As per spec, the positioning (or kerning) parameter of this operator
should translate the text matrix before the next showing of text.
Previously, this calculation was slightly wrong and also only applied
after the text was already shown.
This prevents us from needing a sv suffix, and potentially reduces the
need to run generic code for a single character (as contains,
starts_with, ends_with etc. for a char will be just a length and
equality check).
No functional changes.
Each of these strings would previously rely on StringView's char const*
constructor overload, which would call __builtin_strlen on the string.
Since we now have operator ""sv, we can replace these with much simpler
versions. This opens the door to being able to remove
StringView(char const*).
No functional changes.
These are mostly minor mistakes I've encountered while working on the
removal of StringView(char const*). The usage of builder.put_string over
Format<FormatString>::format is preferrable as it will avoid the
indirection altogether when there's no formatting to be done. Similarly,
there is no need to do format(builder, "{}", number) when
builder.put_u64(number) works equally well.
Additionally a few Strings where only constant strings were used are
replaced with StringViews.
Previously, text spacing on a page would only look correct on very
zoomed-in pages. When the page was zoomed out, the spacing between
characters was very large. The cause for this was incorrect initial
values for the Tc (character spacing) and Tw (word spacing) text
parameters. The initial values were too large, but they were only
about 3-5 pixels, which is why the error was only observable for
smaller pages.
The text placement still isn't perfect, but it is _much_ better!
This isn't a complete conversion to ErrorOr<void>, but a good chunk.
The end goal here is to propagate buffer allocation failures to the
caller, and allow the use of TRY() with formatting functions.
This commit adds the Renderer class, which is responsible for rendering
a page into a Gfx::Bitmap. There are many improvements to make here,
but this is a great start!