Nobody makes undefined Lengths now, (although actually removing
Undefined will come in a later commit) so we can remove this parameter,
and `resolved_or_auto()`/`resolved_or_zero()`.
Here's roughly how this works:
- InlineLevelIterator keeps a nesting stack of inline-level nodes with
box model metrics.
- When entering a node with box model metrics, we add them to the
current "leading metrics".
- When exiting a node with box model metrics, we add them to the
current "trailing metrics".
- Pending leading metrics are consumed by the first fragment added
to the line.
- Pending trailing metrics are consumed by the last fragment added
to the line.
Like before, the position of a line box fragment is the top left of its
content box. However, fragments are placed horizontally along the line
with space inserted for padding and border.
InlineNode::paint() now expands the content rect as appropriate when
painting background and borders.
Note that margins and margin collapsing is not yet implemented.
This makes the eyes on ACID2 horizontally centered. :^)
We also pass whether the shadow goes inside or outside the element. Only
outer shadows are rendered currently, and inner ones may want to be
handled separately from them, as they will never interfere with each
other.
Now that we build lines incrementally, we no longer need the atomic line
splitting API.
The new InlineLevelIterator and LineBuilder setup does have some
regressions from the old behavior, but we can deal with them as we go.
Despite looking like it was still needed, it was only used for passing
to other calls to Length::resolved() recursively. This makes the
various `foo.resolved().resolved()` calls a lot less awkward.
(Though, still quite awkward.)
I think we'd need to separate calculated lengths out to properly tidy
these calls up, but one yak at a time. :^)
A lot of this is quite ugly, but it should only be so until I remove
Length::Type::Percentage entirely. (Which should happen later in this
PR, otherwise, yell at me!) For now, a lot of things have to be
resolved twice, first from a LengthPercentage to a Length, and then
from a Length to a pixel one.
While right now this doesn't save much complexity, it will do once we
care about multiple background layers per node. Then, having a single
repeat value per layer will simplify things.
It also means we can remove the pseudo-property concept entirely! :^)
Per the spec, only a BlockContainer" can have line boxes, so let's not
clutter up every Layout::Box with line boxes.
This also allows us to establish an invariant that BFC and IFC always
operate on a Layout::BlockContainer.
Note that if BlockContainer has all block-level children, its line boxes
are not used for anything. They are only used in the all inline-level
children scenario.
There's a subtle difference here. A "block box" in the spec is a
block-level box, while a "block container" is a box whose children are
either all inline-level boxes in an IFC, or all block-level boxes
participating in a BFC.
Notably, an "inline-block" box is a "block container" but not a "block
box" since it is itself inline-level.
This iterates the fragments of the containing block, and paints their
outlines if they are descendants of the InlineNode.
If multiple fragments are adjacent, eg:
```html
<span><b>Well</b> hello <i>friends!</i></span>
```
...then we get a double-thick outline between "Well", " hello " and
"friends!", but we can come back to this after we implement
non-rectangular outlines for the `outline` CSS property.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *