Move TabPosition into its own file, and using it into the global
namespace the same way we do for Gfx::Orientation. This unbreaks the gn
build, and out of tree builds.
I had to add a set_title(String) helper function for ImageEditor because
TabWidget requires it. This is a temporary fix and will be handled in
subsequent commit.
This patch adds a new add_tab() function in GUI::TabWidget that takes
an already created NonnullRefPtr<Widget> object. This allows us to
handle errors while creating the Tab object and then pass it to this
function to actually add the object to the TabWidget.
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
Previously we would try setting the tab index regardless if that tab
actually existed, resulting in Browser crashing by either pressing
Control + N or using the CommandPalette.
TabWidgets couldn't be used in GML properly, as the GML creation
routines didn't actually call the necessary functions in the TabWidget
to get a new tab added. This commit fixes that by making the name of the
tab a normal property, the previously introduced "title", which can be
trivially set from GML. Therefore, try_add_widget() loses an argument
(while try_add_tab doesn't, because it newly constructs the widget).
This allows us to get rid of the silly "fixing my widget tree after the
fact" code in Help and will make it super easy to use TabWidget in
future GML. :^)
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *