Previously, each NodeState in a FormattingState was shared with the
parent FormattingState, but the HashMap of NodeState had to be copied
when making FormattingState copies.
This patch makes copying instant by keeping a pointer to the parent
FormattingState instead. When fetching immutable state via get(), we may
now return a reference to a NodeState owned by a parent FormattingState.
get_mutable() will copy any NodeState found in the ancestor chain before
making a brand new one.
This patch adds a bunch of Paintable subclasses, each corresponding to
the Layout::Node subclasses that had a paint() override. All painting
logic is moved from layout nodes into their corresponding paintables.
Paintables are now created by asking a Layout::Box to produce one:
static NonnullOwnPtr<Paintable> Layout::Box::create_paintable()
Note that inline nodes still have their painting logic. Since they
are not boxes, and all paintables have a corresponding box, we'll need
to come up with some other solution for them.
BlockContainer paint boxes are the only ones that have line boxes
associated, so let's not waste memory on line boxes in all the other
types of boxes.
This also adds Layout::Box::paint_box() and the more tightly typed
Layout::BlockContainer::paint_box() to get at the paint box from the
corresponding layout box.
The "paintable" state in Layout::Box was actually not safe to access
until after layout had been performed.
As a first step towards making this harder to mess up accidentally,
this patch moves painting information from Layout::Box to a new class:
Painting::Box. Every layout can have a corresponding paint box, and
it holds the final used metrics determined by layout.
The paint box is created and populated by FormattingState::commit().
I've also added DOM::Node::paint_box() as a convenient way to access
the paint box (if available) of a given DOM node.
Going forward, I believe this will allow us to better separate data
that belongs to layout vs painting, and also open up opportunities
for naturally invalidating caches in the paint box (since it's
reconstituted by every layout.)
Instead of making a full copy of every NodeState when cloning a
FormattingState, we make NodeState ref-counted and implement a basic
copy-on-write mechanism.
FormattingState::get_mutable() now makes a deep copy of the NodeState
when first accessed *if* it is shared with other FormattingStates.
This patch adds a map of Layout::Node to FormattingState::NodeState.
Instead of updating layout nodes incrementally as layout progresses
through the formatting contexts, all updates are now written to the
corresponding NodeState instead.
At the end of layout, FormattingState::commit() is called, which
transfers all the values from the NodeState objects to the Node.
This will soon allow us to perform completely non-destructive layouts
which don't affect the tree.
Note that there are many imperfections here, and still many places
where we assign to the NodeState, but later read directly from the Node
instead. I'm just committing at this stage to make subsequent diffs
easier to understand.