LibWeb keeps growing and the Web namespace is filling up fast.
Let's put DOM stuff into Web::DOM, just like we already started doing
with SVG stuff in Web::SVG.
To make this possible, I also had to give each LayoutNode a Document&
so it can resolve document-specific colors correctly. There's probably
ways to avoid having this extra member by resolving colors later, but
this works for now.
The stacking context tree doesn't affect layout at all, so let's move
it into the Painting/ directory. I'm not sure yet if it's worth going
for a fullly separate painting tree. So far I'm thinking a stacking
context tree with pointers into the layout tree might be enough.
"Paint" matches what we call this in the rest of the system. Let's not
confuse things by mixing paint/render/draw all the time. I'm guilty of
this in more places..
Also rename RenderingContext => PaintContext.
CSS defines a very specific paint order. This patch starts steering us
towards respecting that by introducing the PaintPhase enum with values:
- Background
- Border
- Foreground
- Overlay (internal overlays used by inspector)
Basically, to get the right visual result, we have to render the page
multiple times, going one phase at a time.
To support z-ordering when painting, the layout tree now has a parallel
sparse tree of stacking contexts. The rules for which layout boxes
establish a stacking context are a bit complex, but the intent is to
encapsulate the decision making into establishes_stacking_context().
When we paint, we start from the ICB (LayoutDocument) who always has a
StackingContext and then paint the tree of StackingContexts where each
node has its children sorted by z-index.
This is pretty crude, but gets the basic job done. Note that this does
not yet support hit testing; hit testing is still done using a naive
treewalk from the root.
Since more DOM nodes are going to want to load images (<object>, ...)
this patch splits out the image loading logic into an ImageLoader class
and then HTMLImageElement simply has an ImageLoader.
LayoutImage is then given a const ImageLoader& at construction and can
then provide layout and rendering for many kinds of DOM nodes.
Fixed position elements have the ICB as their containing block.
The magic of fixed positioning is implemented at the rendering stage,
where we temporarily translate painting by the current scroll offset.
Note that "absolutely positioned" includes both position:absolute
and position:fixed.
Absolutely positioned blocks now register themselves with their
containing block (and note that the containing block of an absolutely
positioned box is the nearest non-statically positioned block ancestor
or the ICB as fallback.)
Containing blocks then drive the layout of their tracked absolutely
positioned descendants as a separate layout pass.
This is very far from perfect but the general direction seems good.
The box tree and line boxes now all store a relative offset from their
containing block, instead of an absolute (document-relative) position.
This removes a huge pain point from the layout system which was having
to adjust offsets recursively when something moved. It also makes some
layout logic significantly simpler.
Every box can still find its absolute position by walking its chain
of containing blocks and accumulating the translation from the root.
This is currently what we do both for rendering and hit testing.
This patch adds ImageResource as a subclass of Resource. This new class
also keeps a Gfx::ImageDecoder so that we can share decoded bitmaps
between all clients of an image resource inside LibWeb.
With this, we now share both encoded and decoded data for images. :^)
I had to change how the purgeable-volatile flag is updated to keep the
volatile-images-outside-the-visible-viewport optimization working.
HTMLImageElement now inherits from ImageResourceClient (a subclass of
ResourceClient with additional image-specific stuff) and informs its
ImageResource about whether it's inside the viewport or outside.
This is pretty awesome! :^)
We now implement the somewhat fuzzy shrink-to-fit algorithm when laying
out inline-block elements with both block and inline children.
Shrink-to-fit works by doing two speculative layouts of the entire
subtree inside the current block, to compute two things:
1. Preferred minimum width: If we made a line break at every chance we
had, how wide would the widest line be?
2. Preferred width: We break only when explicitly told to (e.g "<br>")
How wide would the widest line be?
We then shrink the width of the inline-block element to an appropriate
value based on the above, taking the available width in the containing
block into consideration (sans all the box model fluff.)
To make the speculative layouts possible, plumb a LayoutMode enum
throughout the layout system since it needs to be respected in various
places.
Note that this is quite hackish and I'm sure there are smarter ways to
do a lot of this. But it does kinda work! :^)