That code used the old AK::Result container, which leads to overly
complicated initialization flow when trying to figure out the correct
partition table type. Instead, when using the ErrorOr container the code
is much simpler and more understandable.
This is mainly useful when adding an HostController but due to OOM
condition, we abort temporary Vector insertion of a DeviceIdentifier
and then exit the iteration loop to report back the error if occured.
Instead, hold the lock while we copy the contents to a stack-based
Vector then iterate on it without any locking.
Because we rely on heap allocations, we need to propagate errors back
in case of OOM condition, therefore, both PCI::enumerate API function
and PCI::Access::add_host_controller_and_enumerate_attached_devices use
now a ErrorOr<void> return value to propagate errors. OOM Error can only
occur when enumerating the m_device_identifiers vector under a spinlock
and trying to expand the temporary Vector which will be used locklessly
to actually iterate over the PCI::DeviceIdentifiers objects.
If there's no PCI bus, then it's safe to assume that we run on a x86
machine that has an ISA IDE controller in the system. In such case, we
just instantiate a ISAIDEController object that assumes fixed locations
of IDE IO ports.
Function-local `static constexpr` variables can be `constexpr`. This
can reduce memory consumption, binary size, and offer additional
compiler optimizations.
These changes result in a stripped x86_64 kernel binary size reduction
of 592 bytes.
Add polling support to NVMe so that it does not use interrupt to
complete a IO but instead actively polls for completion. This probably
is not very efficient in terms of CPU usage but it does not use
interrupts to complete a IO which is beneficial at the moment as there
is no MSI(X) support and it can reduce the latency of an IO in a very
fast NVMe device.
The NVMeQueue class has been made the base class for NVMeInterruptQueue
and NVMePollQueue. The factory function `NVMeQueue::try_create` will
return the appropriate queue to the controller based on the polling
boot parameter.
The polling mode can be enabled by adding an extra boot parameter:
`nvme_poll`.
This is being used by GUID partitions so the first three dash-delimited
fields of the GUID are stored in little endian order but the last two
fields are stored in big endian order, hence it's a representation which
is mixed.
If we panic the kernel for a storage-related reason, we might as well be
helpful and print out a list of detected storage devices and their
partitions to help with debugging.
Reasons for such a panic include:
- No boot device with the given name found
- No boot device with the given UUID found
- Failing to open the root filesystem after determining a boot device
Since NVME devices end with a digit that indicates the node index we
cannot simply append a partition index. Instead, there will be a "p"
character as separator, e.g. /dev/nvme0n1p3 for the 3rd partition.
So, if the early device name ends in a digit we need to add this
separater before matching for the partition index.
If the partition index is omitted (as is the default) the root file
system is on a disk without any partition table (e.g. using QEMU).
This enables booting from the correct partition on an NVMe drive by
setting the command line variable root to e.g. root=/dev/nvme0n1p1
Add a basic NVMe driver support to serenity
based on NVMe spec 1.4.
The driver can support multiple NVMe drives (subsystems).
But in a NVMe drive, the driver can support one controller
with multiple namespaces.
Each core will get a separate NVMe Queue.
As the system lacks MSI support, PIN based interrupts are
used for IO.
Tested the NVMe support by replacing IDE driver
with the NVMe driver :^)
Like what happened with the PCI and USB code, this feels like the right
thing to do because we can improve on the ATA capabilities and keep it
distinguished from the rest of the subsystem.
We now use AK::Error and AK::ErrorOr<T> in both kernel and userspace!
This was a slightly tedious refactoring that took a long time, so it's
not unlikely that some bugs crept in.
Nevertheless, it does pass basic functionality testing, and it's just
real nice to finally see the same pattern in all contexts. :^)
There's basically no real difference in software between a SATA harddisk
and IDE harddisk. The difference in the implementation is for the host
bus adapter protocol and registers layout.
Therefore, there's no point in putting a distinction in software to
these devices.
This change also greatly simplifies and removes stale APIs and removes
unnecessary parameters in constructor calls, which tighten things
further everywhere.
This is really a basic support for AHCI hotplug events, so we know how
to add a node representing the device in /sys/dev/block and removing it
according to the event type (insertion/removal).
This change doesn't take into account what happens if the device was
mounted or a read/write operation is being handled.
For this to work correctly, StorageManagement now uses the Singleton
container, as it might be accessed simultaneously from many CPUs
for hotplug events. DiskPartition holds a WeakPtr instead of a RefPtr,
to allow removal of a StorageDevice object from the heap.
StorageDevices are now stored and being referenced to via an
IntrusiveList to make it easier to remove them on hotplug event.
In future changes, all of the stated above might change, but for now,
this commit represents the least amount of changes to make everything
to work correctly.
These methods are no longer needed because SystemServer is able to
populate the DevFS on its own.
Device absolute_path no longer assume a path to the /dev location,
because it really should not assume any path to a Device node.
Because StorageManagement still needs to know the storage name, we
declare a virtual method only for StorageDevices to override, but this
technique should really be removed later on.
A couple of things were changed:
1. Semantic changes - PCI segments are now called PCI domains, to better
match what they are really. It's also the name that Linux gave, and it
seems that Wikipedia also uses this name.
We also remove PCI::ChangeableAddress, because it was used in the past
but now it's no longer being used.
2. There are no WindowedMMIOAccess or MMIOAccess classes anymore, as
they made a bunch of unnecessary complexity. Instead, Windowed access is
removed entirely (this was tested, but never was benchmarked), so we are
left with IO access and memory access options. The memory access option
is essentially mapping the PCI bus (from the chosen PCI domain), to
virtual memory as-is. This means that unless needed, at any time, there
is only one PCI bus being mapped, and this is changed if access to
another PCI bus in the same PCI domain is needed. For now, we don't
support mapping of different PCI buses from different PCI domains at the
same time, because basically it's still a non-issue for most machines
out there.
2. OOM-safety is increased, especially when constructing the Access
object. It means that we pre-allocating any needed resources, and we try
to find PCI domains (if requested to initialize memory access) after we
attempt to construct the Access object, so it's possible to fail at this
point "gracefully".
3. All PCI API functions are now separated into a different header file,
which means only "clients" of the PCI subsystem API will need to include
that header file.
4. Functional changes - we only allow now to enumerate the bus after
a hardware scan. This means that the old method "enumerate_hardware"
is removed, so, when initializing an Access object, the initializing
function must call rescan on it to force it to find devices. This makes
it possible to fail rescan, and also to defer it after construction from
both OOM-safety terms and hotplug capabilities.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
The first one is for disabling the PS2 controller, the other one is for
disabling physical storage enumeration.
We can't be sure any machine will work with our implementation,
therefore this will help us to test more machines.
The hierarchy is AHCIController, AHCIPortHandler, AHCIPort and
SATADiskDevice. Each AHCIController has at least one AHCIPortHandler.
An AHCIPortHandler is an interrupt handler that takes care of
enumeration of handled AHCI ports when an interrupt occurs. Each
AHCIPort takes care of one SATADiskDevice, and later on we can add
support for Port multiplier.
When we implement support of Message signalled interrupts, we can spawn
many AHCIPortHandlers, and allow each one of them to be responsible for
a set of AHCIPorts.
Previously all of the CommandLine parsing was spread out around the
Kernel. Instead move it all into the Kernel CommandLine class, and
expose a strongly typed API for querying the state of options.
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)
Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.
We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.