
The BootFramebufferConsole highly depends on using the m_lock spinlock, therefore setting and changing the cursor state should be done under that spinlock too to avoid crashing.
53 lines
1.5 KiB
C++
53 lines
1.5 KiB
C++
/*
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <Kernel/Forward.h>
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#include <Kernel/Graphics/Console/GenericFramebufferConsole.h>
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namespace Kernel::Graphics {
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class BootFramebufferConsole : public GenericFramebufferConsoleImpl {
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public:
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virtual void clear(size_t x, size_t y, size_t length) override;
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virtual void write(size_t x, size_t y, char ch, Color background, Color foreground, bool critical = false) override;
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using GenericFramebufferConsoleImpl::write;
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virtual void enable() override;
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virtual void disable() override;
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virtual void flush(size_t, size_t, size_t, size_t) override { }
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virtual void set_resolution(size_t, size_t, size_t) override { }
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// FIXME: Port MemoryManager to aarch64
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#if ARCH(AARCH64)
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BootFramebufferConsole(u8* framebuffer_addr, size_t width, size_t height, size_t pitch);
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#else
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BootFramebufferConsole(PhysicalAddress framebuffer_addr, size_t width, size_t height, size_t pitch);
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#endif
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private:
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virtual void set_cursor(size_t x, size_t y) override;
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virtual void hide_cursor() override;
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virtual void show_cursor() override;
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protected:
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virtual void clear_glyph(size_t x, size_t y) override;
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virtual u8* framebuffer_data() override;
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// FIXME: Port MemoryManager to aarch64
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#if ARCH(AARCH64)
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u8* m_framebuffer;
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#else
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OwnPtr<Memory::Region> m_framebuffer;
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#endif
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u8* m_framebuffer_data {};
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mutable Spinlock m_lock { LockRank::None };
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};
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}
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