ladybird/Userland/Libraries/LibWeb/Layout/InlineNode.cpp
Andreas Kling d30cbf5d72 LibWeb: Remove unnecessary check for 0-sized fragments in InlineNode
We should no longer be generating empty fragments at the start and end
of an InlineNode, so we can drop this check.
2022-02-06 02:15:59 +01:00

108 lines
5.1 KiB
C++

/*
* Copyright (c) 2018-2022, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2021, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibGfx/Painter.h>
#include <LibWeb/DOM/Document.h>
#include <LibWeb/DOM/Element.h>
#include <LibWeb/Layout/BlockContainer.h>
#include <LibWeb/Layout/InlineFormattingContext.h>
#include <LibWeb/Layout/InlineNode.h>
#include <LibWeb/Painting/BackgroundPainting.h>
#include <LibWeb/Painting/BorderPainting.h>
#include <LibWeb/Painting/ShadowPainting.h>
namespace Web::Layout {
InlineNode::InlineNode(DOM::Document& document, DOM::Element& element, NonnullRefPtr<CSS::StyleProperties> style)
: Layout::NodeWithStyleAndBoxModelMetrics(document, &element, move(style))
{
set_inline(true);
}
InlineNode::~InlineNode()
{
}
void InlineNode::paint(PaintContext& context, PaintPhase phase)
{
auto& painter = context.painter();
if (phase == PaintPhase::Background) {
auto top_left_border_radius = computed_values().border_top_left_radius();
auto top_right_border_radius = computed_values().border_top_right_radius();
auto bottom_right_border_radius = computed_values().border_bottom_right_radius();
auto bottom_left_border_radius = computed_values().border_bottom_left_radius();
auto containing_block_position_in_absolute_coordinates = containing_block()->absolute_position();
for_each_fragment([&](auto const& fragment) {
Gfx::FloatRect absolute_fragment_rect { containing_block_position_in_absolute_coordinates.translated(fragment.offset()), fragment.size() };
auto border_radius_data = Painting::normalized_border_radius_data(*this, absolute_fragment_rect, top_left_border_radius, top_right_border_radius, bottom_right_border_radius, bottom_left_border_radius);
Painting::paint_background(context, *this, enclosing_int_rect(absolute_fragment_rect), computed_values().background_color(), &computed_values().background_layers(), border_radius_data);
if (auto computed_box_shadow = computed_values().box_shadow(); computed_box_shadow.has_value()) {
auto box_shadow_data = Painting::BoxShadowData {
.offset_x = (int)computed_box_shadow->offset_x.resolved_or_zero(*this).to_px(*this),
.offset_y = (int)computed_box_shadow->offset_y.resolved_or_zero(*this).to_px(*this),
.blur_radius = (int)computed_box_shadow->blur_radius.resolved_or_zero(*this).to_px(*this),
.color = computed_box_shadow->color
};
Painting::paint_box_shadow(context, enclosing_int_rect(absolute_fragment_rect), box_shadow_data);
}
return IterationDecision::Continue;
});
}
if (phase == PaintPhase::Border) {
auto top_left_border_radius = computed_values().border_top_left_radius();
auto top_right_border_radius = computed_values().border_top_right_radius();
auto bottom_right_border_radius = computed_values().border_bottom_right_radius();
auto bottom_left_border_radius = computed_values().border_bottom_left_radius();
auto borders_data = Painting::BordersData {
.top = computed_values().border_top(),
.right = computed_values().border_right(),
.bottom = computed_values().border_bottom(),
.left = computed_values().border_left(),
};
auto containing_block_position_in_absolute_coordinates = containing_block()->absolute_position();
for_each_fragment([&](auto& fragment) {
Gfx::FloatRect absolute_fragment_rect { containing_block_position_in_absolute_coordinates.translated(fragment.offset()), fragment.size() };
auto bordered_rect = absolute_fragment_rect.inflated(borders_data.top.width, borders_data.right.width, borders_data.bottom.width, borders_data.left.width);
auto border_radius_data = Painting::normalized_border_radius_data(*this, bordered_rect, top_left_border_radius, top_right_border_radius, bottom_right_border_radius, bottom_left_border_radius);
Painting::paint_all_borders(context, bordered_rect, border_radius_data, borders_data);
return IterationDecision::Continue;
});
}
if (phase == PaintPhase::Foreground && document().inspected_node() == dom_node()) {
// FIXME: This paints a double-thick border between adjacent fragments, where ideally there
// would be none. Once we implement non-rectangular outlines for the `outline` CSS
// property, we can use that here instead.
for_each_fragment([&](auto& fragment) {
painter.draw_rect(enclosing_int_rect(fragment.absolute_rect()), Color::Magenta);
return IterationDecision::Continue;
});
}
}
template<typename Callback>
void InlineNode::for_each_fragment(Callback callback)
{
// FIXME: This will be slow if the containing block has a lot of fragments!
containing_block()->for_each_fragment([&](auto& fragment) {
if (!is_inclusive_ancestor_of(fragment.layout_node()))
return IterationDecision::Continue;
return callback(fragment);
});
}
}