GUI::Window::add_menu() and use it everywhere
Applications previously had to create a GUI::Menubar object, add menus
to it, and then call GUI::Window::set_menubar().

This patch introduces GUI::Window::add_menu() which creates the menubar
automatically and adds items to it. Application code becomes slightly
simpler as a result. :^)
2021-07-21 21:24:26 +02:00
LuK1337
b40d771512 LibGUI: Add FontsChanged event and deliver it to windows and widgets 2021-07-12 11:08:09 +02:00
Andreas Kling
c2dfa9d54c WindowServer+LibGUI: Add a way to force a window to have a drop shadow 2021-07-04 23:15:17 +02:00
Tom
4392da970a WindowServer: Add initial support for rendering on multiple screens
This allows WindowServer to use multiple framebuffer devices and
compose the desktop with any arbitrary layout. Currently, it is assumed
that it is configured contiguous and non-overlapping, but this should
eventually be enforced.

To make rendering efficient, each window now also tracks on which
screens it needs to be rendered. This way we don't have to iterate all
the windows for each screen but instead use the same rendering loop and
then only render to the screen (or screens) that the window actually
uses.
2021-06-20 14:57:26 +02:00
Marcus Nilsson
2f7dc29ab7 LibGUI/WindowServer: Add set_maximized IPC call
Add an IPC call to enable the client to manually maximize it's own
window.
2021-06-09 22:58:10 +02:00