Merging registers, constants and locals into single vector means:
- Better data locality
- No need to check type in Interpreter::get() and Interpreter::set()
which are very hot functions
Performance improvement is visible in almost all Octane and Kraken
tests.
By doing that all instructions required for instantiation are emitted
once in compilation and then reused for subsequent calls, instead of
running generic instantiation process for each call.
Instead of keeping bytecode as a set of disjoint basic blocks on the
malloc heap, bytecode is now a contiguous sequence of bytes(!)
The transformation happens at the end of Bytecode::Generator::generate()
and the only really hairy part is rerouting jump labels.
This required solving a few problems:
- The interpreter execution loop had to change quite a bit, since we
were storing BasicBlock pointers all over the place, and control
transfer was done by redirecting the interpreter's current block.
- Exception handlers & finalizers are now stored per-bytecode-range
in a side table in Executable.
- The interpreter now has a plain program counter instead of a stream
iterator. This actually makes error stack generation a bit nicer
since we just have to deal with a number instead of reaching into
the iterator.
This yields a 25% performance improvement on this microbenchmark:
for (let i = 0; i < 1_000_000; ++i) { }
But basically everything gets faster. :^)
Before this change both ExecutionContext and CallFrame were created
before executing function/module/script with a couple exceptions:
- executable created for default function argument evaluation has to
run in function's execution context.
- `execute_ast_node()` where executable compiled for ASTNode has to be
executed in running execution context.
This change moves all members previously owned by CallFrame into
ExecutionContext, and makes two exceptions where an executable that does
not have a corresponding execution context saves and restores registers
before running.
Now, all execution state lives in a single entity, which makes it a bit
easier to reason about and opens opportunities for optimizations, such
as moving registers and local variables into a single array.
Instead of allocating these in a mixture of ways, we now always put
them on the malloc heap, and keep an intrusive linked list of them
that we can iterate for GC marking purposes.
This required setting things up so that all function objects can plop
a PrimitiveString there instead of an AK string.
This is a step towards making ExecutionContext easier to allocate.
This works by adding source start/end offset to every bytecode
instruction. In the future we can make this more efficient by keeping
a map of bytecode ranges to source ranges in the Executable instead,
but let's just get traces working first.
Co-Authored-By: Andrew Kaster <akaster@serenityos.org>
This loosens the connection to the AST interpreter and will allow us to
generate SourceRanges for the Bytecode interpreter in the future as well
Moves UnrealizedSourceRanges from TracebackFrame to the JS namespace for
this
Now ExecutionContext has vector of values that will represent values
of local variables.
This vector is initialized in ECMAScriptFunctionObject::internal_call()
or ECMAScriptFunctionObject::internal_const() using number of local
variables provided to ECMAScriptFunctionObject by the parser.