Luke Wilde
3fca836e15
LibWeb/WebGL2: Implement clearBuffer{fv,iv,uiv,fi}
2024-12-27 16:22:08 +00:00
Luke Wilde
b4ab08c958
LibWeb/WebGL2: Implement deleteSampler
2024-12-27 16:22:08 +00:00
Luke Wilde
11223cbedf
LibWeb/WebGL2: Implement samplerParameter{i,f}
2024-12-27 16:22:08 +00:00
Luke Wilde
ac18f8d227
LibWeb/WebGL2: Implement MAX_VARYING_COMPONENTS parameter
2024-12-27 16:22:08 +00:00
Luke Wilde
94af1ee603
LibWeb/WebGL2: Implement MAX_FRAGMENT_UNIFORM_BLOCKS parameter
2024-12-27 16:22:08 +00:00
Luke Wilde
379059ad57
LibWeb/WebGL2: Implement MAX_ELEMENT_INDEX parameter
2024-12-27 16:22:08 +00:00
Luke Wilde
50a4876209
LibWeb/WebGL2: Implement COPY_WRITE_BUFFER_BINDING parameter
2024-12-27 16:22:08 +00:00
Luke Wilde
bb0e8587b7
LibWeb/WebGL2: Implement COPY_READ_BUFFER_BINDING parameter
2024-12-27 16:22:08 +00:00
Luke Wilde
bf9924bd03
LibWeb/WebGL2: Implement TEXTURE_BINDING_2D_ARRAY parameter
2024-12-27 16:22:08 +00:00
Luke Wilde
4801309865
LibWeb/WebGL2: Implement UNIFORM_BUFFER_BINDING parameter
2024-12-27 16:22:08 +00:00
Luke Wilde
6c3aa97152
LibWeb/WebGL: Factor in subarrays for typed arrays for generic methods
2024-12-27 16:22:08 +00:00
Luke Wilde
8d1e719e73
LibWeb/WebGL2: Implement drawElementsInstanced
2024-12-27 16:22:08 +00:00
Luke Wilde
fa40a1e686
LibWeb/WebGL: Implement tex(Sub)Image2D with TexImageSource
2024-12-27 16:22:08 +00:00
Luke Wilde
93da2f6b4e
LibWeb/WebGL: Preserve original bound objects to return in getParameter
...
Required by https://qwasm2.m-h.org.uk , which adds a custom `name`
attribute to objects it generates. It then gets some of these objects
out with getParameter, and expects the `name` attribute to be there.
2024-12-27 16:22:08 +00:00
Luke Wilde
496e4238b1
LibWeb/WebGL2: Implement getActiveUniformBlockParameter
2024-12-27 16:22:08 +00:00
Luke Wilde
8d574267f0
LibWeb/WebGL2: Implement getActiveUniformBlockName
2024-12-27 16:22:08 +00:00
Luke Wilde
932e8c6db1
LibWeb/WebGL: Implement deleteRenderbuffer
2024-12-27 16:22:08 +00:00
Luke Wilde
3d40caf9ae
LibWeb/WebGL: Mark clear as a draw operation instead of clearColor
2024-12-27 16:22:08 +00:00
Luke Wilde
a1d672e683
LibWeb/WebGL2: Implement invalidateFramebuffer
2024-12-27 16:22:08 +00:00
Luke Wilde
03efca3274
LibWeb/WebGL2: Correctly handle offsets in uniform(Matrix) functions
2024-12-27 16:22:08 +00:00
Luke Wilde
f3da3c412d
LibWeb/WebGL2: Implement bufferSubData with offset and length
2024-12-27 16:22:08 +00:00
Luke Wilde
57397a5f2d
LibWeb/WebGL2: Implement bufferData with offset and length
2024-12-27 16:22:08 +00:00
Aliaksandr Kalenik
07635d4554
LibWeb/WebGL: Set INVALID_OPERATION if object does not belong to context
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2024-12-19 13:38:43 +01:00
Aliaksandr Kalenik
fbae24f7a9
LibWeb/WebGL: Don't treat WebGLUniformLocation as WebGLObject
...
...in code generator. `is_webgl_object_type()` is only supposed to
return true for objects inheriting from WebGLObject.
2024-12-19 13:38:43 +01:00
Aliaksandr Kalenik
cf730870c5
LibWeb: Save WebGL context pointer in WebGLObject
...
This way we could be sure that context object won't be deallocated
before any of the objects that belong to it.
Having a context pointer is also going to be used in upcoming changes
to generate an INVALID_OPERATION error if an object does not belong to
the context it's being used in.
2024-12-19 13:38:43 +01:00
Luke Wilde
ced5eea610
LibWeb/WebGL2: Implement MAX_COMBINED_UNIFORM_BLOCKS parameter
2024-12-14 09:06:28 +01:00
Luke Wilde
5d383fdd11
LibWeb/WebGL2: Implement MAX_FRAGMENT_INPUT_COMPONENTS parameter
2024-12-14 09:06:28 +01:00
Luke Wilde
f1d194a97a
LibWeb/WebGL2: Implement MAX_VERTEX_UNIFORM_BLOCKS parameter
2024-12-14 09:06:28 +01:00
Luke Wilde
a19fb0a759
LibWeb/WebGL2: Implement MAX_DRAW_BUFFERS parameter
2024-12-14 09:06:28 +01:00
Luke Wilde
1fc8353da0
LibWeb/WebGL2: Implement UNIFORM_BUFFER_OFFSET_ALIGNMENT parameter
2024-12-14 09:06:28 +01:00
Luke Wilde
2adacbc8bb
LibWeb/WebGL2: Implement MAX_UNIFORM_BUFFER_BINDINGS parameter
2024-12-14 09:06:28 +01:00
Luke Wilde
0e5e0d922f
LibWeb/WebGL2: Implement MAX_UNIFORM_BLOCK_SIZE parameter
2024-12-14 09:06:28 +01:00
Luke Wilde
791c258754
LibWeb/WebGL2: Implement MAX_VERTEX_UNIFORM_COMPONENTS parameter
2024-12-14 09:06:28 +01:00
Luke Wilde
b6388abb9b
LibWeb/WebGL2: Implement MAX_COLOR_ATTACHMENTS parameter
2024-12-14 09:06:28 +01:00
Luke Wilde
99a501bd09
LibWeb/WebGL2: Implement MAX_ARRAY_TEXTURE_LAYERS parameter
2024-12-14 09:06:28 +01:00
Luke Wilde
6e42f401f9
LibWeb/WebGL2: Implement texImage3D with ArrayBufferView and offset
2024-12-14 09:06:28 +01:00
Luke Wilde
50b4d65540
LibWeb/WebGL2: Implement texImage2D with ArrayBufferView and offset
2024-12-14 09:06:28 +01:00
Luke Wilde
766f4d2ec4
LibWeb/WebGL2: Implement texSubImage2D with ArrayBufferView and offset
2024-12-14 09:06:28 +01:00
Luke Wilde
e6ebec853b
LibWeb/WebGL2: Implement texSubImage3D with ArrayBufferView and offset
2024-12-14 09:06:28 +01:00
Luke Wilde
f266705bc6
LibWeb/WebGL2: Implement MAX_3D_TEXTURE_SIZE parameter
2024-12-14 09:06:28 +01:00
Luke Wilde
dad30672d9
LibWeb/WebGL: Return GL_INVALID_ENUM for unknown buffer parameter names
2024-12-14 09:06:28 +01:00
Luke Wilde
776328e2e7
LibWeb/WebGL2: Implement getInternalformatParameter
2024-12-14 09:06:28 +01:00
Luke Wilde
ee500df7ec
LibWeb/WebGL2: Implement MAX_SAMPLES parameter
2024-12-14 09:06:28 +01:00
Luke Wilde
ff8a9549f1
LibWeb/WebGL2: Implement clientWaitSync
2024-12-14 09:06:28 +01:00
Luke Wilde
135ceb387e
LibWeb/WebGL2: Implement fenceSync
2024-12-14 09:06:28 +01:00
Luke Wilde
f4f3e446a2
LibWeb/WebGL2: Implement bindSampler
2024-12-14 09:06:28 +01:00
Luke Wilde
8a9d1de1cf
LibWeb/WebGL2: Implement createSampler
2024-12-14 09:06:28 +01:00
Luke Wilde
bd1cc239df
LibWeb/WebGL2: Implement uniformMatrix{2,3,4}fv
2024-12-14 09:06:28 +01:00
Aliaksandr Kalenik
897883f947
LibWeb/WebGL: Implement texStorage2D()
2024-12-13 09:19:10 +01:00
Aliaksandr Kalenik
cfff38a176
LibWeb/WebGL: Implement uniform{1,2,3,4}{i,f}v calls for WebGL2
2024-12-13 09:19:10 +01:00