The main deviation from the spec is that we don't have a straightforward
representation of the spec's "focusable area" concept.
I've left a bunch of FIXME's around for our future selves. :^)
Instead of doing layout synchronously whenever something changes,
we now use a basic event loop timer to defer and coalesce relayouts.
If you did something that requires a relayout of the page, make sure
to call Document::set_needs_layout() and it will get coalesced with all
the other layout updates.
There's lots of room for improvement here, but this already makes many
web pages significantly snappier. :^)
Also, note that this exposes a number of layout bugs where we have been
relying on multiple relayouts to calculate the correct dimensions for
things. Now that we only do a single layout in many cases, these kind of
problems are much more noticeable. That should also make them easier to
figure out and fix. :^)
The previous behavior of mapping a missing value to the "inherit"
state is incompatible. Now, a missing value maps to the "true" state,
which is the expected behavior.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)
Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.
We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.
Document and HTMLElement now inherit from HTML::GlobalEventHandlers
which allows them to support "onfoo" event handler attributes.
These are assignable both via IDL attributes and content attributes.
Event listeners constructed this way get a special "attribute" flag
on them so we know which one to replace if you reassign them.
This also allows them to coexist with EventTarget.addEventListener().
This is all a bit sloppy, but it works decently for a first cut.
The Window object should also inherit GlobalEventHandlers, but since
we don't generate it from IDL, I haven't taken that step here.
Also this would be a lot nicer if we supported IDL mixins.