Commit graph

18 commits

Author SHA1 Message Date
Hüseyin ASLITÜRK
26c5d26045 WindowServer: Fix MenuManager item postitions after screen resolution change. 2019-12-15 19:50:54 +01:00
Andreas Kling
6e6e0b9de8 WindowServer: Compute some layout rects in WSMenuManager up front
Currently menu applets are laid out relative to the "audio rect" which
is the rect of the little audio muted state icon thingy.

There was an issue where applets would be placed at a negative X coord
if they were added to the WindowServer before the first time drawing
the menubar.
2019-12-05 19:59:54 +01:00
Andreas Kling
86d84f1654 WindowServer: Remove WSCPUMonitor
We'll still have a CPU graph, just not in the WindowServer process.
2019-12-05 19:43:56 +01:00
Andreas Kling
44d5388e78 WindowServer: Add basic menu applet concept
It's now possible to create a little applet window that sits inside the
system's menubar. This is done using the new CreateMenuApplet IPC call.

So far, it's possible to assign a backing store ID, and to invalidate
rects for repaint. There is no way to get the events from inside the
applet just yet.

This will allow us to move the CPU graph and audio thingy to separate
applet processes. :^)
2019-12-05 19:36:01 +01:00
Andreas Kling
f61ed8eab5 WindowServer: Listen for muted state changes from AudioServer
Now the menu audio icon updates between muted/unmuted when anything in
the system changes the muted state. :^)
2019-11-23 17:21:28 +01:00
Andreas Kling
9009390f9c WindowServer: Add an audio icon to the menu bar
Clicking on this icon toggles the AudioServer muted state.

It currently does not react to muted state changes caused by other
programs, since it has no way of learning about those from AudioServer,
other than performing a synchronous IPC call (GetMuted), which we don't
want to be doing in the WindowServer :^)
2019-11-22 22:15:39 +01:00
Andreas Kling
5e61fd0e67 WindowManager: Simplify menu bar open/close logic
Let the global menu bar be either "open" or "closed". Clicking on one
of the menus in the menu bar toggles the state.

This ends up simpler and more intuitive than what we had before.
2019-11-11 13:13:08 +01:00
Andreas Kling
cbecad0a77 WindowManager: Move more of the menu management logic to WSMenuManager
This patch moves a whole lot of the menu logic from WSWindowManager to
its proper home in WSMenuManager.

We also get rid of the "close_current_menu()" concept which was easily
confused in the presence of submenus. All operations should now be
aware of the menu stack instead. (The concept of a single, current menu
made a lot more sense when there were no nested menus.)
2019-11-11 13:13:08 +01:00
Jesse Buhagiar
d0c11bbcc3 WindowServer: Fixed Menubar resize issue
The menubar bar wasn't being resized correctly, as the underlying Window
was never being resized when `DisplayProperties` was chaning the
resolution while the system was running. `m_window` now gets the
correct window size when it's been updated, so a reboot isn't required.
2019-10-31 19:00:35 +01:00
Andreas Kling
bc319d9e88 LibCore: Make CObject reference-counted
Okay, I've spent a whole day on this now, and it finally kinda works!
With this patch, CObject and all of its derived classes are reference
counted instead of tree-owned.

The previous, Qt-like model was nice and familiar, but ultimately also
outdated and difficult to reason about.

CObject-derived types should now be stored in RefPtr/NonnullRefPtr and
each class can be constructed using the forwarding construct() helper:

    auto widget = GWidget::construct(parent_widget);

Note that construct() simply forwards all arguments to an existing
constructor. It is inserted into each class by the C_OBJECT macro,
see CObject.h to understand how that works.

CObject::delete_later() disappears in this patch, as there is no longer
a single logical owner of a CObject.
2019-09-22 00:25:25 +02:00
Andreas Kling
f4b51a63ec LibCore: Remove CTimer::create() overloads in favor of construct() 2019-09-21 18:13:17 +02:00
Andreas Kling
50a6560413 LibCore: Convert CTimer to ObjectPtr 2019-09-20 15:20:10 +02:00
Andreas Kling
63e6b09816 WindowServer+LibGUI: Add support for nested menus
It's now possible to add a GMenu as a submenu of another GMenu.
Simply use the GMenu::add_submenu(NonnullOwnPtr<GMenu>) API :^)

The WindowServer now keeps track of a stack of open menus rather than
just one "current menu". This code needs a bit more work, but the basic
functionality is now here!
2019-08-29 06:36:29 +02:00
Andreas Kling
c0d81bea06 WindowServer: Make the global menubar selection consistent with items 2019-08-26 21:14:50 +02:00
Andreas Kling
6eb4ace6e8 WindowServer: Disable the global menubar while a modal window is active.
This makes it much harder to screw with an application while it's showing
a modal window, and matches what some other systems are doing. :^)
2019-07-21 10:23:21 +02:00
Andreas Kling
79a6312c8f WindowServer: Fix build after renaming WSMenuBarKeeper => WSMenuManager. 2019-07-18 10:46:41 +02:00
Andreas Kling
1c0669f010 LibDraw: Introduce (formerly known as SharedGraphics.)
Instead of LibGUI and WindowServer building their own copies of the drawing
and graphics code, let's it in a separate LibDraw library.

This avoids building the code twice, and will encourage better separation
of concerns. :^)
2019-07-18 10:18:16 +02:00
Andreas Kling
2167f60235 WindowServer: Rename (files) WSMenuBarKeeper => WSMenuManager. 2019-07-18 10:18:16 +02:00
Renamed from Servers/WindowServer/WSMenuBarKeeper.cpp (Browse further)