In the Spreadsheet app, selecting a cell and typing something (like
"1") would create an empty editing delegate, set "1" as its value and
immediately select the entire contents of the text box. If your goal
was to type "123", that "1" was selected and will be replaced by "23".
This changes the behavior of TableView to not select the editing
delegate's contents if its creation was a result of a keydown event.
Previously, moving the cursor over items in an item view would cause it
to repaint itself completely. Now we only repaint the two affected
items (the old hovered item and the new hovered item.)
Making use of the new FileSystemAccessServer we are able to use
unveil without restricting our ability to open and save files.
A file argument will be unveiled automatically however all other files
require user action via the FileSystemAccessServer to gain access.
This patch addresses the following issues:
- size resetting to 1 when switching from bitmap font size 10 to TTF
- size resetting to 1 when incrementing spinbox from 8 to 9
- selection mode not being set on m_size_list_view selection change
Window::set_maximized requires non-zero window id to be a valid call,
i.e. calling Window::show beforehand. A verify statement before the
server call can help developers by hinting correct usage.
* LibGUI: Verify m_window_id is not-zero in set_maximized
Window::set_maximized requires non-zero window id to be a valid call,
i.e. calling Window::show beforehand. A verify statement before the
server call can help developers by hinting correct usage.
* LibGUI: Paint background when the fullscreen window is transparent
The windows in the background are ignored when the window is fullscreen.
However, we still would like to see the background if that window is
transparent.
* Userland: Add ability to capture rectangular region in shot
A click and drag selectable, transparent, fullscreen window is
displayed with the command line argument -r for screenshots.
We already do this in most places, so the style should be consistent.
Also, Clang does not like it, as this could cause an unexpected compile
error if some statements are added to the default label or a new label
is added above it.
LibGUI widgets fully contain their child widgets, so there's no pass
the paint event on to our children if we get a paint event that doesn't
intersect with our rect.
While Gfx::Painter was already dutifully clipping out any attempts at
painting, this avoids even more pointless work.
The only remaining sync call from client to server is now the call
that switches a window's backing store. That one actually relies on
the synchronization to hand over ownership of the backing stores,
so it has to stay synchronous for now.
This also adds the ability to query how many virtual desktops are
set up, and for the Taskbar to be notified when the active virtual
desktop has changed.
This fixes#8204.
In the case that we just navigated up from a directory because it was
deleted, we can detect that easily by checking if the child directory
exists, and then remove the relevant breadcrumbs immediately.
However, it's harder to notice if a child directory for a breadcrumb
is deleted at another time. Previously, clicking that breadcrumb would
crash, but now we check to see if the directory it points to actually
exists. If it doesn't, we pop that breadcrumb and any after it, off
of the breadcrumbbar.
This may not be the ideal solution - maybe it should detect that the
directory is gone automatically - but it works and doesn't involve
managing additional directory watchers.
Both are used by FileManager in the next commit.
find_segment_with_data() was previously a single-use lambda in
FileManager, but making it a method of Breadcrumbbar means we can
re-use it more easily.
Previously, FileSystemModel would not notice if the directory it has
open (or a parent one) was deleted. Now, it scans for the closest
existing parent directory and opens that.
Also, deleted files and directories that are children of the open dir
now correctly refresh their parent node instead of their own node.
These properties allow GML files to specify a Gfx::ColorRole instead of
a color, so that the effective color of the Widget is resolved using the
system theme.
When calculating the horizonal size of a section in
`HeaderView::visible_section_range()`, the horizonal padding is now
correctly taken into account.
This fixes header missalignment issues in Spreadsheet, SystemMonitor
and maybe also the playlist tab of SoundPlayer
closes#8268
This changes the m_parts, m_dirname, m_basename, m_title and m_extension
member variables to StringViews onto the m_string String. It also
removes the m_is_absolute member in favour of computing if a path is
absolute in the is_absolute() getter. Due to this, the canonicalize()
method has been completely rewritten.
The parts() getter still returns a Vector<String>, although it is no
longer a const reference as m_parts is no longer a Vector<String>.
Rather, it is constructed from the StringViews in m_parts upon request.
The parts_view() getter has been added, which returns Vector<StringView>
const&. Most previous users of parts() have been changed to use
parts_view(), except where Strings are required.
Due to this change, it's is now no longer allow to create temporary
LexicalPath objects to call the dirname, basename, title, or extension
getters on them because the returned StringViews will point to possible
freed memory.
The LexicalPath instance methods dirname(), basename(), title() and
extension() will be changed to return StringView const& in a further
commit. Due to this, users creating temporary LexicalPath objects just
to call one of those getters will recieve a StringView const& pointing
to a possible freed buffer.
To avoid this, static methods for those APIs have been added, which will
return a String by value to avoid those problems. All cases where
temporary LexicalPath objects have been used as described above haven
been changed to use the static APIs.
This patch adds a PasswordBox. At the moment, it's simply a TextBox with
it's substitution code point set to '*', and the undo and redo actions
disabled.
This patch adds the member variable m_substitution_code_point to
GUI::TextEditor. If non-zero, all gylphs to be drawn will be substituted
with the specified code point. This is mainly needed to support a
PasswordBox.
While the primary use-case is for single-line editors, multi-line
editors are also supported.
To prevent repeated String construction, a m_substitution_string_data
members has been added, which is an OwnPtr<Vector<u32>>. This is used as
a UTF-32 string builder. The substitution_code_point_view method uses
that Vector to provide a Utf32View of the specified length.
This patch fixes a bug where double-clicking on a word in a TextEditor
with syntax highlighting would also select an additional character after
the word. This also simplifies the logic for double- and
triple-clicking.
This fixes the build by hiding the problem from the compiler, but it's
a useful change in and of itself anyway.
A malloc/free per every mouse event is pretty annoying, especially when
we can actually avoid it.
If something happens in response to on_change that causes the widget
to get unparented, creating a GUI::Painter will fail since it can't
find the window to paint into.
Since painting only cares about the syntax highlighting spans, what we
really want is to ensure that spans are up-to-date before we start
painting.
The problem was that rehighlighting and the on_change hook were bundled
together in an awkward lazy update mechanism. This patch fixes that by
decoupling rehighlighting and on_change. Rehighlighting is now lazy
and only happens when we handle either paint or mouse events. :^)
Fixes#8302.
To make Assistant useful we need a way to quickly trigger it. I've
added a new specialized event coming from the window server for when a
user is holding down 'Super' and hits 'Space'.
The Taskbar will be able to listen for this event and spawn a new
instance of the Assistant if it's not already running.
The launch_origin_rect parameter to create_window() specifies where on
screen the window was launched from. It's optional, but if you provide
it, the new window will have a short wireframe animation from the origin
to the initial window frame rect.
GUI::Window looks for the "__libgui_launch_origin_rect" environment
variable. Put your launch origin rect in there with the format
"<x>,<y>,<width>,<height>" and the first GUI::Window shown by the app
will use that as the launch origin rect.
Also it looks pretty neat, although I'm sure we can improve it. :^)