ladybird/Userland/Libraries/LibWeb/Painting/ImagePaintable.cpp
Aliaksandr Kalenik 063e66cae9 LibWeb: Introduce RecordingPainter to serialize painting commands
This modification introduces a new layer to the painting process. The
stacking context traversal no longer immediately calls the
Gfx::Painter methods. Instead, it writes serialized painting commands
into newly introduced RecordingPainter. Created list of commands is
executed later to produce resulting bitmap.

Producing painting command list will make it easier to add new
optimizations:
- It's simpler to check if the painting result is not visible in the
  viewport at the command level rather than during stacking context
  traversal.
- Run painting in a separate thread. The painting thread can process
  serialized painting commands, while the main thread can work on the
  next paintable tree and safely invalidate the previous one.
- As we consider GPU-accelerated painting support, it would be easier
  to back each painting command rather than constructing an alternative
  for the entire Gfx::Painter API.
2023-10-18 10:58:42 +02:00

137 lines
5.8 KiB
C++

/*
* Copyright (c) 2018-2023, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibGfx/StylePainter.h>
#include <LibWeb/HTML/DecodedImageData.h>
#include <LibWeb/HTML/HTMLImageElement.h>
#include <LibWeb/HTML/ImageRequest.h>
#include <LibWeb/Layout/ImageBox.h>
#include <LibWeb/Painting/BorderRadiusCornerClipper.h>
#include <LibWeb/Painting/ImagePaintable.h>
#include <LibWeb/Platform/FontPlugin.h>
namespace Web::Painting {
JS::NonnullGCPtr<ImagePaintable> ImagePaintable::create(Layout::ImageBox const& layout_box)
{
return layout_box.heap().allocate_without_realm<ImagePaintable>(layout_box);
}
ImagePaintable::ImagePaintable(Layout::ImageBox const& layout_box)
: PaintableBox(layout_box)
{
const_cast<DOM::Document&>(layout_box.document()).register_viewport_client(*this);
}
void ImagePaintable::finalize()
{
Base::finalize();
// NOTE: We unregister from the document in finalize() to avoid trouble
// in the scenario where our Document has already been swept by GC.
document().unregister_viewport_client(*this);
}
Layout::ImageBox const& ImagePaintable::layout_box() const
{
return static_cast<Layout::ImageBox const&>(layout_node());
}
void ImagePaintable::paint(PaintContext& context, PaintPhase phase) const
{
if (!is_visible())
return;
PaintableBox::paint(context, phase);
if (phase == PaintPhase::Foreground) {
auto image_rect = context.rounded_device_rect(absolute_rect());
if (layout_box().renders_as_alt_text()) {
auto& image_element = verify_cast<HTML::HTMLImageElement>(*dom_node());
auto enclosing_rect = context.enclosing_device_rect(absolute_rect()).to_type<int>();
context.painter().set_font(Platform::FontPlugin::the().default_font());
context.painter().paint_frame(enclosing_rect, context.palette(), Gfx::FrameStyle::SunkenContainer);
auto alt = image_element.alt();
if (alt.is_empty())
alt = image_element.src();
context.painter().draw_text(enclosing_rect, alt, Gfx::TextAlignment::Center, computed_values().color(), Gfx::TextElision::Right);
} else if (auto bitmap = layout_box().image_provider().current_image_bitmap(image_rect.size().to_type<int>())) {
ScopedCornerRadiusClip corner_clip { context, image_rect, normalized_border_radii_data(ShrinkRadiiForBorders::Yes) };
auto image_int_rect = image_rect.to_type<int>();
auto bitmap_rect = bitmap->rect();
auto scaling_mode = to_gfx_scaling_mode(computed_values().image_rendering(), bitmap_rect, image_int_rect);
auto& dom_element = verify_cast<DOM::Element>(*dom_node());
auto object_fit = dom_element.computed_css_values()->object_fit();
auto bitmap_aspect_ratio = bitmap_rect.height() / bitmap_rect.width();
auto image_aspect_ratio = (float)image_rect.height().value() / image_rect.width().value();
auto scale_x = 0.0f;
auto scale_y = 0.0f;
Gfx::IntRect bitmap_intersect = bitmap_rect;
auto object_fit_value = CSS::InitialValues::object_fit();
if (object_fit.has_value())
object_fit_value = object_fit.value();
switch (object_fit_value) {
case CSS::ObjectFit::Fill:
scale_x = (float)image_int_rect.width() / bitmap_rect.width();
scale_y = (float)image_int_rect.height() / bitmap_rect.height();
bitmap_intersect = bitmap_rect;
break;
case CSS::ObjectFit::Contain:
if (bitmap_aspect_ratio >= image_aspect_ratio) {
scale_x = (float)image_int_rect.height() / bitmap_rect.height();
scale_y = scale_x;
} else {
scale_x = (float)image_int_rect.width() / bitmap_rect.width();
scale_y = scale_x;
}
break;
case CSS::ObjectFit::Cover:
if (bitmap_aspect_ratio >= image_aspect_ratio) {
scale_x = (float)image_int_rect.width() / bitmap_rect.width();
scale_y = scale_x;
bitmap_intersect.set_height(bitmap_rect.width() * image_aspect_ratio);
} else {
scale_x = (float)image_int_rect.height() / bitmap_rect.height();
scale_y = scale_x;
bitmap_intersect.set_width(bitmap_rect.height() / image_aspect_ratio);
}
break;
case CSS::ObjectFit::ScaleDown:
// FIXME: Implement
case CSS::ObjectFit::None:
scale_x = 1;
scale_y = 1;
bitmap_intersect.set_size(image_int_rect.size());
}
bitmap_intersect.set_x((bitmap_rect.width() - bitmap_intersect.width()) / 2);
bitmap_intersect.set_y((bitmap_rect.height() - bitmap_intersect.height()) / 2);
auto offset_x = (image_int_rect.width() - bitmap_rect.width() * scale_x) / 2;
auto offset_y = (image_int_rect.height() - bitmap_rect.height() * scale_y) / 2;
Gfx::IntRect draw_rect = {
image_int_rect.x() + offset_x,
image_int_rect.y() + offset_y,
bitmap_rect.width() * scale_x,
bitmap_rect.height() * scale_y
};
context.painter().draw_scaled_bitmap(draw_rect.intersected(image_int_rect), *bitmap, bitmap_rect.intersected(bitmap_intersect), 1.f, scaling_mode);
}
}
}
void ImagePaintable::did_set_viewport_rect(CSSPixelRect const& viewport_rect)
{
const_cast<Layout::ImageProvider&>(layout_box().image_provider()).set_visible_in_viewport(viewport_rect.intersects(absolute_rect()));
}
}