This modification introduces a new layer to the painting process. The
stacking context traversal no longer immediately calls the
Gfx::Painter methods. Instead, it writes serialized painting commands
into newly introduced RecordingPainter. Created list of commands is
executed later to produce resulting bitmap.
Producing painting command list will make it easier to add new
optimizations:
- It's simpler to check if the painting result is not visible in the
viewport at the command level rather than during stacking context
traversal.
- Run painting in a separate thread. The painting thread can process
serialized painting commands, while the main thread can work on the
next paintable tree and safely invalidate the previous one.
- As we consider GPU-accelerated painting support, it would be easier
to back each painting command rather than constructing an alternative
for the entire Gfx::Painter API.
With this change, elements that want to receive viewport rect updates
will need to register on document instead of the browsing context.
This change solves the problem where a browsing context for a document
is guaranteed to exist only while the document is active so browsing
context might not exit by the time DOM node that want to register is
constructed.
This is a part of preparation work before switching to navigables where
this issue becomes more visible.
This patch adds handling of the 'object-fit' CSS property to the
painting of HTML Image Elements.
This is achieved by first calculating the rect which the image would
need if it were to fully expand into open space and then adequately
cropping it to fit into the image's box.
scale-down is not supported for now.
This allows the painting subsystem to request a bitmap with the exact
size needed for painting, instead of being limited to "just give me a
bitmap" (which was perfectly enough for raster images, but not for
vector graphics).
We achieve this by adding a new Layout::ImageProvider class and having
both HTMLImageElement and HTMLObjectElement inherit from it.
The HTML spec is vague on how object image loading should work, which
is why this first pass is focusing on image elements.
Previously, Frames could set both these properties along with a
thickness to confusing effect: Most shapes of the same shadowing only
differentiated at a thickness >= 2, and some not at all. This led
to a lot of creative but ultimately superfluous choices in the code.
Instead let's streamline our options, automate thickness, and get
the right look without so much guesswork.
Plain shadowing has been consolidated into a single Plain style,
and 0 thickness can be had by setting style to NoFrame.
This simplifies the ownership model between DOM/layout/paint nodes
immensely by deferring to the garbage collector for figuring out what's
live and what's not.
This fixes a few sizing issues too. The page size is now correct in most
cases! \o/
We get to remove some of the `to_type<>()` shenanigans, though it
reappears in some other places.
This fixes the Serenity logo vanishing after scrolling on the 4th
birthday post.
The previous check did not account for any translation in the painter.
This now uses the painter's clip rect and translation to work out
if a rect is visible. It also makes use of `absolute_paint_rect()`
rather than `absolute_rect()` which can account for things like
box-shadows.
Instead of asking Gfx::FontDatabase for the "default font" and the
"default fixed-width font", we now proxy those requests out via
the Platform::FontPlugin. This will allow Ladybird to use other default
fonts as fallback.
This replaces the usage of `rounded_int_rect`, whose name did not
accurately reflect the rounding operation happening. For example, the
position of the rect was not rounded but floored, and the size was
pulled through `roundf` before casting to `int` which could result in
inadvertent flooring if the resulting floating point could not exactly
represent the rounded value.
This patch adds a bunch of Paintable subclasses, each corresponding to
the Layout::Node subclasses that had a paint() override. All painting
logic is moved from layout nodes into their corresponding paintables.
Paintables are now created by asking a Layout::Box to produce one:
static NonnullOwnPtr<Paintable> Layout::Box::create_paintable()
Note that inline nodes still have their painting logic. Since they
are not boxes, and all paintables have a corresponding box, we'll need
to come up with some other solution for them.