Instead, just rely on the invalidation and lazy relayout that happens as
a consequence of mutating the DOM.
This allows multiple keystrokes to coalesce into a single relayout if
necessary, dramatically improving performance when typing text into
form fields on complex pages.
Change `EventHandler::handle_keydown()` to no longer assume the cursor
position's node is always a `DOM::Text`. While this assumption holds
for `HTMLInputElement` that has a shadow DOM with a text node, an empty
`contenteditable` might not have any children. With this change,
`handle_keydown()` creates a new text node if the cursor position's
node is not a text node.
The existing implementation has some pre-existing issues where it is
incorrectly assumes that byte offsets are given through the IDL instead
of UTF-16 code units. While making these changes, leave some FIXMEs for
that.
The name "initial containing block" was wrong for this, as it doesn't
correspond to the HTML element, and that's specifically what it's
supposed to do! :^)
This will make it easier to support both string types at the same time
while we convert code, and tracking down remaining uses.
One big exception is Value::to_string() in LibJS, where the name is
dictated by the ToString AO.
Make sure to refresh the contents of text-<input> when pressing
backspace or delete key.
The methods 'handle_insert()' and 'handle_delete()' already had the call
to 'm_browsing_context.active_document()->force_layout()' so let us also
add it to 'handle_delete_character_after()'.
The previous behavior was to always VERIFY that the UTF-8 bytes were
valid when iterating over the code points of an UTF8View. This change
makes it so we instead output the 0xFFFD 'REPLACEMENT CHARACTER'
code point when encountering invalid bytes, and keep iterating the
view after skipping one byte.
Leaving the decision to the consumer would break symmetry with the
UTF32View API, which would in turn require heavy refactoring and/or
code duplication in generic code such as the one found in
Gfx::Painter and the Shell.
To make it easier for the consumers to detect the original bytes, we
provide a new method on the iterator that returns a Span over the
data that has been decoded. This method is immediately used in the
TextNode::compute_text_for_rendering method, which previously did
this in a ad-hoc waay.
This also add tests for the new behavior in TestUtf8.cpp, as well
as reinforcements to the existing tests to check if the underlying
bytes match up with their expected values.
Our "frame" concept very closely matches what the web specs call a
"browsing context", so let's rename it to that. :^)
The "main frame" becomes the "top-level browsing context",
and "sub-frames" are now "nested browsing contexts".
This patch updates the Page::keydown_event event handler to implement
crude Unicode support. It implements new method in EditEventHandler to
more easily handle deleting a single character after the cursor.
Furthermore, it makes use of the previously implemented methods to
increment and decrement the cursor position, which take into account
that Unicode codepoint may be multiple bytes wide.
This means it is now possible to mostly edit Unicode in editable DOM
nodes without any crashes. :^)
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
The mutation algorithms now more closely follow the spec and
fixes some assertion failures in tests such as Acid3 and Dromaeo.
The main thing that is missing right now is passing exceptions to the
bindings layer. This is because of issue #6075. I spent a while trying
to work it out and got so frustrated I just left it as a FIXME. Besides
that, the algorithms bail at the appropriate points.
This also makes the adopting steps in the document more spec compliant
as it's needed by the insertion algorithm. While I was at it, I added
the adoptNode IDL binding.
This adds a bunch of ancestor/descendant checks to TreeNode as well.
I moved the "remove_all_children" function to Node as it needs to use
the full remove algorithm instead of simply removing it from
the child list.