We use the CSSRule::Type enum for identifying the type of a CSSRule, but
the spec requires that only some of these types are exposed via the
`type` attribute. For the rest, we're required to return 0, so let's do
so. :^)
All its overrides return constants, and without virtual dispatch the
`qualified_layer_name` and `absolutized_selectors` functions can benefit
from slightly better optimizations.
`CSSRule`s aren't allocated that often, so the memory impact is minimal.
Through the CSSOM, rules can be moved around, and so anything cached
(for now just the qualified layer name) needs to be recalculated when
that happens. This method is virtual so that other rules will be able
to clear their cached data too.
Depending on usage, `@layer` has two forms, with two different CSSOM
types. One simply lists layer names and the other defines a layer with
its contained rules.
This was resulting in a whole lot of rebuilding whenever a new IDL
interface was added.
Instead, just directly include the prototype in every C++ file which
needs it. While we only really need a forward declaration in each cpp
file; including the full prototype header (which itself only includes
LibJS/Object.h, which is already transitively brought in by
PlatformObject) - it seems like a small price to pay compared to what
feels like a full rebuild of LibWeb whenever a new IDL file is added.
Given all of these includes are only needed for the ::initialize
method, there is probably a smart way of avoiding this problem
altogether. I've considered both using some macro trickery or generating
these functions somehow instead.
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
Unlike ensure_web_prototype<T>(), the cached version doesn't require the
prototype type to be fully formed, so we can use it without including
the FooPrototype.h header. It's also a bit less verbose. :^)
This is a monster patch that turns all EventTargets into GC-allocated
PlatformObjects. Their C++ wrapper classes are removed, and the LibJS
garbage collector is now responsible for their lifetimes.
There's a fair amount of hacks and band-aids in this patch, and we'll
have a lot of cleanup to do after this.
Both of these are supposed to be set when the CSSRule is created. The
spec is silent on setting it when a CSSRule is added to a parent. So,
this is a bit ad-hoc.
The parent rule gets set whenever a rule is added to a new parent. The
parent stylesheet gets set whenever the rule or one of its ancestors is
added to a different stylesheet. There may be some nuance there that
I'm missing, but I'm sure we'll find out quickly once we have WPT
running!
https://www.w3.org/TR/cssom/ is the more permanent home of the CSSOM
specification's latest version, and is up to date with the draft spec.
Also, https://drafts.csswg.org/ has been down multiple times recently
which made looking things up a pain.
There are a handful of FIXME's here, but this seems generally good.
Note that CSS *values* don't get serialized in a spec-compliant way
since we currently rely on StyleValue::to_string() which is ad-hoc.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *