This also refactors interpreter creation to follow
InitializeHostDefinedRealm, but I couldn't fit it in the title :^)
This allows us to follow the spec much more closely rather than being
completely ad-hoc with just the parse node instead of having all the
surrounding data such as the realm of the parse node.
The interpreter creation refactor creates the global execution context
once and doesn't take it off the stack. This allows LibWeb to take the
global execution context and manually handle it, following the HTML
spec. The HTML spec calls this the "realm execution context" of the
environment settings object.
It also allows us to specify the globalThis type, as it can be
different from the global object type. For example, on the web, Window
global objects use a WindowProxy global this value to enforce the same
origin policy on operations like [[GetOwnProperty]].
Finally, it allows us to directly call Program::execute in perform_eval
and perform_shadow_realm_eval as this moves
global_declaration_instantiation into Interpreter::run
(ScriptEvaluation) as per the spec.
Note that this doesn't evalulate Source Text Modules yet or refactor
the bytecode interpreter, that's work for future us :^)
This patch was originally build by Luke for the environment settings
object change but was also needed for modules. So I (davidot) have
modified it with the new completion changes and setup for that.
Co-authored-by: davidot <davidot@serenityos.org>
This is another major milestone on our journey towards removing global
VM exception state :^)
Does pretty much exactly what it says on the tin: updating
ASTNode::execute() to return a Completion instead of a plain value. This
will *also* allow us to eventually remove the non-standard unwinding
mechanism and purely rely on the various completion types.
The spec has a note stating that resolve binding will always return a
reference whose [[ReferencedName]] field is name. However this is not
correct as the underlying method GetIdentifierReference may throw on
env.HasBinding(name) thus it can throw. However, there are some
scenarios where it cannot throw because the reference is known to exist
in that case we use MUST with a comment.
Now that only ECMAScriptFunctionObject uses this, we can remove the
FunctionObject::new_function_environment() pure virtual method and just
implement it as a standalone AO with an ECMAScriptFunctionObject
parameter, next to the other NewFooEnvironment AOs.
This patch implements:
- Spec compliant [[Call]] and [[Construct]] internal slots, as virtual
FunctionObject::internal_{call,construct}(). These effectively replace
the old virtual FunctionObject::{call,construct}(), but with several
advantages:
- Clear and consistent naming, following the object internal methods
- Use of completions
- internal_construct() returns an Object, and not Value! This has been
a source of confusion for a long time, since in the spec there's
always an Object returned but the Value return type in LibJS meant
that this could not be fully trusted and something could screw you
over.
- Arguments are passed explicitly in form of a MarkedValueList,
allowing manipulation (BoundFunction). We still put them on the
execution context as a lot of code depends on it (VM::arguments()),
but not from the Call() / Construct() AOs anymore, which now allows
for bypassing them and invoking [[Call]] / [[Construct]] directly.
Nothing but Call() / Construct() themselves do that at the moment,
but future additions to ECMA262 or already existing web specs might.
- Spec compliant, standalone Call() and Construct() AOs: currently the
closest we have is VM::{call,construct}(), but those try to cater to
all the different function object subclasses at once, resulting in a
horrible mess and calling AOs with functions they should never be
called with; most prominently PrepareForOrdinaryCall and
OrdinaryCallBindThis, which are only for ECMAScriptFunctionObject.
As a result this also contains an implicit optimization: we no longer
need to create a new function environment for NativeFunctions - which,
worth mentioning, is what started this whole crusade in the first place
:^)
Since non-strict direct eval() can insert new bindings into a
surrounding var scope, we cannot safely cache some assumptions about
environment chain layout after eval() has taken place.
Since eval() is rare, let's do what other engines do and simply
deoptimize in its presence. This patch adds a new "permanently screwed"
flag to JS::Environment that will be set on the entire variable
environment chain upon non-strict direct eval().
This gives FunctionNode a "might need arguments object" boolean flag and
sets it based on the simplest possible heuristic for this: if we
encounter an identifier called "arguments" or "eval" up to the next
(nested) function declaration or expression, we won't need an arguments
object. Otherwise, we *might* need one - the final decision is made in
the FunctionDeclarationInstantiation AO.
Now, this is obviously not perfect. Even if you avoid eval, something
like `foo.arguments` will still trigger a false positive - but it's a
start and already massively cuts down on needlessly allocated objects,
especially in real-world code that is often minified, and so a full
"arguments" identifier will be an actual arguments object more often
than not.
To illustrate the actual impact of this change, here's the number of
allocated arguments objects during a full test-js run:
Before:
- Unmapped arguments objects: 78765
- Mapped arguments objects: 2455
After:
- Unmapped arguments objects: 18
- Mapped arguments objects: 37
This results in a ~5% speedup of test-js on my Linux host machine, and
about 3.5% on i686 Serenity in QEMU (warm runs, average of 5).
The following microbenchmark (calling an empty function 1M times) runs
25% faster on Linux and 45% on Serenity:
function foo() {}
for (var i = 0; i < 1_000_000; ++i)
foo();
test262 reports no changes in either direction, apart from a speedup :^)
Before this we used an ad-hoc combination of references and 'variables'
stored in a hashmap. This worked in most cases but is not spec like.
Additionally hoisting, dynamically naming functions and scope analysis
was not done properly.
This patch fixes all of that by:
- Implement BindingInitialization for destructuring assignment.
- Implementing a new ScopePusher which tracks the lexical and var
scoped declarations. This hoists functions to the top level if no
lexical declaration name overlaps. Furthermore we do checking of
redeclarations in the ScopePusher now requiring less checks all over
the place.
- Add methods for parsing the directives and statement lists instead
of having that code duplicated in multiple places. This allows
declarations to pushed to the appropriate scope more easily.
- Remove the non spec way of storing 'variables' in
DeclarativeEnvironment and make Reference follow the spec instead of
checking both the bindings and 'variables'.
- Remove all scoping related things from the Interpreter. And instead
use environments as specified by the spec. This also includes fixing
that NativeFunctions did not produce a valid FunctionEnvironment
which could cause issues with callbacks and eval. All
FunctionObjects now have a valid NewFunctionEnvironment
implementation.
- Remove execute_statements from Interpreter and instead use
ASTNode::execute everywhere this simplifies AST.cpp as you no longer
need to worry about which method to call.
- Make ScopeNodes setup their own environment. This uses four
different methods specified by the spec
{Block, Function, Eval, Global}DeclarationInstantiation with the
annexB extensions.
- Implement and use NamedEvaluation where specified.
Additionally there are fixes to things exposed by these changes to eval,
{for, for-in, for-of} loops and assignment.
Finally it also fixes some tests in test-js which where passing before
but not now that we have correct behavior :^).