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@@ -14,3 +14,23 @@ void glColor3f(GLfloat r, GLfloat g, GLfloat b)
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{
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g_gl_context->gl_color(r, g, b, 1.0);
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}
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+
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+void glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
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+{
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+ g_gl_context->gl_color(r, g, b, a);
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+}
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+
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+void glColor4fv(const GLfloat* v)
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+{
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+ g_gl_context->gl_color(v[0], v[1], v[2], v[3]);
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+}
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+
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+void glColor4ub(GLubyte r, GLubyte g, GLubyte b, GLubyte a)
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+{
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+ g_gl_context->gl_color(r / 255.0f, g / 255.0f, b / 255.0f, a / 255.0f);
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+}
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+
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+void glColor4ubv(const GLubyte* v)
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+{
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+ g_gl_context->gl_color(v[0] / 255.0f, v[1] / 255.0f, v[2] / 255.0f, v[3] / 255.0f);
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+}
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