LibPDF: Fix text positioning with operator TJ
As per spec, the positioning (or kerning) parameter of this operator should translate the text matrix before the next showing of text. Previously, this calculation was slightly wrong and also only applied after the text was already shown.
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sideshowbarker
2024-07-17 08:37:36 +09:00
Author: https://github.com/janso3 Commit: https://github.com/SerenityOS/serenity/commit/97ed4106e5 Pull-request: https://github.com/SerenityOS/serenity/pull/14873 Reviewed-by: https://github.com/mattco98 ✅
2 changed files with 6 additions and 5 deletions
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@ -453,8 +453,10 @@ RENDERER_HANDLER(text_show_string_array)
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} else if (element.has<float>()) {
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next_shift = element.get<float>();
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} else {
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auto shift = next_shift / 1000.0f;
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m_text_matrix.translate(-shift * text_state().font_size * text_state().horizontal_scaling, 0.0f);
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auto str = element.get<NonnullRefPtr<Object>>()->cast<StringObject>()->string();
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show_text(str, next_shift);
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show_text(str);
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}
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}
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@ -637,7 +639,7 @@ PDFErrorOr<void> Renderer::set_graphics_state_from_dict(NonnullRefPtr<DictObject
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return {};
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}
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void Renderer::show_text(String const& string, float shift)
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void Renderer::show_text(String const& string)
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{
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auto& text_rendering_matrix = calculate_text_rendering_matrix();
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@ -660,7 +662,7 @@ void Renderer::show_text(String const& string, float shift)
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m_painter.draw_glyph(glyph_position.to_type<int>(), code_point, *font, state().paint_color);
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auto glyph_width = char_width * font_size;
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auto tx = (glyph_width - shift / 1000.0f);
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auto tx = glyph_width;
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tx += text_state().character_spacing;
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if (code_point == ' ')
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@ -98,8 +98,7 @@ private:
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PDFErrorOr<void> handle_text_next_line_show_string_set_spacing(Vector<Value> const& args);
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PDFErrorOr<void> set_graphics_state_from_dict(NonnullRefPtr<DictObject>);
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// shift is the manual advance given in the TJ operator array
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void show_text(String const&, float shift = 0.0f);
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void show_text(String const&);
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PDFErrorOr<NonnullRefPtr<ColorSpace>> get_color_space(Value const&);
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ALWAYS_INLINE GraphicsState const& state() const { return m_graphics_state_stack.last(); }
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