Commit graph

18 commits

Author SHA1 Message Date
Andreas Kling
11c8596ad3 WindowServer+LibGUI+LibGfx: Add WindowType::ToolWindow
Tool windows are secondary windows with a smaller title bar. The sit on
the layer above normal windows, and cannot be minimized.

These are intended for complex yet non-modal interactions with the
content of a primary window, such as find/replace windows, property
windows, etc.
2021-02-16 16:26:29 +01:00
Nick Vella
15c1f7a40d WindowServer, LibGUI: Variable minimum window sizes
Minimum window size can now be customised and set at runtime via the
SetWindowMinimumSize WindowServer message and the set_minimum_size
LibGUI::Window method. The default minimum size remains at 50x50.

Some behind-the-scenes mechanics had to be added to LibGUI::Window to
ensure that the minimum size is remembered if set before the window is
shown. WindowServer sends a resize event to the client if it requests a
size on create that's smaller than it's minimum size.
2021-02-16 15:46:03 +01:00
Tom
d590e0c946 WindowServer: Add support for alpha channel based hit testing
This enables implementing non-rectangular window shapes, including
non-rectangular window frames.
2021-02-15 23:07:49 +01:00
Andreas Kling
a5bbe3280d LibGUI+WindowServer: Don't use a WM IPC to initiate own window resize
The WM_* IPC messages are intended for "outsider" window management,
not for a client's own windows. Make a separate StartWindowResize
message for this.

This was the only reason that every IPC client had to know its server
side client ID.
2021-02-01 11:23:54 +01:00
Andreas Kling
d9c5fdf5d5 LibGUI: Handle Window::hide() during Application teardown better
If a window is being torn down during app shutdown, the global
application pointer may be nulled out already. So let's handle that
case gracefully in Window::hide().
2021-01-30 14:03:53 +01:00
asynts
eea72b9b5c Everywhere: Hook up remaining debug macros to Debug.h. 2021-01-25 09:47:36 +01:00
asynts
acdcf59a33 Everywhere: Remove unnecessary debug comments.
It would be tempting to uncomment these statements, but that won't work
with the new changes.

This was done with the following commands:

    find . \( -name '*.cpp' -o -name '*.h' -o -name '*.in' \) -not -path './Toolchain/*' -not -path './Build/*' -exec awk -i inplace '$0 !~ /\/\/#define/ { if (!toggle) { print; } else { toggle = !toggle } } ; $0 ~/\/\/#define/ { toggle = 1 }' {} \;

    find . \( -name '*.cpp' -o -name '*.h' -o -name '*.in' \) -not -path './Toolchain/*' -not -path './Build/*' -exec awk -i inplace '$0 !~ /\/\/ #define/ { if (!toggle) { print; } else { toggle = !toggle } } ; $0 ~/\/\/ #define/ { toggle = 1 }' {} \;
2021-01-25 09:47:36 +01:00
Nico Weber
5f9c42c404 LibGfx: Give Bitmap a scale factor
Gfx::Bitmap can now store its scale factor. Normally it's 1, but
in high dpi mode it can be 2.

If a Bitmap with a scale factor of 2 is blitted to a Painter with
scale factor of 2, the pixels can be copied over without any resampling.
(When blitting a Bitmap with a scale factor of 1 to a Painter with scale
factor of 2, the Bitmap is painted at twice its width and height at
paint time. Blitting a Bitmap with a scale factor of 2 to a Painter with
scale factor 1 is not supported.)

A Bitmap with scale factor of 2 reports the same width() and height() as
one with scale factor 1. That's important because many places in the
codebase use a bitmap's width() and height() to layout Widgets, and all
widget coordinates are in logical coordinates as well, per
Documentation/HighDPI.md.

Bitmap grows physical_width() / physical_height() to access the actual
pixel size. Update a few callers that work with pixels to call this
instead.

Make Painter's constructor take its scale factor from the target bitmap
that's passed in, and update its various blit() methods to handle
blitting a 2x bitmap to a 2x painter. This allows removing some gnarly
code in Compositor. (In return, put some new gnarly code in
LibGfxScaleDemo to preserve behavior there.)

No intended behavior change.
2021-01-20 10:28:27 +01:00
Andreas Kling
8a61aba1e5 LibGfx+LibGUI: Make Gfx::ShareableBitmap transmit indexed palettes 2021-01-16 23:58:47 +01:00
Tom
20f53c7462 LibGUI: Don't bubble window events up to parent windows
Always accept the events so that they don't bubble up to the
parent object.

Fixes #4967
2021-01-16 19:35:02 +01:00
Andreas Kling
64610ca80e Everywhere: Remove a bunch of <AK/SharedBuffer.h> includes 2021-01-16 11:26:53 +01:00
Nick Vella
fcf50af53d WindowServer, LibGUI: RefreshSystemTheme implementation
Adds a mechanism through which windowing clients can re-request an
UpdateSystemTheme message. This is currently used in SystemMenu's
ShutdownDialog to refresh it's theme when the dialog is instantiated.
2021-01-16 09:09:04 +01:00
Andreas Kling
71f50b6e94 LibGUI: Window icons no longer need to be backed by shbufs
This allows us to remove Window::create_shared_bitmap() entirely.
2021-01-15 23:24:07 +01:00
Andreas Kling
333366a99d WindowServer+Taskbar: Send WM icon updates as Gfx::ShareableBitmap
Window icons in Taskbar were previously received in WM events with
shbuf ID's. Now that Gfx::ShareableBitmap is backed by anonymous files,
we can easily switch to using those.
2021-01-15 23:24:07 +01:00
Andreas Kling
633915e792 LibGfx: Make Gfx::ShareableBitmap use anonymous files instead of shbufs 2021-01-15 23:24:07 +01:00
Andreas Kling
0b0514d46b LibGUI+WindowServer: Use anonymous files for window backing stores :^)
This patch replaces the use of shbufs for GUI::Window backing stores
with the new anonymous files mechanism.

Backing bitmaps are now built on memory allocated with anon_create().
They are passed across the IPC socket as IPC::File. This means that
WindowServer now pledges "recvfd" and graphical clients need to pledge
"sendfd" to work.

To support the cached bitmap swapping optimization on the WindowServer
side, each backing store is assigned an incrementing serial number on
the client side. (This allows us to re-use an already mapped file.)
2021-01-15 13:57:00 +01:00
Andreas Kling
96f8fcdcba LibGUI: Add a WindowBackingStore class
Instead of storing the back/front buffers of a GUI::Window as just
Gfx::Bitmap, wrap them in a WindowBackingStore class.

This will allow us to add more information alongside the bitmaps while
keeping the back/front swapping logic simple.
2021-01-15 10:54:19 +01:00
Andreas Kling
13d7c09125 Libraries: Move to Userland/Libraries/ 2021-01-12 12:17:46 +01:00
Renamed from Libraries/LibGUI/Window.cpp (Browse further)