This was defined twice, despite being the very same thing:
- ClassElement::ClassFieldDefinition
- ECMAScriptFunctionObject::InstanceField
Move the former to a new header and use it everywhere. Also update the
define_field() AO to take a single field instead of separate name and
initializer arguments.
Resolves one FIXME where we can now pass a realm, and sets the length
correctly in a bunch of places that previously didn't.
Also reduces the number of "format function name string from arbitrary
PropertyKey" implementations, although two more remain present in the
AST (used with ECMAScriptFunctionObjects, which is a different beast).
This commit removes all exception related code:
Remove VM::exception(), VM::throw_exception() etc. Any leftover
throw_exception calls are moved to throw_completion.
The one method left is clear_exception() which is now a no-op. Most of
these calls are just to clear whatever exception might have been thrown
when handling a Completion. So to have a cleaner commit this will be
removed in a next commit.
It also removes the actual Exception and TemporaryClearException classes
since these are no longer used.
In any spot where the exception was actually used an attempt was made to
preserve that behavior. However since it is no longer tracked by the VM
we cannot access exceptions which were thrown in previous calls.
There are two such cases which might have different behavior:
- In Web::DOM::Document::interpreter() the on_call_stack_emptied hook
used to print any uncaught exception but this is now no longer
possible as the VM does not store uncaught exceptions.
- In js the code used to be interruptable by throwing an exception on
the VM. This is no longer possible but was already somewhat fragile
before as you could happen to throw an exception just before a VERIFY.
Instead of checking storage_has(), followed by storage_get(), we can do
storage_get() directly and avoid a redundant property lookup.
This exposed a bug in SimpleIndexedPropertyStorage::get() which would
previously succeed for array holes.
This is just factoring out step "9. Set O.[[Prototype]] to V." of
10.1.2 [[SetPrototypeOf]] into its own method so that we don't have to
use internal_set_prototype_of() for setting an object prototype in all
cases.
The way that transition avoidance (foo_without_transition) was
implemented led to shapes being unshareable and caused shape explosion
instead, precisely what we were trying to avoid.
This patch removes all the attempts to avoid transitioning shapes, and
instead *adds* transitions when changing an object's prototype.
This makes transitions flow naturally, and as a result we end up with
way fewer shape objects in real-world situations.
When we run out of big problems, we can get back to avoiding transitions
as an optimization, but for now, let's avoid ballooning our processes
with a unique shape for every object.