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2 commits

Author SHA1 Message Date
Jelle Raaijmakers
00d46e5d77 LibGL+LibGPU+LibSoftGPU: Implement matrix stack per texture unit
Each texture unit now has its own texture transformation matrix stack.
Introduce a new texture unit configuration that is synced when changed.
Because we're no longer passing a silly `Vector` when drawing each
primitive, this results in a slightly improved frames per second :^)
2022-09-11 22:37:07 +01:00
Stephan Unverwerth
5d2740217f LibGL+LibGPU+LibSoftGPU: Move Vertex.h to LibGPU 2022-04-06 11:32:24 +02:00
Renamed from Userland/Libraries/LibSoftGPU/Vertex.h (Browse further)