Commit graph

29 commits

Author SHA1 Message Date
Aliaksandr Kalenik
865e651a7d LibJS: Merge CallFrame into ExecutionContext
Before this change both ExecutionContext and CallFrame were created
before executing function/module/script with a couple exceptions:
- executable created for default function argument evaluation has to
  run in function's execution context.
- `execute_ast_node()` where executable compiled for ASTNode has to be
  executed in running execution context.

This change moves all members previously owned by CallFrame into
ExecutionContext, and makes two exceptions where an executable that does
not have a corresponding execution context saves and restores registers
before running.

Now, all execution state lives in a single entity, which makes it a bit
easier to reason about and opens opportunities for optimizations, such
as moving registers and local variables into a single array.
2024-05-02 07:26:13 +02:00
Andreas Kling
3fc0333ee6 LibJS: Put Bytecode::CallFrame + register slots in a single allocation
The number of registers in a call frame never changes, so we can
allocate it at the end of the CallFrame object and save ourselves the
cost of allocating separate Vector storage for every call frame.
2023-11-29 09:48:18 +01:00
Andreas Kling
3dc5f467a8 LibJS: Always allocate ExecutionContext objects on the malloc heap
Instead of allocating these in a mixture of ways, we now always put
them on the malloc heap, and keep an intrusive linked list of them
that we can iterate for GC marking purposes.
2023-11-29 09:48:18 +01:00
Andreas Kling
3c74dc9f4d LibJS: Segregate GC-allocated objects by type
This patch adds two macros to declare per-type allocators:

- JS_DECLARE_ALLOCATOR(TypeName)
- JS_DEFINE_ALLOCATOR(TypeName)

When used, they add a type-specific CellAllocator that the Heap will
delegate allocation requests to.

The result of this is that GC objects of the same type always end up
within the same HeapBlock, drastically reducing the ability to perform
type confusion attacks.

It also improves HeapBlock utilization, since each block now has cells
sized exactly to the type used within that block. (Previously we only
had a handful of block sizes available, and most GC allocations ended
up with a large amount of slack in their tails.)

There is a small performance hit from this, but I'm sure we can make
up for it elsewhere.

Note that the old size-based allocators still exist, and we fall back
to them for any type that doesn't have its own CellAllocator.
2023-11-19 12:10:31 +01:00
Andreas Kling
6de22ec789 LibJS/Bytecode: Rename RegisterWindow to CallFrame
This is a better name for what it actually represents.
2023-07-21 14:14:00 +02:00
Timothy Flynn
566a8dfd93 LibJS: Allow GeneratorObject to be subclassed
In the Iterator Helpers proposal, we must create a generator object with
additional internal slots and behavior differences.

GeneratorObject is currently implemented assuming it wraps around an
ECMAScriptFunctionObject with generated bytecode. In this proposal, we
instead have "Abstract Closure" blocks. So this marks the `execute`
method as virtual, to allow the future subclass to essentially just
invoke those closures.

We will also require mutable access to the [[GeneratorState]] internal
slot.
2023-07-16 23:56:55 +01:00
Timothy Flynn
60adeb11c9 LibJS: Convert GeneratorObject's [[GeneratorBrand]] to a StringView
This optional parameter is not currently set by any caller, but will be
for the Iterator Helpers proposal. In all specs, this parameter is a
static string, so we can just use a StringView rather than allocating a
(Deprecated)String on each invocation.

This also changes this optional parameter to be passed by const-ref, as
it does not need to be copied.
2023-07-16 23:56:55 +01:00
Timothy Flynn
f8cb4f9686 LibJS: Remove GeneratorObject::initialize() override
This was missing its Base invocation. But since this override is not
doing anything anyways, just remove it.
2023-07-16 23:56:55 +01:00
Matthew Olsson
7c0c1c8f49 LibJS+LibWeb: Wrap raw JS::Cell*/& fields in GCPtr/NonnullGCPtr 2023-03-15 08:48:49 +01:00
Timothy Flynn
2692db8699 LibJS+Everywhere: Allow Cell::initialize overrides to throw OOM errors
Note that as of this commit, there aren't any such throwers, and the
call site in Heap::allocate will drop exceptions on the floor. This
commit only serves to change the declaration of the overrides, make sure
they return an empty value, and to propagate OOM errors frm their base
initialize invocations.
2023-01-29 00:02:45 +00:00
Linus Groh
83de01043f LibJS: Convert GeneratorObject::create() to NonnullGCPtr 2022-12-14 09:59:45 +00:00
Linus Groh
6e19ab2bbc AK+Everywhere: Rename String to DeprecatedString
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
2022-12-06 08:54:33 +01:00
Luke Wilde
5bc3371226 LibJS: Perform received abrupt generator completions in the generator
Previously, throw and return completions would not be executed inside
the generator. This is incorrect, as throw and return need to perform
unwinds which can potentially execute more code inside the generator,
such as finally blocks.

This is done by also passing the completion type alongside the passed
in value. The continuation block will immediately extract and type and
value and perform the appropriate operation for the given type.

For normal completions, this is continuing as normal.
For throw completions, it will perform `throw <value>`.
For return completions, it will perform `return <value>`, which is a
`Yield return` in this case due to being inside a generator.

This also refactors GeneratorObject to properly send across the
completion type and value to the generator inside of trying to operate
on the completions itself.

This is a prerequisite for yield*, as it performs special iterator
operations when receiving a throw/return completion and does not
complete the generator like the regular yield would.

There's still more work to be done to make GeneratorObject::execute
be closer to the spec. It's mostly a restructuring of the existing
GeneratorObject::next_impl.
2022-11-26 12:55:59 +01:00
Andreas Kling
35c9aa7c05 LibJS: Hide all the constructors!
Now that the GC allocator is able to invoke Cell subclass constructors
directly via friendship, we no longer need to keep them public. :^)
2022-08-29 03:24:54 +02:00
Linus Groh
56b2ae5ac0 LibJS: Replace GlobalObject with VM in remaining AOs [Part 19/19] 2022-08-23 13:58:30 +01:00
Linus Groh
b99cc7d050 LibJS+LibWeb: Replace GlobalObject with Realm in create() functions
This is a continuation of the previous two commits.

As allocating a JS cell already primarily involves a realm instead of a
global object, and we'll need to pass one to the allocate() function
itself eventually (it's bridged via the global object right now), the
create() functions need to receive a realm as well.
The plan is for this to be the highest-level function that actually
receives a realm and passes it around, AOs on an even higher level will
use the "current realm" concept via VM::current_realm() as that's what
the spec assumes; passing around realms (or global objects, for that
matter) on higher AO levels is pointless and unlike for allocating
individual objects, which may happen outside of regular JS execution, we
don't need control over the specific realm that is being used there.
2022-08-23 13:58:30 +01:00
Linus Groh
5dd5896588 LibJS+LibWeb: Replace GlobalObject with Realm in initialize() functions
This is a continuation of the previous commit.

Calling initialize() is the first thing that's done after allocating a
cell on the JS heap - and in the common case of allocating an object,
that's where properties are assigned and intrinsics occasionally
accessed.
Since those are supposed to live on the realm eventually, this is
another step into that direction.
2022-08-23 13:58:30 +01:00
Linus Groh
ecd163bdf1 LibJS+LibWeb: Replace GlobalObject with Realm in object constructors
No functional changes - we can still very easily get to the global
object via `Realm::global_object()`. This is in preparation of moving
the intrinsics to the realm and no longer having to pass a global
object when allocating any object.
In a few (now, and many more in subsequent commits) places we get a
realm using `GlobalObject::associated_realm()`, this is intended to be
temporary. For example, create() functions will later receive the same
treatment and are passed a realm instead of a global object.
2022-08-23 13:58:30 +01:00
Lenny Maiorani
d00b79568f Libraries: Use default constructors/destructors in LibJS
https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#cother-other-default-operation-rules

"The compiler is more likely to get the default semantics right and
you cannot implement these functions better than the compiler."
2022-03-16 16:19:40 +00:00
Ali Mohammad Pur
1bbfaf8627 LibJS: More properly implement scoping rules in bytecode codegen
Now we emit CreateVariable and SetVariable with the appropriate
initialization/environment modes, much closer to the spec.
This makes a whole lot of things like let/const variables, function
and variable hoisting and some other things work :^)
2022-02-13 14:41:33 +00:00
Ali Mohammad Pur
3b0bf05fa5 LibJS: Implement async functions as generator functions in BC mode
This applies a simple transformation, and adds a simple wrapper that
translates the generator interface to the async function interface.
2021-11-12 13:01:59 +00:00
Idan Horowitz
91881be4b0 LibJS: Convert GeneratorObject to ThrowCompletionOr 2021-11-09 20:32:51 +02:00
Linus Groh
e37cf73300 LibJS: Rename OrdinaryFunctionObject to ECMAScriptFunctionObject
The old name is the result of the perhaps somewhat confusingly named
abstract operation OrdinaryFunctionCreate(), which creates an "ordinary
object" (https://tc39.es/ecma262/#ordinary-object) in contrast to an
"exotic object" (https://tc39.es/ecma262/#exotic-object).

However, the term "Ordinary Function" is not used anywhere in the spec,
instead the created object is referred to as an "ECMAScript Function
Object" (https://tc39.es/ecma262/#sec-ecmascript-function-objects), so
let's call it that.

The "ordinary" vs. "exotic" distinction is important because there are
also "Built-in Function Objects", which can be either implemented as
ordinary ECMAScript function objects, or as exotic objects (our
NativeFunction).

More work needs to be done to move a lot of infrastructure to
ECMAScriptFunctionObject in order to make FunctionObject nothing more
than an interface for objects that implement [[Call]] and optionally
[[Construct]].
2021-09-25 17:51:30 +02:00
Timothy Flynn
9e57ea71af LibJS: Convert GeneratorObject.prototype to be a PrototypeObject
The added #include in GeneratorObject.h is to resolve usage of
Bytecode::RegisterWindow.
2021-09-12 01:40:56 +02:00
Andreas Kling
44221756ab LibJS: Drop "Record" suffix from all the *Environment record classes
"Records" in the spec are basically C++ classes, so let's drop this
mouthful of a suffix.
2021-07-01 12:28:57 +02:00
Andreas Kling
c8270dbe2e LibJS: Rename ScriptFunction => OrdinaryFunctionObject
These are basically what the spec calls "ordinary function objects",
so let's have the name reflect that. :^)
2021-06-27 22:36:04 +02:00
Andreas Kling
6c6dbcfc36 LibJS: Rename Environment Records so they match the spec :^)
This patch makes the following name changes:

- ScopeObject => EnvironmentRecord
- LexicalEnvironment => DeclarativeEnvironmentRecord
- WithScope => ObjectEnvironmentRecord
2021-06-21 23:49:50 +02:00
Matthew Olsson
22b17219ff LibJS: Add the remaining generator objects
- %GeneratorFunction%
- %GeneratorFunction.prototype%
- %GeneratorFunction.prototype.prototype%
- %Generator%.prototype
2021-06-19 00:04:57 +01:00
Ali Mohammad Pur
3234697eca LibJS: Implement generator functions (only in bytecode mode) 2021-06-11 00:30:09 +02:00