Instead we just use a specific constructor. With this set of
constructors using curly braces for constructing is highly recommended.
As then it will not do too many implicit conversions which could lead to
unexpected loss of data or calling the much slower double constructor.
Also to ensure we don't feed (Un)SignedBigInteger infinities we throw
RangeError earlier for Durations.
Instead of passing a GlobalObject everywhere, we will simply pass a VM,
from which we can get everything we need: common names, the current
realm, symbols, arguments, the heap, and a few other things.
In some places we already don't actually need a global object and just
do it for consistency - no more `auto& vm = global_object.vm();`!
This will eventually automatically fix the "wrong realm" issue we have
in some places where we (incorrectly) use the global object from the
allocating object, e.g. in call() / construct() implementations. When
only ever a VM is passed around, this issue can't happen :^)
I've decided to split this change into a series of patches that should
keep each commit down do a somewhat manageable size.
The Intl mathematical value is much like ECMA-262's mathematical value
in that it is meant to represent an arbitrarily precise number. The Intl
MV further allows positive/negative infinity, negative zero, and NaN.
This implementation is *not* arbitrarily precise. Rather, it is a
replacement for the use of Value within Intl.NumberFormat. The exact
syntax of the Intl MV is still being worked on, but abstracting this
away into its own class will allow hooking in the finalized Intl MV
more easily, and makes implementing Intl.NumberFormat.formatRange
easier.
Note the methods added here are essentially the same as the static
helpers in Intl/NumberFormat.cpp.