Commit History

Author SHA1 Message Date
  Stephan Unverwerth 5f863016ca LibGL: Implement glDepthMask 3 years ago
  Stephan Unverwerth 12785849aa LibGL: Turn Sampler2D into an actual class 3 years ago
  Andreas Kling c7d891765c LibGfx: Use "try_" prefix for static factory functions 4 years ago
  Jesse Buhagiar 8298e406a4 LibGL: Use Texture Units in Rasterizer and Context 4 years ago
  Stephan Unverwerth 755393e684 LibGL: Implement glBindTexture() 4 years ago
  Stephan Unverwerth fde0045ebe LibGL: Introduce Texture base class for all texture types 4 years ago
  Stephan Unverwerth 10ceeb092f Everywhere: Use s.unverwerth@serenityos.org :^) 4 years ago
  Jesse Buhagiar 3287709df9 LibGL: Add texture sampling to SW Rasterizer 4 years ago
  Stephan Unverwerth e54d96d53e LibGL: Implement glReadPixels() 4 years ago
  Stephan Unverwerth 2dcafde330 LibGL: Implement alpha testing in SoftwareRasterizer 4 years ago
  Stephan Unverwerth da57563c1c LibGL: Implement glShadeModel() 4 years ago
  Stephan Unverwerth f70a6ff712 LibGL: Implement color blending 4 years ago
  Stephan Unverwerth b63b15eeb5 LibGL: SoftwareRasterizer: Use perspective correct interpolation 4 years ago
  Stephan Unverwerth 4b55aea307 LibGL: Generate coverage and depth masks in the software rasterizer 4 years ago
  Stephan Unverwerth f112c594a7 LibGL: Use integer math in rasterizer coverage calculations 4 years ago
  Stephan Unverwerth e8f66f821c LibGL: Add depth tests and writes to SoftwareRasterizer 4 years ago
  Stephan Unverwerth 5ff248649b LibGL: Add software rasterizer 4 years ago