Commit graph

7 commits

Author SHA1 Message Date
kleines Filmröllchen
a6a439243f Kernel: Turn lock ranks into template parameters
This step would ideally not have been necessary (increases amount of
refactoring and templates necessary, which in turn increases build
times), but it gives us a couple of nice properties:
- SpinlockProtected inside Singleton (a very common combination) can now
  obtain any lock rank just via the template parameter. It was not
  previously possible to do this with SingletonInstanceCreator magic.
- SpinlockProtected's lock rank is now mandatory; this is the majority
  of cases and allows us to see where we're still missing proper ranks.
- The type already informs us what lock rank a lock has, which aids code
  readability and (possibly, if gdb cooperates) lock mismatch debugging.
- The rank of a lock can no longer be dynamic, which is not something we
  wanted in the first place (or made use of). Locks randomly changing
  their rank sounds like a disaster waiting to happen.
- In some places, we might be able to statically check that locks are
  taken in the right order (with the right lock rank checking
  implementation) as rank information is fully statically known.

This refactoring even more exposes the fact that Mutex has no lock rank
capabilites, which is not fixed here.
2023-01-02 18:15:27 -05:00
Timon Kruiper
779a1d1232 Kernel/aarch64: Get framebuffer data from BootFramebufferConsole
The BootFramebufferConsole class maps the framebuffer using the
MemoryManager, so to be able to draw the logo, we need to get this
mapped framebuffer. This commit adds a unsafe API for that.
2022-10-01 14:09:01 +02:00
Timon Kruiper
15b818cd57 Kernel/aarch64: Remove specific aarch64 code in BootFramebufferConsole
The MemoryManager now works, so we can use the same code as on x86 to
map the framebuffer. Since it uses the MemoryManager, the initialization
of the BootFramebufferConsole has to happen after the MemoryManager is
working.
2022-10-01 14:09:01 +02:00
Liav A
37ed1b28fa Kernel: Ensure proper locking when mutating boot console cursor
The BootFramebufferConsole highly depends on using the m_lock spinlock,
therefore setting and changing the cursor state should be done under
that spinlock too to avoid crashing.
2022-09-20 20:51:03 +01:00
kleines Filmröllchen
4314c25cf2 Kernel: Require lock rank for Spinlock construction
All users which relied on the default constructor use a None lock rank
for now. This will make it easier to in the future remove LockRank and
actually annotate the ranks by searching for None.
2022-08-19 20:26:47 -07:00
Filiph Sandström
99ae4fa161 Kernel: Move TrapFrame into its own header on aarch64 2022-08-14 09:44:48 +01:00
Tom
24f2f3ba4e Kernel: Set up an initial boot framebuffer console
Instead of seeing a black screen until GraphicsManagement was fully
initialized, this allows us to see the console output much earlier.
So, if the bootloader provided us with a framebuffer, set up a console
as early as possible.
2022-02-04 21:34:12 +01:00